GenMarshall
High Elven ISB Capt & Ghost Agent
Hmm, these QSC Timelines is making me want to return to the GOTM Community (I have only played 2 but I never submited them since they were incompleate
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Originally posted by jeffelammar
Quick question for some of you.
Several of you moved the settler south, and the worker se onto the BG on the first turn.
I saw that in alexman's case it was pure luck. For the rest of you, I would really like to know the reasoning that caused you to move south without first scouting the mountain with your worker.
TIA
Originally posted by TedJackson
You might want to start with these two (both from the War academy):
http://www.civfanatics.com/civ3acad_deity_settlers.shtml
http://www.civfanatics.com/doc/civ3/cracker/civ3_starts/
Reading (& re-reading these) took me from 40th last month to 15th this month.
regards
Ted
Originally posted by Ribannah
So did I. It depends on your strategy, you could even win the game with only a single city (the One City Challenge).
Planetfall, how many Workers did you have? Someone has to perform those irrigation tasks! And if they build some roads before your next Settler is complete, you can start the new city much faster.
Edit: I just had a look at your minimap. Why did you found your capital on a bonus grassland? You also have an improductive city in the middle of the large jungle. And it seems you had your workers clear a jungle tile (long and hard labor!) before improving the easier land.
As in any game of strategy, if you want to improve you have to ask yourself: "Why would I do that?" at every single decision.
Originally posted by Ribannah
/QUOTE]
Hey, you have FULL GOTM logs and not just QSC logs. COOL !!!!
-- FP
Originally posted by SirPleb
for GOTM17, my timeline notes include a description of why I made each move. (As well as detailing each move.) So if you want that level of detail, you could download the timeline notes, then recreate my moves to 1000BC and see why each one was made...
Originally posted by mad-bax
I think that people like Bamspeedy who set science to 100% right from the start will have a good QSC score, but not necessarily a good game in the long run. Without wanting to go off topic, the turning point for me came later by being able to wipe out the Egyptians without triggering my GA. The point being that the way research is weighed in the scoring system favours that style of play. It also helps people who get lucky with huts. I got Barbs and that's OK by me.
Originally posted by Ribannah
So luck didn't have anything to do with it.
Oops, I'm already past that point in GOTM18 and I didn't keep the same level of detail in my notes this time, didn't know till now whether anyone was reading that stuffOriginally posted by planetfall
I would also love to see the same level of detail for QSC 18.
Originally posted by SirPleb
Oops, I'm already past that point in GOTM18 and I didn't keep the same level of detail in my notes this time, didn't know till now whether anyone was reading that stuffIt is good to know they are of interest - after I finish GOTM18 I'll try to go back and get the notes up to par.
Originally posted by SirPleb
Oops, I'm already past that point in GOTM18 and I didn't keep the same level of detail in my notes this time, didn't know till now whether anyone was reading that stuffIt is good to know they are of interest - after I finish GOTM18 I'll try to go back and get the notes up to par.