PPIO v0.6.5.2 ▬ C2C v39 edition July 21.
SVN rev. 10703
- Fixed TXT_ERROR problems in the foreign advisor Info page/tab.
SVN rev. 10703
- Changed a couple of unit description lines that appear in unit tooltip.
- From:
- <English>[ICON_BULLET]This unit treats Non-Animal Barbarians as friendly units and Barbarian cities as if they are your own.</English>
- <English>[ICON_BULLET]This unit cannot enter your own territory and is immediately transported outside your borders when trained.</English>
- <English>[ICON_BULLET]This unit can upgrade anywhere (with some exceptions.)</English>
- <English>[ICON_BULLET]This unit treats Non-Animal Barbarians as friendly units and Barbarian cities as if they are your own.</English>
- To:
- <English>[ICON_BULLET]At peace with humanoid NPC's.</English>
- <English>[ICON_BULLET]Exiled from its own cultural border.</English>
- <English>[ICON_BULLET]Can upgrade almost anywhere.</English>
- <English>[ICON_BULLET]At peace with humanoid NPC's.</English>
- I prefer them shorter like that.
Spoiler Names of invisibility types :
From:
- <English>Camoflaged units</English>
- <English>Cloaked units</English>
- <English>Innocently Disguised Units</English>
- <English>Immaterializing units</English>
- <English>Invisible Surfaced units</English>
- <English>Nanodisassembling units</English>
- <English>Innocently Disguised Ships</English>
- <English>Phasing units</English>
- <English>Politically Protected Units</English>
- <English>Smaller Size and Volume Units</English>
- <English>Stealth Units</English>
- <English>Submersible Units</English>
- <English>Submerged Units</English>
- <English>Photonic Void Field Generating Units</English>
- <English>Camoflaged</English>
- <English>Cloaked</English>
- <English>Disguised</English>
- <English>Immaterializing</English>
- <English>Transparent</English>
- <English>Nano-Diffused</English>
- <English>Disguised</English>
- <English>Phasing</English>
- <English>Political</English>
- <English>Size</English>
- <English>Stealth</English>
- <English>Submersible</English>
- <English>Submerged</English>
- <English>Void Field</English>
Spoiler Combat Messages :
From:
- <English>A horrific %s1_Enemy %s2_EnUName hurled a fiery conflagration into our %s3_UnitName 's defensive positions, forcing them to retreat into the open.</English>
- <English>A horrific %s1_Enemy hurled a fiery conflagration into our %s3_UnitName 's defensive positions, forcing them to retreat into the open.</English>
- <English>Our %s1_UnitName has unleashed a hellish inferno upon a %s2_Enemy %s3_EnUName, smoking them out of their defensive holes.</English>
- <English>Our %s1_UnitName has unleashed a hellish inferno upon a %s2_Enemy, smoking them out of their defensive holes.</English>
- <English>The %s1_Enemy %s2_EnUName forced our %s3_UnitName to pull back.</English>
- <English>>The %s1_Enemy forced our %s2_UnitName to pull back.</English>
- <English>Our %s1_UnitName forced the %s2_Enemy %s3_EnUName to retreat.</English>
- <English>Our %s1_UnitName forced the %s2_Enemy to retreat.</English>
Spoiler Promotion text 1 :
From:
- <English>[ICON_BULLET]%D1_Change cause to be capable of Assassination Missions</English>
- <English>[ICON_BULLET]%D1_Change cause for the unit to capable of Defense only. (If invisible, allows the unit to move through units they would normally attack.)</English>
- <English>[ICON_BULLET]Additional %D1_Change Endurance</English>
- <English>[ICON_BULLET]%D1_Change cause for the unit to Stealth Defend.</English>
- <English>[ICON_BULLET]%D1_Change cause for the unit to never be Invisible.</English>
- <English>[ICON_BULLET]%D1_Change Maximum Damage when Trap is Triggered.</English>
- <English>[ICON_BULLET]%D1_Change Minimum Damage when Trap is Triggered.</English>
- <English>[ICON_BULLET]%D1_Change Complexity to Disarm this Trap.</English>
- <English>[ICON_BULLET]%D1_Change amount of times this Trap may trigger before being destroyed.</English>
- <English>[ICON_BULLET]%D1_Change cause for the trap to trigger on an opponent unit before any attack is made by opponent moving into the trapped plot.</English>
- <English>[ICON_BULLET]Adds %s1_promo to all traps this unit sets as long as the promotion is valid for that trap.</English>
- <English>[ICON_BULLET]Makes unit completely immune to %s1_promo traps.</English>
- <English>[ICON_BULLET]Trait - Assassination: %D1_Change</English>
- <English>[ICON_BULLET]Trait - Defense only: %D1_Change</English>
- <English>[ICON_BULLET]%D1_Change Endurance</English>
- <English>[ICON_BULLET]Trait - Stealth Defend: %D1_Change</English>
- <English>[ICON_BULLET]Trait - Never Invisible: %D1_Change</English>
- <English>[ICON_BULLET]%D1_Change Max Damage from Traps.</English>
- <English>[ICON_BULLET]%D1_Change Min Damage from Traps.</English>
- <English>[ICON_BULLET]%D1_Change Disarm Complexity.</English>
- <English>[ICON_BULLET]%D1_Change Charges</English>
- <English>[ICON_BULLET]Trait - Trigger Before Combat: %D1_Change</English>
- <English>[ICON_BULLET]Adds %s1_promo to valid Traps.</English>
- <English>[ICON_BULLET]Immune to %s1_promo traps.</English>
Spoiler Promotion text 2 :
From:
- <English>[ICON_BULLET]Additional %s1_Change%% Insidiousness (To Evade Investigations)</English>
- <English>[ICON_BULLET]Additional %s1_Change%% Investigation (To Find Local Criminals)</English>
- <English>[ICON_BULLET]%D1_Mod %F2_Icon Invisibility on %s3_Type.</English>
- <English>[ICON_BULLET]%D1_Mod %F2_Icon Invisibility</English>
- <English>[ICON_BULLET]Invisibility (%F1_Invisible): Negated</English>
- <English>[ICON_BULLET]%D1_Mod%% Pursuit vs. [LINK=%s2_AgainstType]%s3_AgainstName[\LINK]</English>
- <English>[ICON_BULLET]%D1_Mod%% Withdraw vs. [LINK=%s2_AgainstType]%s3_AgainstName[\LINK]</English>
- <English>[ICON_BULLET]%D1_Mod %F2_Icon Visibility</English>
- <English>[ICON_BULLET]%D1_Mod %F2_Icon Visibility Range</English>
- <English>[ICON_BULLET]%D1_Mod %F2_Icon Same Tile Visibility</English>
- <English>[ICON_BULLET]%D1_Mod %F2_Icon Visibility on %s3_TypeName.</English>
- <English>[ICON_BULLET]%D1_Mod %F2_Icon Visibility Range on %s3_TypeName.</English>
- <English>[ICON_BULLET]%s1_Change%% Insidiousness</English>
- <English>[ICON_BULLET]%s1_Change%% Investigation</English>
- <English>[ICON_BULLET]%D1_Mod %F2_Icon Veiled on %s3_Type.</English>
- <English>[ICON_BULLET]%D1_Mod %F2_Icon Veiled</English>
- <English>[ICON_BULLET]Veiled (%F1_Invisible): Negated</English>
- <English>[ICON_BULLET]Pursuit vs. [LINK=%s2_AgainstType]%s3_AgainstName[\LINK]: %D1_Mod%%</English>
- <English>[ICON_BULLET]Withdraw vs. [LINK=%s2_AgainstType]%s3_AgainstName[\LINK]: %D1_Mod%% </English>
- <English>[ICON_BULLET]%D1_Mod %F2_Icon Visual</English>
- <English>[ICON_BULLET]%D1_Mod %F2_Icon Visual Range</English>
- <English>[ICON_BULLET]%D1_Mod %F2_Icon Same Tile Visual</English>
- <English>[ICON_BULLET]%D1_Mod %F2_Icon Visual on %s3_TypeName.</English>
- <English>[ICON_BULLET]%D1_Mod %F2_Icon Visual Range on %s3_TypeName.</English>