ruff_hi
Live 4ever! Or die trying
could also be that the option is off - I added an option for it recently.
I did create a unit would that have anything to do with it?
Any progress on BAT 1.2? Or should I give up, uninstall BAT 1.1, and switch to BUG 3.6?@SlipperyJim - BAT 1.2 is in the works and should be released soon. I built the installer for Alerum to test, but my PC is down right now so I cannot test it.![]()
How do you rename a unit? I don't like the new unit names given by the mod.
Any progress on BAT 1.2? Or should I give up, uninstall BAT 1.1, and switch to BUG 3.6?
Clicking on the name itself in the lower left part of the screen (with the unit graphic) will allow you to manually change any name (or simply blank it out so the standard name applies).
Blue Marble and the BUG Mod
Did you install BUG as a mod (multiplayer install)? And the shortcut, is this the one that BUG creates for you in its start menu? Or did you select Load Automatically? This latter feature works by changing the CivilizationIV.ini file to tell it to load BUG each time Civ starts.
It shouldn't matter what order you install BUG in, but uninstalling and reinstalling BUG won't cause any problems, and you won't lose your BUG settings, so it should be safe.
A thousand thanks to you, good sir!EmperorFool said:I'll check with Alerum to see where he's at with this.
What is your Display Order value on the Scoreboard BUG Options tab? Make sure it has the correct column code for Number of Cities. Q? Look at the hover.
I hadn't considered the dotmap issue with multiplayer, thinking each player would have their own saved game, but that doesn't make sense. I'll have to do some serious coding to get the dotmap to work with MP correctly.
As for the difference between SP and MP, it's pretty simple. MP games ignore the CustomAssets folder in My Games / BTS. So to convert SP to MP, you create a new folder in the BTS/Mods folder with the name of your mod and copy the CustomAssets folder there and rename it to Assets. That's it.
As for merging BAI with BUG 3.6, I think you can follow the same steps as for BUG 3.5.x.
Re: BAT 1.2
I've been extremely busy with Real Life lately, and my gaming/modding time has been next to nil. If you are feeling brave, you can download what is on the BAT SVN, put that in a folder named BAT 1.2, and play it like that. It should work okay, with BUG 3.6, as long as you do not use the INI that is on the SVN. Until I put out an official release, this method should be fairly stable.