Questions & Answers

Whenever I play and avoid trying a UHV my economy is always the thing that collapses me. I've read strategy guides, I've even kept strictly to my historic and even avoided expanding to some of my possible areas as the romans. Is it because I use the civic mercantalism? My other stats only fair and usually settle around +10. Foreign is always my strongest stat because I like to take a lot of vassals and use the viceroy civic. It's really frustrating to keep having my empires collapse after building wonder after wonder and getting 2-3 golden ages per game I avoid the UHV.

What are specific things I can do to keep my economy high after I've stopped expanding?
 
hi, always loved the mod and now that i have an account here, i just wanted to say thanks to rhye and the others who helped. great stuff. :goodjob:
 
Why are my cottages shrinking?

I'm playing the germans and suddenly my cottages have started shrinking, They were close to becoming towns but now they've gone back to hamlets. I'm having problems with finding a comprehensive list with changes for this mod, searching the readme for cottages gets me nothing.
 
Why are my cottages shrinking?

I'm playing the germans and suddenly my cottages have started shrinking, They were close to becoming towns but now they've gone back to hamlets. I'm having problems with finding a comprehensive list with changes for this mod, searching the readme for cottages gets me nothing.

I'm guessing its because you have or have had the plague recently and, the plague reduces the size of your towns/hamlets/villages. So it could be that, or your not noticing that someone is pillaging your towns, but the first explanation makes more sense ;)
Hope this helps!
 
That is why when I play as the Europeans, I like farms, mines, windmills and even watermills before my first plague (but never workshops because small cities can't work them), then convert them one by one to cottages and by the time I have medicine, there's a suitable combination of well grown towns (of course I use emancipation shortly after the 2nd plague) and workshops (if I have state property).

This way, the plague can't kill my cottages, and my economy is continuously growing.
 
Why convert mines to cottages? Sounds a little excessive.

I only build cottages on flat grasslands and plains, without a river. But even then not more than 4 per city. I like to have productive cities and have them produce gold if there is nothing to build.
 
hello, i play the mod all the time.
now i'm playing as the germans and going for the UHV.
already got rome and almost france.
but can anyone tell me how much cities you've got to own in each area
i cant find it in the atlas.
 
You need to control all the previous cities they had, pretty much try to control their spawn area and there core cities. You should do this for all the rest of your conquests, except for Russia, you just need to control all there cities up to the Ural Mnt. Just a good rule of thumb is to try and control their spawn zone, make sure there are no other foreign cities inside of it.
 
Actually that's incorrect. The rules are (quoting freely from another thread):

The rules are:

- the controlled areas are identical with their civ's core areas.
- if the civ of one area still exists, you need more cities than them in that area to control it.
- if the civ of one area has collapsed, you need one city in that area to control it.
- if the civ in question has collapsed, everything can be owned by other civs/independents as long as you have one city.
- Your vassal's cities do not count in any way whatsoever.
 
I have a question (said captain obvious)

What are some good combinations of civics?

I already know not to put things like police state with free speech, but I can never seem to get my civics stability positive. It's always at least a bit in the negative.
 
Police state, nationhood, emancipation, state property, free religion and occupation is the best civic-combo for stability.
 
Viceroyalty when you don't have cities in revolt and cities with little culture, switch to occupation whenever you're about to conquer cities (Cristo Redentor is great).
Nationhood is actually a great civic on its own (no real bad combinations with either Representation, US or Police state)--no upkeep and lots of espionage bonus makes it a good research/espionage civic.
 
Yeah, commonwealth is for smallish civs with no vassals and little trade (like Ethiopia). That is, if you survive to change your civics since Rhye's stability calculations dictate that you have to expand.
 
If there's just one other civ that provides trade routes with you, Commonwealth is almost completely useless. There's no point in having an extra turn of anarchy to switch into it. Probably not much of a point in switching anyway.
 
How can I stop the Ottomans Turks from invading Persia which is,
a. very unhistorical
b. it drains resources from invading the rest of North Africa/Europe

So can someone tell me how I can possibly change the Ottoman war map/settler map? that would be awesome, thanks :)

PS. Does anyone know where I can find settler/stability maps for RFC v.1.187?
 
I just installed my civ 4 and BTS and decided to try this mod but I can't seem to figure out how to pick America as an option. What am I missing?
 
I just installed my civ 4 and BTS and decided to try this mod but I can't seem to figure out how to pick America as an option. What am I missing?

You should patch the Rhye's and Fall of Civilization mod via the link on this website. This will give you additional scenarios for both the 3000BC and 600AD starts which are 'unlocked'.

Firaxis decided to lock out civs that took too long to load for the main release. Stupid decision, but it was made a long while ago now.
 
You should patch the Rhye's and Fall of Civilization mod via the link on this website. This will give you additional scenarios for both the 3000BC and 600AD starts which are 'unlocked'.

Firaxis decided to lock out civs that took too long to load for the main release. Stupid decision, but it was made a long while ago now.

Thanks, love this game and this mod is awesome.
 
I'm having strange problems with the latest RFC version. And for your reference I installed VD 9.2 (or is it 9.1??), and copied all the files to the RFC folder, so I have a lot of different unit art. But this is what I've been noticing, ever since I did that:

1. Almost all civ units can cross marshes and jungle now
2. the Vikings almost ALWAYS conquer all of England and Scotland

And everythign else seems fine. But if someone could answer my questions, which are a few posts below, that would be great as well.
 
Back
Top Bottom