Qsc19-Ottomans Results & Strategy Discussion

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Today we can announce the results for Qsc19-Ottomans and extend our congratulations and thanks to all the players who submitted games.

We received 101 total submissions for this QSC game which again has set a new record and yielded 97 scorable games.

Our top seven QSC finishers played very strong games that demonstrated the power of their opening strategy and management decisions.

Creepster
Bremp
Darkness
Alexman
Mark Cutt
SirPleb
Aeson

A major feature of this month's results presentation is again the minimap index features that provide you with a visual reference to help you select games that you would ike to download for further review. These minimaps are made possible through the contributed support of RufRydyr and Xevious who converted every game into xxx.jpg images so that you can easily browse them online.

Here is a link to the complete set of Qsc19-Ottomans results web pages:

Qsc19 Results and Data Tables
 
I came in 4th???? :confused:
Pinch me, I must be dreaming.....:D

Congrats to all the players who submitted and thanks to the staff for getting the results out this quick....
 
6th ... and above SirPleb and Aeson!
I'm afraid I will never have a better result in my next 1000 GOTM.

Thanks to the staff, the QSC results pages are very professional.
 
Originally posted by Mark Cutt
I'm afraid I will never have a better result in my next 1000 GOTM.

I have the same feeling.... :( ;)
 
I noticed that all the top 4 players had already met all the other civs at 1000bc.
Is this a coincidence or the score system gives a high premium to the players who meets many civs?
 
I try to avoid talking about my own games in these threads because its so boring for other people :sleep: But this time I just can't resist....

In this game I built half a dozen spears for defense. Partly because it was my first emperor game and I expected the AI to be quite aggressive, and partly because I h8 my towns being ransacked by barbs, especially when I'm saving up for upgrades.

Also I didn't build a single galley in the QSC period, nor did I even start constructing the FP. The result of all this was that my QSC looks OK but my final submitted game stinks.

I really need some help learning how to play once I get into the middle ages. Anyone know any decent links?

On another note: The GOTM staff must be getting fed up with people thanking them for what they do, but I'm going to do it anyway.

Thanks guys. :goodjob:


EDIT: Mark

IMO it isn't getting the contacts that increases the score, it's what the player does with the contact. Getting the contact early, and particularly b4 the local civs enables you to do more with it to improve the power of your position through careful trading. I think the scoring system fairly reflects this.
 
Kudos to Ribannah for a great start and a fantastic looking timeline which I will be studying in detail.

I really need to figure out how Ribannah knew better than to move atop the mountains.
 
Originally posted by Mark Cutt
I noticed that all the top 4 players had already met all the other civs at 1000bc.
Is this a coincidence or the score system gives a high premium to the players who meets many civs?
You got more points for contacts, more points for additional techs, plus more money from trade opportunities.
 
Originally posted by mad-bax
I try to avoid talking about my own games in these threads because its so boring for other people :sleep: But this time I just can't resist....

I can imagine... well done :goodjob:. I too built too many spears, but I added to that mistake by not building granaries at first, based on suggestions of not having the time, 'cos of the expected crampiness...:lol:

Space <--- doing better in this month' game :)
 
Originally posted by a space oddity

Space <--- doing better in this month' game :)

You're a veteran Deity player now Space, so I guess this month will be a breeze for you. :rolleyes:
 
Originally posted by Yndy

You got more points for contacts, more points for additional techs, plus more money from trade opportunities.

You're right.
Looking at my gotm19 I'm still not sure that I should have built 2 or 3 additional suicide galleys instad of some swordmen ready to crash Brennus.
That is one of the many tough decisions in a civ match that make civ such a great game.
 
Originally posted by RufRydyr
I really bit the big one on this start!

:lol: :lol: :cry: :suicide:

As god is my witness I swear I will never whine about the RNG ever again.
 
Congrats to all, especially Darkness and Mark Cutt (welcome).

Originally posted by Mark Cutt:
Looking at my gotm19 I'm still not sure that I should have built 2 or 3 additional suicide galleys instad of some swordmen ready to crash Brennus.
I guess you had to build one or the other. The top ten players were in group 4 or 5.

Hot Rod@:goodjob: one place out of the top ten!
Personally, my fall from #3 was not unexpected. I'm still happy with my #20. And it was another banner month for LKentder's students (both of us killing LK:p) Thanks again for helping us so much LK!:worshp:

The minimaps were a great help comparing this month with the various levels of contact. I did miss the initial settler placement map though. I thought that was really cool last month!

Terrific presentation again QSC staff.:goodjob:
 
Congratuation to all winners and players!:goodjob: Wow, I'm moving up to #23 this month (only because DaveMcW didn't submit; thanks Dave). You guys are getting too good at this game.
 
Originally posted by Moonsinger
Congratuation to all winners and players!:goodjob: Wow, I'm moving up to #23 this month (only because DaveMcW didn't submit; thanks Dave). You guys are getting too good at this game.
Moonsinger@ how did Bamspeedy's ISC style work out? Too bad he didn't submit either so you could compare.:) Guess Creepster's challenge for I Crammus was too much for him.:lol:
 
Originally posted by ControlFreak
Moonsinger@ how did Bamspeedy's ISC style work out? Too bad he didn't submit either so you could compare.:)

I don't know...I have always said that I will try Bamspeedy's ISC style in my next game, but I never did. I guess it's hard to tech the old dinosaur any new tricks.:( One can't learn to adapt to new enviornment will soon go extinct. I think I'm heading to join my buddy dinosaurs in the land of extinction in any day now, but not before I finish the GOTM20.
 
I made a quick analysis correlating QSC results and full game results.
I divided the full game players in 4 quartiles and calculate how many players of each quartile participate to QSC.

Here are the results:

GOTM 17
Top 25% players: 58% played QSC, 42% did not play QSC
2nd quart. players: 46% - 54%
3rd quart. players: 15% - 85%
4th quart. players: 20% - 80%

GOTM18
1st quartile players: 65% - 35%
2nd quartile players: 28% - 73%
3rd quartile players: 25% - 75%
4th quartile players: 22% - 78%

Said in natural language: either only the best player tend to play QSC or those who play QSC tend to become a best player
 
Congrats to the winners. It seems I'm finally starting to learn from them. With the last three months of 60th - 70th percentile, I am happy to be at 28th this month. Still need to work on the settler factory thing, but I'm getting there.
 
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