Questions & Answers

The war with Carthage and the possible bigger number of gallic warriors are not a question of settings. The mod changed a lot between the version shipped with BTS and the actual version.

Ah..ok. I just noticed in the settings section that on the settings are set on Aggressive AI. When I play Civ4, I don't click aggressive AI. So you answered my question.

But I guess I can't turn off aggressive AI right?
 
it is possible. You need to edit your Rhye's and Fall of Civilization.ini and change NoCustomScenario = 1 to NoCustomScenario = 0. Then you can open "custom scenario" in the main menu.

Be careful though, you can really mess up with the mod by changing the wrong options.
 
I never felt the RFC AI is as aggressive as a vanilla aggressive AI.

So turning this option off could lead to a boringly peaceful world without many challenges or changes.
 
All great points and it's true that the mod is intended to mimic actual history. I think I was a little confused when I started my game as the Romans, and was immediately at war with Carthage and Greece. Carthage proceeded to destroy my Galleys and one Gaelic warrior mow down a couple of my Legions. I know if CIV4, Praetorians are strong units so I was caught a little off guard.

Another quick question:

It seem that in my last game, a couple of workers just appeared out of nowhere. Is that possible?
 
I think the number of workers per civ is 0 for the first 4 (ancient), 2 for the next 7 (classical), 3 for the next 8 (medieval) and 4 for the last 8 (later). Of course those are generalizations from a few experiences, I'm sure one of the more senior players could give you better info.
 
I think the number of workers per civ is 0 for the first 4 (ancient), 2 for the next 7 (classical), 3 for the next 8 (medieval) and 4 for the last 8 (later). Of course those are generalizations from a few experiences, I'm sure one of the more senior players could give you better info.

Thanks again.
 
All great points and it's true that the mod is intended to mimic actual history. I think I was a little confused when I started my game as the Romans, and was immediately at war with Carthage and Greece. Carthage proceeded to destroy my Galleys and one Gaelic warrior mow down a couple of my Legions. I know if CIV4, Praetorians are strong units so I was caught a little off guard.
This is not because of aggressive AI. Rhye has added a chance to be at war with your historical enemies when you spawn. This is done to make civs behave more historically (e.g. Persia attacking Babylon), although it's annoying when you're the Romans.
 
Are there any plans to add any other civilizations, such as korea, or byzantine or sumeria, indus valley civ, Iroquois confederacy, etc. Or is what in it final now. really fun game btw
 
Rhye has decided to leave the set of playable civs as it is.

There are however modmods that replace Maya with Korea or make the 600 AD Byzantines playable.
 
If you want an Indus Valley civilization all you need to do is move the Indian settlers start point...
 
To represent the neolithic Indus valley civ, you would need to wind the start date back to about 5,000 BC (from the current 3,000 BC) and also you would need some worthwhile terrain to settle around the Indus valley, which is currently unpassable marsh surrounded by desert.

In my opinion, the desertification of the Cholistan region should actually appear dynamically somewhere between 2,000BC and 1,000 BC in accordance with the drying up of the Hakra river course at about this time (source).

In the current configuration of RFC, this would have almost no impact on gameplay, but would be historically more accurate
 
Rhye has decided to leave the set of playable civs as it is.
Fair enough, can't imagine how long it took to balance. Just to say again I enjoy this map very much and appreciate the work. Thanks!

There are however modmods that replace Maya with Korea or make the 600 AD Byzantines playable.

why delete maya for korea? they are at different locations (sorry I don't know much about the limitations) korea would very fun to play. Can you play from the 3000 unlocked start and then switch to the byzantines? or do I have to start at 600 ad

If you want an Indus Valley civilization all you need to do is move the Indian settlers start point

They still would be indian. Maybe I am not seeing your point

In the current configuration of RFC, this would have almost no impact on gameplay, but would be historically more accurate

I don't know very much about really ancient civs, but it would be fun to have something like the indus valley. When I play egypt, and go and meet the babylonians it has gilgamesh as a leaderhead, but in civ 4 vanilla he is a leader of sumer. does sumer not appear in rhyse and fall because of the time/date constraints? or is it too similar civilzation to babylon. Sorry my history is not so good. But I like the idea of the really ancient civilizations.
 
does sumer not appear in rhyse and fall because of the time/date constraints? or is it too similar civilzation to babylon.
You have it. Babylon, which conquered/absorbed Sumer historically, can be considered to represent both civilisations in RFC.
 
off topic abit why start with the 3000 bc limit, was it for balance or what, not many interesting civs before then (I really need to learn some history :D)
 
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