It will be added after V38 release.Has this modmod been integrated into v.38, or would it need to be downloaded and installed separately? I was under the impression that adding the interface overhaul was one of the last big tasks before v38 would be finalized, but I haven't heard anything along those lines since.
Yes, though I don't really see the point.Is it possible to add switches to simulate having selected some game speed, handicap, map size and era when browsing pedia from main menu?
Removing AIs and setting smartmap to force it generate 24x24 map for ultra quick generation is bit annoying though if you just want to check something in Gigantic map size.Yes, though I don't really see the point.
I'll mark it as a low priority suggestion as it is imo more work than what it's worth to implement.
One can check the gigantic entry in worldInfo.xml instead. Much faster, much easier.Removing AIs and setting smartmap to force it generate 24x24 map for ultra quick generation is bit annoying though if you just want to check something in Gigantic map size.
Yes after all costs are going to be calculated purely multiplicatively.One can check the gigantic entry in worldInfo.xml instead. Much faster, much easier.
It might work to simply delete this file "XML\Art\CIV4ArtDefines_Misc.xml" from the modmod before installing the modmod, keep the original C2C "XML\Art\CIV4ArtDefines_Misc.xml".I like the modmod, and how it in general is easier to get an overview, but the font is driving me nuts. Is there any way to get the font back to default?
Not sure if it's possible to have a toggle option for that, the underlying mechanics are hidden away in the exe, if it's somehow possible with some dll tweaks, then it would most likely be a "Restart Required" kinda option.
The modmod won't be included in core before I've adjusted all game text to my satisfaction, and my satisfaction does somehow depend on what other people think, especially when my fellow C2C team members are concerned.
In some ways that's exactly what it is so as to be easier for some of the eyesight of some of our aging players. It would be nice to have a dropbox somewhere to select the preferred font but we don't have that so we go with what's easiest to read.My 2 cents is that it feels like Civ in accessibility mode the same way you set up Windows with overlarge text because of bad eyesight. Some of the ideas in the modmod are great, but the text takes up far too much space, especially considering it isnt very often that important for the overall gameplay, especially for a veteran player. (a player that maybe isnt very good, but knows the game and have played a lot, which tends to be most people that are modding civ4 in the first place)
Maybe it just feels like that, but i had to go from 1920x1080 windowed to 1920 x 1200 windowed because of how the text took up way too much space, and was far too visible when it didnt need to be.
Being old myself, I should probably point out I have the exact opposite problem with my eyesight that others have. Where they have to hold a paper at arms length to read it without glasses, I need to touch it with my nose.I did have some of our C2C elders in mind when deciding/adjusting the baseline for fonts.