LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,750
I vote that we assign azzaman333 to Tier 1 permanently.Why play games that I'll struggle in when I know I can win by taking an easier save?


I vote that we assign azzaman333 to Tier 1 permanently.Why play games that I'll struggle in when I know I can win by taking an easier save?
I vote that we assign azzaman333 to Tier 1 permanently.![]()
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Because even if winning is not in doubt, the date that you eventually will win by is. The challenge for many people who like playing easier games sometimes is getting a better/earlier win than the other players playing the same game.
Not really no one, but precious few, which is a pity.With the current system there is already quite a difference between Challenger, Contender and Adventurer making comparison difficult. What saves the day right now is that noone plays the Challenger save anyway.
A matter of taste indeed. There have been quite a lot of calls for more high-level games, not just in this (or rather the Brainstorming) thread, but also elsewhere (like in the SGOTM09 pregame thread). I won't speak for them though since I'm personally fine with the current distribution, but there's no denying that there is a demand for it.This is obviously a matter of taste, but I don't find it particularly compelling that you can add a few extra high level games at the expense of dilluting the player pool for each game and reducing comparability.
Here's a suggestion off the top of my head:Not to mention the award issues. I think you owe us to explain how awards and Eptathlon should work with 3 saves and common awards...
That's assuming that people enjoy playing all versions. I've heard lots of people saying they only care to play BtS, and others that don't own one version or other.With 3 games every month you can choose any level within the range Noble-Deity inside one month. So what's stopping people from challenging themselves with hard games every month - nothing!
As you can see from my post above yours (which appeared to cross) ... even I am adopting the Johnson's Baby Shampoo philosophy ("no more tiers")After a week or so of sitting on the fence I think I'm moving towards agreeing with Niklas to the extent of thinking a 2-tier system wouldn't work.
... it looks to me like there's just too many problems that a 2-tier system is never going to solve as well as what we currently have.
Is it me, or have you contradicted yourself here? No awards for easy games ... no reason not to reward good play in an easy game?I'd be particularly opposed to creating awards specially for easy games or for people who aren't good players (which seems to have been hinted at in connection with the tiers) because - well, frankly that seems to me totally contrary to the point of awards. You want to win an award? You learn to play Civ better!
It is after all still possible to play Civ very well on an easy level; shouldn't someone who - say - manages to win a space win in 1700AD on noble level when most players can't manage earlier than 1800AD still have the chance to be rewarded?
This is an interesting POV. To counterbalance it -- I don't even bother to play games that I know I can win with one hand behind my back. I just sat out a few months while the BTS cycle reset & climbed back to monarch & above. I'll be honest, I only have so much appetite for civ these days, I only play BTS, and only games that are challenging. (p.s. for that reason, you may want to weigh my comments, I'm not likely to play every month no matter what you do, I simply don't have the appetite).Why play games that I'll struggle in when I know I can win by taking an easier save?
Is it me, or have you contradicted yourself here? No awards for easy games ... no reason not to reward good play in an easy game?![]()
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There is precedent in sports for awards for developing players or a second tier. Divisions I, II and III in the NCAA for various sports; The NCAA basketball tournament, and the NIT for those not in the NCAA tourney; junior champions and amateur champions in a variety of sports.
Now, we may find it cumbersome to have this for XOTM, and may chose not to do it, but not because the concept is without merit. Which is why some "honorable mention" idea may be worthwhile. Something to shoot for while gaining the experience to dethrone the reigning dynasty that dominates the awards.
dV
I think three difficulty variants of one map, with appropriate scoring adjustments, and some acknowledgement of good performance by developing players (not duplicate awards) may be the way to go.
On the latter part of your statement, you could be right, but I'm not 100% convinced of that. At first, one could agree with the idea, but check the HoF tables and note a 460AD Space victory on Settler. Even among the rest of the fastest SR/SC finishes on all difficulties I couldn't identify a pattern showing the higher difficult games yield the fastest finishes.I think you are right that awards have to follow the game difficulty. Conquest and domination is obviously faster to achieve in a Noble game compared to an Emperor game while it's the other way around for Space Race.
Exactly my feelings (except I consider myself a Emperor-level player instead). That been said, I believe the broader objective of the GOTM friendly competition is to provide more entertainment to everyone who wants to participate in it. To the ones just want to have a tougher game, playing challenger saves on a level or 2 above contender should cater to them just as fine as the 2-tier system.Looking from my own perspective, I consider myself a solid Immortal-level player, and thus a "tier-1" player. I've never lost on Emperor, I mostly win on Immortal, I have yet to win on Deity (but then I haven't tried it much). And yet I definitely still enjoy playing the odd leisurely game on Prince, knowing that it's not the AI I'm competing with but the other players playing the same game. Who can best exploit the way the game plays on Prince is a different - but no less challenging - competition than who can beat the Deity AI. So I would not appreciate a system that locked the "tier-1" games into Emperor and above.
I will third that ...A wise man once said .....that!!!![]()
A simple but profound point, that I had not keep in mind. It may well be that from a score perspective, the higher diff save is already compensated.Final score does get a higher multiplier as the difficulty level rises, doesn't it?
One last request: please don't mess up with the current rankings system! What's not to like in it?![]()
I would very much prefer a system closer to what we already have, but where we use difficulty levels as equalizers as has been proposed several times in this thread. If we cycle the "Contender" difficulty as (W-)N-P-M-E-I(-D), like we do now, we could use something like (P-)M-E-E-I-D(-D) or (P-)M-E-I-I-D(-D) for the "Challenger", and (W-)W-N-P-P-M(-E) or (W-)W-N-N-P-M(-E) for the "Adventurers". If we go with the latter suggestion, that would mean that out of every 12 games (for a given xOTM series) there would be:
* Challenger: 3 Deity, 4 Immortal, 2 Emperor, 2 Monarch and 1 Prince.
* Contender: 1 Deity, 2 Immortal, 2 Emperor, 2 Monarch, 2 Prince, 2 Noble and 1 Warlord.
* Adventurer: 1 Emperor, 2 Monarch, 2 Prince, 4 Noble and 3 Warlord.
But there's also the opposite problem that I brought up before, that there would be too many hard games. There would never been any low-level games at all for the top tier, and playing the tier 2 game just for fun and variation is obviously not the solution.
All that said - I don't see this as an issue of 2 vs 3 difficulty levels per game. I would personally be quite satisfied with only 2, if they followed through a series of difficulties more akin to what I suggested, not just rotating through Emperor+. But I still see benefits with the 3 different levels, in particular that it would be more encouraging for players to move up if the leap isn't so huge.
Doesn't have to be a hard only month to make you happy, just a hard option every month, right?On second thoughts, I'll summarise:
- I understand there's value in forcing rookies to play at harder levels
- I'm not sure the reverse is true for veterans (and it's significantly reduced my own participation)
How about offering a mix of hard-only months and hard-or-easy months to meet the needs of both?
Current GOTM-WOTM-BOTM system provides you with a range of difficulties to choose from every month, I see no point in splitting it into two inferior tourneys.
Doesn't have to be a hard only month to make you happy, just a hard option every month, right?
I had suggested "Suppose we have DIE, IEM, EMP, and MPN as the difficulty rotation over 4 games."
No reason it could not be DIE, IEM, DEP, IMN is there? Or even add DMN, IPW for a six type rotation.
I can't say we have tough enough competition as it is, especially in fastest finishes. All attempts to create "tier-1" competitions have perished so far, and there would just not be enough people to populate the top tier. Thus it would boil down to few players moving out of the common pool so more people can have chances for inferior medals, instead of training harder to get the superior ones. We have enough top-awards as it is to need no duplication.
Current GOTM-WOTM-BOTM system provides you with a range of difficulties to choose from every month, I see no point in splitting it into two inferior tourneys. If chosing from 5 games every 2 months is too little, go play HoF gauntlets (at least 3 every month), SGs, etc. I see no sense trying to mend something that aint broken.