Questions about The BUG Mod

EmperorFool said:
We'll be releasing a new BAT with BUG 3.6 soon, and we are removing the Improved Graphics 2.0 mod which adds the terrain. That's not BlueMarble. I feel that BM looks much nicer than IG, but I honestly didn't give IG much of a chance.

After installing BAT, you can remove the file Assets/IG_2.0.1.FPK to get rid of the terrain graphics.
I replaced Improved Graphics with Blue Marble for my installation, so I like the idea to remove IG from BAT. In fact, is there any possibility of including Blue Marble with BAT? It's easy enough to install both BAT and Blue Marble, I suppose ... but I'm always looking for ways to save myself some effort.

I'm not lazy; I'm a convenience enthusiast! ;)

Lastly, not to nag ... but is there any update on the new BAT? I'm reading all of these fanboy posts about the cool new features in BUG 3.6, and I want it! But I'm also addicted to the pretty eye-candy that BAT provides! HELP ME!!! :D
 
@Gwyddelig - Others that have had this problem (usually German installations) have solved the problem by reinstalling Civ, BTS, and then BAT. I haven't found anything in BAT that could cause the problem--especially since BAT installs everything in its own mod folder and shouldn't be able to interfere when it's not loaded.

About the Abandon City mod, BUG 3.6 introduced the <shortcut> XML entity in the configuration files that should help you. The BugEventManager does check for key presses, but it should still allow other mods to function.

Take a look at "Strategy Overlay.xml" to see how to use the <shortcut> entity. You'll need to create an XML config file for the AC mod and add a <load ...> for it to init.xml. That's the easiest path I think. Otherwise, you should be able to use the <events> entity to hook up your event manager.

if you can post some code, maybe someone can help. Unfortunately, my PC is toast at the moment and all I have is email. :cry:
 
@SlipperyJim - BAT 1.2 is in the works and should be released soon. I built the installer for Alerum to test, but my PC is down right now so I cannot test it. :(

You can remove IG by removing the IG_2.0.1.FPK file from BAT/Asssets. We considered including BM in BAT, but a) it would double the size of BAT which is already huge, b) some might not want it, and most importantly c) it installs files into the BTS install folder which BAT doesn't need to do yet.

Since they work together just fine, I don't think it's a compelling argument to include it yet.
 
hi emerorfool,

well, i looked at the strategy overlay,

thats the line i saw - <shortcut key="Ctrl X | Ctrl F10" function="toggleDotMapVisibility"/>
?
i need to add something here? like say:
<shortcut key="Ctrl A" function="ABANDON CITY"/>
and then what?

heres the abandon city code, its just one file.
i would be happy if someone can asist me,
thanks alot emperor.
 

Attachments

You'll need to extract the Abandon City code from the basic event manager which will require a little Python/coding knowledge. Maybe someone has already done this. Once that's done, hooking it into BUG will be easy.
 
Is your mod already merged with BUG Mod? If so, how did you get the events hooked into BUG? Using the <shortcut> BUG method of getting keyboard shortcuts to call your functions is optional. You can continue checking for keypress events manually.

The BUG wiki has documentation for modders to merge their mods with BUG's framework.
 
hey,
well, i used revdcm, it includes bug offcourse,

i added alot of other modcomps events to the eventmanager,

but, the certain key of the abandon city wont work,

ok, ill try to do the best i can...
not sure the shortcut methon is somthing that i understood how to use, but,

thanks for the guidnce.
 
hi emerorfool,

well, i looked at the strategy overlay,

thats the line i saw - <shortcut key="Ctrl X | Ctrl F10" function="toggleDotMapVisibility"/>
?
i need to add something here? like say:
<shortcut key="Ctrl A" function="ABANDON CITY"/>
and then what?

heres the abandon city code, its just one file.
i would be happy if someone can asist me,
thanks alot emperor.

What's that mod do?
 
Shortcuts in BUG that use the <shortcut> XML entity are easy to change in the XML. Those still in Python are easy if you know Python.

Edit: Heck, they're pretty easy even if you don't know Python if you're just changing the letter (A versus C) rather than the modifier keys (control versus alt).
 
In the scoreboard, next to score there appears numbers, either red or green, with pluses and minuses, that seem to change from turn to turn. What are these second series of numbers referencing?
 
Each is the difference in score for that player that turn, known as the Score Delta. IIRC it is the Z column code for the Scoreboard tab of the BUG Options Screen if you want to remove it.
 
Is this the right post for stupid user questions? I hope so, otherwise I'm sorry.

Stupid question:
I had BUG 3.5 installed like a mod.
BTS started without any mods and I could load it and unload it at will.

I can't do the same with 3.6.
Is it possible?
Which between the 3 installing options I have to use?

Thx for the beautiful job ;)
 
Yes, this is the correct forum.

You want to use the Multiplayer (3rd) install method and make sure to uncheck the "Autoload" option after you click Next. Also, make sure you uninstall BUG 3.5 before installing 3.6, although it sounds like you already did that.
 
I am very interested in the BUG mod, but I know nothing about computers.
I read the whole thread, but to read and to understand isn't the same.
So, if I install it as a Mod I just can play games made to the mod; if I do CustomsAssets I can play
any game or with any people, but if something changes or fails,I'll be on trouble. Is it that?
My thanks in advance.
 
If you install it as a mod you have to lanuch BUG mod as every other mod before using it. I never did this but am quite sure you can only play modded saves if you have the mod loaded. If you install it in CustomAssets you have it automatically on in every game. If something is messed up you aren't really in trouble, you just need to delete the folder/files that are malfunctioning. The missing files are created when you next launch civ (if you launch civ for the first time ever, the whole My Games/Beyond the Sword folder is created).
 
I am very interested in the BUG mod, but I know nothing about computers.
I read the whole thread, but to read and to understand isn't the same.
So, if I install it as a Mod I just can play games made to the mod; if I do CustomsAssets I can play
any game or with any people, but if something changes or fails,I'll be on trouble. Is it that?
My thanks in advance.

Essentially, yes. Check our Wiki for further information: click
It's not finished yet but the important parts are in. :D
 
Back
Top Bottom