This presents some advantage; for example he can enter an unroaded hill or forest square and start working that same turn. But the advantage shouldn't be overstated.
Of course, if you didn't stack them, normal workers could each move to a different forest square and only be one turn behind (the initial move), and in the long run you'd save as much from not stacking than from having fast workers.When chop-rushing they are absolutely awesome - with a stack of them you can chop 1 forest per turn (assuming the forests are contiguous); a stack of normal workers can only work at half the speed.
Of course, if you didn't stack them, normal workers could each move to a different forest square and only be one turn behind (the initial move), and in the long run you'd save as much from not stacking than from having fast workers.
I like 2 per city early on so i can quit working unimproved tiles. As I add cities, I don't usually add workers. 1 per city, 1 road builder to connect cities, and all captured workers fixing the AI's horrible improvements in my newly acquired cities.
I find Fast Workers to be only slightly more useful than a 2nd belly button.
I like 2 per city early on so i can quit working unimproved tiles. As I add cities, I don't usually add workers. 1 per city, 1 road builder to connect cities, and all captured workers fixing the AI's horrible improvements in my newly acquired cities.
I find Fast Workers to be only slightly more useful than a 2nd belly button.