Questions & Answers

In the start of the game with all the civs , why don't I have America ? And why does the American civ starts in 1728 and not in 1776 ?
If you download and install the most current version (or better yet the Epic/Marathon version) you should get what you're looking for...
 
Alright, so I wanted the unlocked version so I could play as any civ from the 3000 BC, so I downloaded the latest patch for the BtS. Everything still loads up fine, but when I load a mod, it will show the first screen, but not the progress bar, and then it'll revert back the settings i have for Windows 7. I load up the game and click singleplayer then "play a scenario", and it'll show that it detects it because it says "3000 BC unlocked" "600 AD unlocked" or something of that sort.


Any help? I read on the FAQ that I should try deleting customassets, did it and nothing happened differently. :(

Also, the original Rhyes & Fall for BtS won't load either. I really want to play it agian :(
 
Make sure that you have v3.19 of BtS. And no, you won't get it by using the updater in the menu - you need to download and install it manually.
 
Does anybody know where I can find the submod which names my units? I've been trying to find it, and cannot :(
Its the submod where if you built a unit in Egypt for example, it would say 1st Egyptian Camel Archer Regiment, or something like that; and there are named ships as well.

Also I was wondering if anybody knows how you can find out how many troops each unit has realistically. I know you can find out you total number of units, but how can I find out how many troops there are in ONE unit, or in several units.
 
The number of soldiers per unit is probably a tough one to put into numbers, since the units represent an abstraction of the concept of armies. Each unit is more or less an entire army in itself and should also contain several of arms of the service - the concept of the uniform unit type is also an abstraction.

And lastly, the sheer size of armies - and the units making them up - would have to depend on the era. You simply can't compare the million-man armies of the Bronze Age to a Medieval fyrd, or even the armies of the Greek City States to the vast armies of the Roman Empire - within the same era. Or compare a 19th century horse and foot army to a 21st century armored unit.

But I guess its a matter of scale, in the end. You have to decide upon what a unit represents. Is it an army, a division, a regiment or a battalion? I would probably decide this depending on unit type - so that some unit types make up the core of the army - while other are smaller support elements.

This is actually something I'd like to mod in the future - have multi-type units where you get to decide on the general type of unit and then add abilities (and strength) to it by including support elements. Like an infantry army (division) with cavalry (regiment) and artillery (battalion) elements. That would be much mer efficient and versatile than say a infantry or cavalry only unit - even though the first one would be much cheaper and the second one would be more maneuverable. The unit models and animations would of course show the makeup of the unit.
 
Where do you find the download mod for the US?
 
I don't think there is a special US version of the mod. You should use the regular one.
 
Make sure that you have v3.19 of BtS. And no, you won't get it by using the updater in the menu - you need to download and install it manually.

Yeah, I solved it like an hour after I posted, I realized that I hadn't downloaded a single patch. gracias
 
I noticed some resources spawn during the game, like more food in Europe. Is it tied to events in game (like corn in Europe 10 turns after discovering America), certain dates (like new resources all over world in 1200, 1600, 1800 for example) or every resource spawned has it's own date (like corn near London in 1600 but sugar in Africa in 1200) ? If it's tied to dates, how can I check when resources spawn ?
 
It's tied to specific dates, technically every resource has its own date, but most of them arrive in 1600, 1700 and 1850.

The exact dates and resources can be read quite comfortably in Resources.py:
Code:
                if (iGameTurn == getTurnForYear(450)): #(dye added later to prevent Carthaginian UHV exploit)
                        gc.getMap().plot(53, 51).setBonusType(iDye) #France
                        gc.getMap().plot(53, 55).setBonusType(iDye) #England
                if (not gc.getPlayer(0).isPlayable()): #late start condition
                        if (iGameTurn == getTurnForYear(600)): 
                                gc.getMap().plot(53, 51).setBonusType(iDye) #France
                                gc.getMap().plot(53, 55).setBonusType(iDye) #England
                    
                if (iGameTurn == getTurnForYear(1100)):
                        #gc.getMap().plot(71, 30).setBonusType(iSugar) #Egypt
                        gc.getMap().plot(72, 24).setBonusType(iSugar) #East Africa
                        gc.getMap().plot(70, 17).setBonusType(iSugar) #Zimbabwe
                        gc.getMap().plot(67, 11).setBonusType(iSugar) #South Africa

                        gc.getMap().plot(66, 23).setBonusType(iBanana) #Central Africa
                        gc.getMap().plot(67, 21).setBonusType(iBanana) #Central Africa

                if (iGameTurn == getTurnForYear(1250)):
                        gc.getMap().plot(57, 52).setBonusType(iWheat) #Amsterdam
                        
                if (iGameTurn == getTurnForYear(1600)):
                        gc.getMap().plot(28, 46).setBonusType(iCow) #Washington area
                        gc.getMap().plot(30, 49).setBonusType(iCow) #New York area
                        gc.getMap().plot(25, 49).setBonusType(iCow) #Lakes
                        gc.getMap().plot(24, 43).setBonusType(iCow) #Jacksonville area
                        gc.getMap().plot(18, 46).setBonusType(iCow) #Colorado 
                        gc.getMap().plot(11, 47).setBonusType(iCow) #California
                        gc.getMap().plot(20, 45).setBonusType(iCow) #Texas
                        gc.getMap().plot(37, 14).setBonusType(iCow) #Argentina
                        gc.getMap().plot(33, 11).setBonusType(iCow) #Argentina
                        gc.getMap().plot(35, 10).setBonusType(iCow) #Pampas

                        gc.getMap().plot(24, 43).setBonusType(iCotton) #near Florida
                        gc.getMap().plot(23, 45).setBonusType(iCotton) #Louisiana
                        gc.getMap().plot(22, 44).setBonusType(iCotton) #Louisiana
                        gc.getMap().plot(13, 45).setBonusType(iCotton) #California
                        
                        gc.getMap().plot(22, 49).setBonusType(iPig) #Lakes
                        
                        gc.getMap().plot(21, 50).setBonusType(iWheat) #Canadian border
                        gc.getMap().plot(19, 48).setBonusType(iWheat) #Midwest

                        gc.getMap().plot(22, 33).setBonusType(iBanana) #Guatemala
                        gc.getMap().plot(27, 31).setBonusType(iBanana) #Colombia
                        gc.getMap().plot(43, 23).setBonusType(iBanana) #Brazil
                        gc.getMap().plot(39, 26).setBonusType(iBanana) #Brazil

                        gc.getMap().plot(49, 44).setBonusType(iCorn) #Galicia
                        gc.getMap().plot(54, 48).setBonusType(iCorn) #France
                        gc.getMap().plot(67, 47).setBonusType(iCorn) #Romania

                        gc.getMap().plot(106, 50).setBonusType(iCorn) #Manchuria
                       

                if (iGameTurn == getTurnForYear(1700)):
                        gc.getMap().plot(26, 45).setBonusType(iHorse) #Washington area                        
                        gc.getMap().plot(21, 48).setBonusType(iHorse) #Midwest
                        gc.getMap().plot(19, 45).setBonusType(iHorse) #Texas
                        gc.getMap().plot(40, 25).setBonusType(iHorse) #Brazil
                        gc.getMap().plot(33, 10).setBonusType(iHorse) #Buenos Aires area
                        gc.getMap().plot(32, 8).setBonusType(iHorse) #Pampas

                        gc.getMap().plot(27, 36).setBonusType(iSugar) #Caribbean
                        gc.getMap().plot(39, 25).setBonusType(iSugar) #Brazil
                        gc.getMap().plot(37, 20).setBonusType(iSugar) #inner Brazil

                        gc.getMap().plot(104, 52).setBonusType(iCorn) #Manchuria
                        gc.getMap().plot(89, 36).setBonusType(iCorn) #India

                if (iGameTurn == getTurnForYear(1850)):
                        gc.getMap().plot(12, 45).setBonusType(iWine) #California
                        gc.getMap().plot(31, 10).setBonusType(iWine) #Andes

                        gc.getMap().plot(114, 11).setBonusType(iSheep) #Australia
                        gc.getMap().plot(116, 13).setBonusType(iSheep) #Australia
                        gc.getMap().plot(121, 6).setBonusType(iSheep) #New Zealand

                        gc.getMap().plot(19, 41).setBonusType(iHorse) #Mexico

                        gc.getMap().plot(58, 47).setBonusType(iRice) #Vercelli
                        gc.getMap().plot(12, 49).setBonusType(iRice) #California

                        gc.getMap().plot(11, 45).setBonusType(iFish) #California
 
Hello,

I installed the latest version of Rhye's and Fall of Civilization on the latest version on BTS but when i try to start the mod(or the RFC Europe mod) it don't start. It led me to the Desktop like normal, but then civ process(in task-manager) just end. What can I do or have I to reinstall everything?
 
Note that you need to download and install the latest BtS patch manually. The auto-downloader is unreliable at best. (The final patch might simply be bigger than the system was ever configured for. Because its a big boy! :eek2:)
 
Note that you need to download and install the latest BtS patch manually. The auto-downloader is unreliable at best. (The final patch might simply be bigger than the system was ever configured for. Because its a big boy! :eek2:)

Actually I think it has to do with operating systems. It's either an XP/Vista thing or an x86/x64 thing (hard to tell, as most XP installations are x86 and most Vista/7 installations are x64). The updater works fine on x86 XP systems (which is what most people had prior to BtS). There was a mass migration here from x86 XP to x64 Vista/7 during BtS's run, leading to the belief that the updater itself is broken.
 
Copied from MP subforum, maybe someone here knows answer :)

I understand that Congresses were disable in MP version of RFC. I believe it is because of OOS errors they can cause in LAN/Internet games, and because there is just one version for all kinds of mulitplayer, they are disabled in hotseat as well.
Is is possible to reenable them for hotseat games, by simple changes to Congresses.py file ? Or maybe just copying one from single player version of RFC ?
 
I just recently learned why these OOS issues arise. Its because the code isn't utilizing mod net messages. This is completely new to me but, in theory, it should be possible to solve these issues. If someone knowledgeable would want to try to introduce the Congresses to multiplayer, the net messages are explained in this thread.
 
Is there a mod that adds Zoroastrianism and the Reformation without replacing any religions?
 
Is there a mod that adds Zoroastrianism and the Reformation without replacing any religions?

No there aren't. This is because in RFC religions are hardcoded at a limit of 7 religions. So unless you know C++ and are familiar with recompiling (I'm most definetly not ;) ), then no you can't do it.
 
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