CSD v. 21 and CEP are fully compatible. Just change the requisite settings in the options.sql file of each mod and you are good to go.
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great newsCSD v. 21 and CEP are fully compatible. Just change the requisite settings in the options.sql file of each mod and you are good to go.
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How do I get this mod and City State Diplomacy to work exactly? I'm afraid I'm not a modding genius and so I'm unable to figure out what exactly to change in these 'SQL' files.
Options.SQL said:CSD Patronage Policy Modifications
1 = Modified Patronage Policies Enabled (Default)
0 = Modified Patronage Policies Disabled
*/
INSERT INTO CSD (Type, Value)
VALUES ('CSD_POLICIES', 1);
Cat-options.SQL said:CityState Diplomacy Mod Compatibility
*/
INSERT INTO Cep (Type, Value) VALUES ('USING_CSD', 0);
There is no one definitive answer to that.
I have used the civs from Colonial Legacies with only minor tweaks needed.
stackpointer has put in place some code that ensures new civs get a starting unit, even when they otherwise wouldn't due to our changes.
It really comes down to trial and error. I have seen mods of new civs that introduce new buildings/units/wonders/traits/promotions/ etc. that are poorly designed or badly written and therefore fail in CEP because we are expecting them to have a basic attribute that is left off.
If you really NEED that new civ, let us or the modder of it know, and we could most likely work out how to get it to work.