Considering myself a mid level player and probably from the main population group targetted for an increase in participation in XOTMs I do not really have any big proposals but a few comments :
First question : What is the goal of a revamping of the system :
1) Get more player to play the XOTMS.
or
2) Get the "active" players (who play it anyway) to enjoy it more.
or
3) Get the players to increase their skills by putting them into non standard situations
or
4) Give the players a framework in which they can compare their skills with other players: Medal system etc ....
The basic problem is that only the hard core players, who play anyway, are really interested in 4), while all players are interested in 2) and 3) and the staff (and probably the community in general, for promotion of the game) are interested in 1).
However, it looks like mostly the hard core and the staff are discussing the matter, so I feel like representing the "middle range player".
How to reconcile all goals and all players into one system ? First basic Idea behind Da_vinci's Idea to separate the players into different categories or tiers. But that is obviously from the different posts not very statisfactory. WE are all a group and a community.
Of course I do not have a solution either, maybe a very simple proposal (see at the end of the post, if you are not too bored to go the end of my rambling).
But I would like to give a few thoughts coming from a mid-range player.
- At my level, playing for fun and improving my game are the main targets of XOTMs. At the time of my first BOTM, I was prince level, now am considering playing some immortal games. Before BTOM came up, I had even almost adandonned playing CIV, and the BTOMs gave me the taste back to the game. I tend to re-play harder XOTMS simply for the learning effect.
- As mentionned by some other poster (sorry, fogot the name), XOTMS are a great chance to try to play at harder level as one could feel confortable.
- The most fun XOTMs are the scenarios where the staff put their heart into something special (the All War Gandhi, and the BOTM 16 were so far my favourites).
- the current Adventurer / Contender specific advantages are IMHO not very satisfactory, if their target is to give an advantage to the lower level players.
They are for the very beginning of the game only, and make not much difference to experienced players. Maybe some more drastic advantages should be considered :
Maybe allowing advanced start with points to distribute could be better ? or sometime some alternatives like : starting with more gold, or a religion, or alredy worked tiles, or raging barbarians for the higher difficulty (.... It seems that the archer always went hunting or the settler was born stupid and knew nothing ... booooring).
--------------
Coming back on some of the proposals in previous posts, from my point of view :
- Different starting difficulties for Adventurer / Contender / challenger : maybe but max 1 level difference, or where will be the quick to be forced playing "above one's own level)
- More games per month, yes, but more randomly based no ( I can play random games anytime I want)
- Heptatlon with more games ? easy : only allow 1 game in the month to be eligible for an eptathlon (e.g. if 4 BOTMs are available, one is specifically selected by the staff for the heptatlon).
--------------
Now for my proposal which would make me (the average player) perfectly happy :
- no player tier, only one difficulty save (maybe two, but actually the impact is really minimal, unless bigger differences are created, as described above)
- 2 BTOM per month (or more ... I only play BOTM ...
) at different difficulty levels,only one of which is eligible for heptatlon.
AND What nobody (concretely) yet proposed, which I think would be enough to make all people happy :
- some kind of award that rewards the best progressing player, for example based on Score : the player with the biggest difference in score between last victorious and current XOTM get a special note or award (not counting toward the heptatlon).
This way even lower players get some recognition, if simply they improve their game.
- If possible : keeping track of of player level : With any first win in any difficulty level, the player automatically get awared that level, with a special mention in the BOTM results. for example : I would be thrilled to see : congratulation to Mundungu for achieving first victory at Emperor level .... kind of thing. the XOTM level could even be registered automatically in the player profile... (tbd)
Why do I think this proposal would achieve all 4 Targets listed at te beginning :
- This would certainly also increase the level of submissions, because hey what the heck, even if I did not do good, I did better than last time, and this might be my first win on this level s I will finish and submit
- The reward can only go to progressing players
- the Big Guns keep their heptatlon, their shiny awards and stunning wins, while the low and middle range players get to have some recognition for their own achievment.
- the staff get to generate more statistics and a more complicated tracking about their players, because they do not have much to do right now anyway
--------------
In short, keep the system as closesly as possible to what it is, with a few more games for every taste, and a way to give some positive recognition to the still learning hidden players.
--------------
In any case, whatever you guys decide, Kudos for the staff for all their work, ALAN H, DS, and all the other for runnng already intersting XOTMS, and being ready to discuss on how to make it even better....