[to_xp]Gekko
QCT junkie
something in the tweaked VEM/GEM version of Perfectworld3 is causing some rivers to end 1 tile before the coast, creating visual artifacts.
I thought this was an issue with the script itself, but I've tested vanilla PW3 by generating many maps and it doesn't happen there, while with the tweaked VEM/GEM version it happens every time.

I've tried restoring cephalo's values for mconst.riverPercent and mconst.minOceanSize, but the issue still persists.
I thought this was an issue with the script itself, but I've tested vanilla PW3 by generating many maps and it doesn't happen there, while with the tweaked VEM/GEM version it happens every time.

I've tried restoring cephalo's values for mconst.riverPercent and mconst.minOceanSize, but the issue still persists.