Well, let's think about this. Let's say Morocco sends three routes to Poland, and Poland sends three routes back. They each receive the same base gold from resource diversity. In addition, Poland gets 6 extra (2 for each of its three to Morocco). Morocco receives 18 extra (3 each from the three coming from Poland, and the three going to Poland), plus 6 culture. I'm pretty sure Morocco gets the better end of this deal.
Oh, I get that part. What I can't square away is how that would appear to manifest ingame. There's a way to do it so that what you're saying happens and Morocco still comes out on top at the end of it but the way it seems to read suggests otherwise. I am curious though how you reckon the likelihood of many Civs sending multiple TRs to Morocco is unlikely given the +2 Gold for each route?
I had presumed that you can't have the exact same origin and destination for more than one TR. You could have plenty going from one to a multiple of others or vice-versa, but I can't see how they'll allow running the exact same route with multiple trading ships.
Well, let's think about this. Let's say Morocco sends three routes to Poland, and Poland sends three routes back. They each receive the same base gold from resource diversity. In addition, Poland gets 6 extra (2 for each of its three to Morocco). Morocco receives 18 extra (3 each from the three coming from Poland, and the three going to Poland), plus 6 culture. I'm pretty sure Morocco gets the better end of this deal.
Poland would receive +6 Gold, that seems pretty clear.
After that, it gets murkier.
- If it's that it gets +3 Gold/+1 Culture for each trade route (incoming and outgoing) to a different Civ or City state then it would get, in your example, +18 Gold/+6 Culture.
- If it's that it gets +3 Gold/+1 Culture for the first trade route to a different Civ or City state then it would get, in your example, +3 Gold/+1 culture.
- If it's that it gets +3 Gold/+1 Culture for each trade route it sets up then it would get +9 Gold/+3 culture.
In the first example, everything works out perfectly. In the third example everything's also alright. In the second example Poland gets more Gold than Morocco, unless the second sentence is just badly worded.
Good question. I don't recall seeing any CS initiated trade routes in any of the gameplay vids. It's possible that they're like roads and that they're now a quest of some sort and Caravans/Cargo Ships are disabled for them just like Settlers.
Poland would receive +6 Gold, that seems pretty clear.
After that, it gets murkier.
- If it's that it gets +3 Gold/+1 Culture for each trade route (incoming and outgoing) to a different Civ or City state then it would get, in your example, +18 Gold/+6 Culture.
- If it's that it gets +3 Gold/+1 Culture for the first trade route to a different Civ or City state then it would get, in your example, +3 Gold/+1 culture.
- If it's that it gets +3 Gold/+1 Culture for each trade route it sets up then it would get +9 Gold/+3 culture.
In the first example, everything works out perfectly. In the third example everything's also alright. In the second example Poland gets more Gold than Morocco, unless the second sentence is just badly worded.
Good question. I don't recall seeing any CS initiated trade routes in any of the gameplay vids. It's possible that they're like roads and that they're now a quest of some sort and Caravans/Cargo Ships are disabled for them just like Settlers.
IIRC, there was a trade route quest spotted in one of the screenshots a while back, in that one of the city states had a pentagonal icon, the same as the trade units icons, next to it.
IIRC, there was a trade route quest spotted in one of the screenshots a while back, in that one of the city states had a pentagonal icon, the same as the trade units icons, next to it.
Yep, just rechecked through the screenies thread and spotted this, if you look to the right down beside Geneva you see something that looks very much like the Establish Trade Route button on trade units. I'd say that essentially confirms trade routes as quests for city-states.
My guess is that 'different civ or city-state' is to demonstrate that it can't be to your civ, but a different one. So it's a 'different civ' or 'city state'.
I would use "another" civ in that context. If different simply meant not your own civ, "civ or city-state" would be redundant.
As for the second part, you're adding in things that completely change the meaning. The second sentence is quite explicit; +2 gold for each trade route sent to Morocco. You can certainly read the first sentence in different ways but the second is really very clear.
I think we'll have to wait and see on this. I read the two sentences together. The bracketed part is only making explicit what's already implicit from the first sentence. It's only by ignoring that sentence that it's clear that your interpretation is correct.
Can someone clarify something for me regarding Social Policies late-game and Ideologies?
It seems to be the case that Ideologies are unlocked with culture after the start point is reached (Modern Era/three factories IIRC). So presumably this means that once you have unlocked an Ideology, for each level of culture you amass, you need to decide whether to expend that culture on developing your Ideology or on choosing another Policy - am I right?
Just confirming that there will be no additional way (other than free SP-granting Wonders like Oracle or Sydney) to gain SPs other than just earning and expending culture as before?
You might consider this as a silly question, but I need to be sure : What exactly is culture victory in BNW ? Do you have to impose your ideology to everyone ? I don't really get what are the terms to win cultutrally ...
Can someone clarify something for me regarding Social Policies late-game and Ideologies?
It seems to be the case that Ideologies are unlocked with culture after the start point is reached (Modern Era/three factories IIRC). So presumably this means that once you have unlocked an Ideology, for each level of culture you amass, you need to decide whether to expend that culture on developing your Ideology or on choosing another Policy - am I right?
Just confirming that there will be no additional way (other than free SP-granting Wonders like Oracle or Sydney) to gain SPs other than just earning and expending culture as before?
You might consider this as a silly question, but I need to be sure : What exactly is culture victory in BNW ? Do you have to impose your ideology to everyone ? I don't really get what are the terms to win cultutrally ...
You might consider this as a silly question, but I need to be sure : What exactly is culture victory in BNW ? Do you have to impose your ideology to everyone ? I don't really get what are the terms to win cultutrally ...
From my understanding, you need to generate more tourism per turn than all other civilizations generate culture per turn.
Culture is gained the same way as before and it is your defense against other civilizations tourism. Tourism is generated by great works and other buildings. These are both enhanced by your social policies/ideologies. It all seems to work together like an intricate puzzle. But the main thing is tourism = offense and culture = defense
From my understanding, you need to generate more tourism per turn than all other civilizations generate culture per turn.
Culture is gained the same way as before and it is your defense against other civilizations tourism. Tourism is generated by great works and other buildings. These are both enhanced by your social policies/ideologies. It all seems to work together like an intricate puzzle. But the main thing is tourism = offense and culture = defense
I'm sorry to insist, but then I have another question : Let's say your civ has the highest culture per turn, say 800. You're facing Brazil, which has 500 of tourism. However, it enters a golden, and so his tourism is doubled, which means it has 1000, and so surpassing every other civ including myself. Can Brazil win this way, or does only original tourism count ?
I'm sorry to insist, but then I have another question : Let's say your civ has the highest culture per turn, say 800. You're facing Brazil, which has 500 of tourism. However, it enters a golden, and so his tourism is doubled, which means it has 1000, and so surpassing every other civ including myself. Can Brazil win this way, or does only original tourism count ?
I'm pretty sure the culture victory isn't based on tourism per turn versus culture per turn. If it worked that way, the autocracy tenet "Futurism" wouldn't do anything (it gives you 100 tourism with each other civilization you know whenever you get a great artist/musician/writer). So it's probably total accumulated tourism vs. total culture.
Your tourism, I think, would have to consistently stay above the culture of the target Civ. So, in theory, Carnival would boost your exported tourism quite a bit, but if you're generating less tourism than culture of the intended Civ, eventually they could catch up and surpass you. So far as I'm aware, anyways.
I'm pretty sure the culture victory isn't based on tourism per turn versus culture per turn. If it worked that way, the autocracy tenet "Futurism" wouldn't do anything (it gives you 100 tourism with each other civilization you know whenever you get a great artist/musician/writer). So it's probably total accumulated tourism vs. total culture.
As your accumulated tourism grows, against the other civs accumulated culture, you will see your status increasing, as shown by the videos and screen snaps in some of the lists. Once you have a higher tourism than their culture you are in a winning position. There is a comment in one of the lists, but no indication that I have seen, that you need to have more tourism than the culture of 4 other civs. That may be a value that is dependent on the number of players.
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