BackseatTyrant
Queer Anarcho-Transhumanist
- Joined
- Jul 10, 2013
- Messages
- 342
I checked, and there shouldn't be any overlapping files.
Well obviously something went wrong. Do a fresh checkout of C2C and then install only Toffer's modmod and see if you have the same problem.I checked, and there shouldn't be any overlapping files.
erm, then the game is crashing real early in the launch process.That file doesn't exist, there's only 3 txt-files there; init, resmgr and xml
They are enemies, thus they show up as such. You'd have to make some kind of animal filter and it's not an advisable place to do that without a lot of delay caused I suspect.@Toffer90 those red dots from animal NPC units on minimap are annoying (chipotle view of map - ctrl+z).
Can you disable those from showing on minimap?
No can do.@Toffer90 those red dots from animal NPC units on minimap are annoying (chipotle view of map - ctrl+z).
Can you disable those from showing on minimap?
You must delete UserSettings files that were generated by C2C before PPIO was installed.I'm using the latest svn for c2c and installed the ppio v0.5.9.7.9.5 and now my graphics are all messed up! Most notably there are no construction icons of any kind in the city screen.
They are far from critical, though I would like to get rid of those error messages anyway.I get the attached messages when I do the following:
I generate a map with Custom Game (I have tested PerfectWorld 2f and World map generator). When the game has started I immediately go into WorldBuilder and save the map. With this WorldBuilder map I start a custom scenario and get these messages (no messages when I do the same thing without PPIO and also no messages when I use Play a Scenario). The game seems to run alright and the errors don´t reappear. Are they critical?
(I found this out by trying to create new Space Maps and it wouldn´t be great when a user tries out the new space maps and is welcomed by these error messages).
Added Later: When I remove all the Barbarian/Neanderthal/Green Man entries from the WorldBuilder save then I don´t get the errors. This also seems (?) to have no impact on the game as animals and barbarians appear in the game anyway (haven´t tested long enough to see a Neanderthaler).
Probably unrelated to PPIO, I'll investigate it when I get time.And another thing maybe unrelated to PPIO: When I use the same approach (Custom game - WorldBuilder save - Custom Scenario) and I have only selected Time Victory in the Custom Game then both Time and Diplomacy Victory are ticked in the Custom Scenario settings. All the other settings are taken over exactly from the Custom Game.
It is easy to get the errors again but I can´t see PythonErr.log or pythonDbg log anywhere. In fact I have searched through all my HDDs if they are hidden somewhere but I couldn´t find them.Make those errors appear again and see if the pythonErr log gets any content from it, upload the pythonDbg log in any case for me to look at.
You will have to enable logging in the civIV .ini file for those files to be created.It is easy to get the errors again but I can´t see PythonErr.log or pythonDbg log anywhere. In fact I have searched through all my HDDs if they are hidden somewhere but I couldn´t find them.
I guess the PythonErr2.log doesn´t help but I have attached it anyway.
They have been altered, I may tone it down a bit more. It's mostly something one gets used to though, getting a feel for what plot a flag belongs to I mean.Has the icon for the unit and city banner's been altered in the PPIO?
I'm running SVN 10320, PPIO "5.9.7.9.5 in a". If I start a game without PPIO installed, the banner icon is normal size. If I delete UserSettings, install PPIO, and start another game, the icons are much larger
It makes it hard to judge what tiles have what units. This problem isn't quite obvious on the screenshot here since there are so few units, but when all visible tiles have barbs/animals/predators it is hard to distinguish which unit/type is on which tile.
The code leaves no room for this to be an option in the map or scenario design.Added Later: When I remove all the Barbarian/Neanderthal/Green Man entries from the WorldBuilder save then I don´t get the errors. This also seems (?) to have no impact on the game as animals and barbarians appear in the game anyway (haven´t tested long enough to see a Neanderthaler).