Well, I got a 'lite' rating, which can't be good right?
This is because I chose to go for a 20K cultural victory from the start, with Carthage as that city, and I placed Carthage on a space that had coastal and river access, and a good amount of future production tiles. This did not include the Wheat/Floodplains space, which was left to my 2nd city. At the end of the QSC I was just getting into gear (only 4 cities, with a Settler ready for a 5th.)
Also, I set my Science research rate as high as I could. From the pre-game information, I didn't think I'd contact anybody until after Map-Making, and probably no more than 1 or 2 civs, so I wanted Navigation as quickly as possible. This also supported my 20K culture attempt, because I'd probably be researching the Wonder Techs earlier than the AIs would. Once I knew I was on a relatively small land mass, I knew I was following the right tactic, and I also felt pretty safe, because no one could mass ambush me without Map-Making. My goal was to beat them to it.
I've felt at times that too much information is given. Knowing that GOTM17 was Archipelago with a massive amount of water completely biased my approach to playing the game. In some ways the game would be more challenging if that information wasn't available. However, I know that most participants probably won the game handily (even those with 'lite' assessments

). By providing the information and letting the players plan their game, the opportunity to push the limits and really play a strategy from the very beginning is presented. This is worthwhile, and telling (and reading) the story of the game in the Spoilers really adds to the experience.