Puppet Empire

Awesome! Thanks!

So now would it be possible to edit them to the point where they were allies/vassals? Is there anything along the line of allies/vassals in Civ5?

There is a "GetAlly" function described for the player in the wiki, but no "SetAlly" function. Still, considering that "GetAlly" exists, it's possible that "SetAlly" does as well, and just isn't described there.
 
AFAIK AddPlayer doesn't work for City-Sates.

On the other hand you have ChangeMinorCivFriendshipWithMajor and GetMinorCivFriendshipWithMajor that allows you to set relation with City-States.
 
AFAIK AddPlayer doesn't work for City-Sates.

On the other hand you have ChangeMinorCivFriendshipWithMajor and GetMinorCivFriendshipWithMajor that allows you to set relation with City-States.

We're actually talking about creating real civilizations. I was saying how I'd love a version of "Puppet Empire" that allowed you to create "new civilizations" that were either vassals or permanently allianced with the creator. It would have the advantage of creating "puppets" that were completely independent of your empire, which would be great for settling lands that you just weren't interested in messing with, creating a "buffer" between you and an enemy, and much more.
 
Ha. You can't simply make vassals from "real civilization". Not with some (relatively big) works in Lua, something in my todo list, but not even started...

But a fake "permanent alliance" is easier, making a team between two civilization, using something like:
Code:
	local team = Teams[ pPlayer1:GetTeam() ]
	local team2 = Teams[ pPlayer2:GetTeam() ]
	team:AddTeam( pPlayer2:GetTeam() )
 
While I agree it'd be interesting, personally don't see the two mods as really being anything special together. Now, if this mod would allow you to found City States that have a permanent alliance to you, THEN I think the Minor Civs mod would be an excellent addition...

Speaking of which... is that something that is possible? Having the option to build a City State? If not with a settler, maybe with a custom unit? I would love to be able to settle City States and with that Minor Civs mod (http://steamcommunity.com/sharedfiles/filedetails/?id=81352527) making it where they will spread out and settle new cities... that would be freaking awesome.

I'd then want to add a mod that would make City States more aggressive, so that they would actually help in a war...

Hmmm... if City States won't work... is it possible to Settle a new "civilization" that is a vassal or permanent alliance sort of thing? I just started playing Civ5 again recently... they don't even have those options in this version, do they? :-(

Being a bit more awake than I was earlier, I realised your point as soon as I started reading - city states and puppets being two different things, d'oh!

I may try tweeking to see what happens though :p
 
Ha. You can't simply make vassals from "real civilization". Not with some (relatively big) works in Lua, something in my todo list, but not even started...

Boo! :-P

But a fake "permanent alliance" is easier, making a team between two civilization, using something like:
Code:
	local team = Teams[ pPlayer1:GetTeam() ]
	local team2 = Teams[ pPlayer2:GetTeam() ]
	team:AddTeam( pPlayer2:GetTeam() )

yay!
 
Hmmm, you should get 7zip. It's the best zip program out there. It can open anything.

I used to have one, albeit a few installs ago now, but with being down to the last half Gig on my drive, I'm having to tread ultra lightly with installing extra stuff :sad:
 
Terra Map - Large Size.

-2 Civ's (8 civs).

-2 City States (18).

This will free up enough room for the "exansion" of the city states to not get too much in the way, in fact it forces the AI outward and the new world is more likely to see visitors and competition. And once city states all over the world slowly begin to expand... oh, it's fun. especially with CCTP.

The one issue is that Austria should not be allowed to pay a small fee to get 3 cities - it should have to pay a cost per city + city size (which
 
Did they ever fix this mod so that settling puppet cities does not increase SP cost?
 
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