Originally posted by Arturo
For the first time yesterday I turned this option on...but turned it off a while later.
It seems unfair to me because it is forcing the other civs to accept an old deal which they wouldn't want to make now.
If, when the renegotiate deal come up, you clear the other civ's offerring, just leaving your own offering and then say "What will you offer" they never (so far for me) offer what they originally had going, so forcing them to accept the exisitng deal by default seems very unfair to me.
If you choose the "what will you offer..." option, the civ would sometimes even offer more stuff for the same deal.
And sometimes, they do not want to continue the deal by their choice.
I wouldn't say that you "force" them to continue a deal, but this option is certainly sort of a gambling feature (should you try to get more out of a deal with the risk of loosing it completely?).
Then (if the option is turned off), you couldn't say if a civ *silently* continues a deal while they really run a deficit.
Note that you (and the ai) are somewhat "forced" to always have "bracket agreements" w/ that option, what may be a disadvantage for you (especially for MPP, MA and ROP treaties).
rational about it: helps to keep track on deals
@kw32000:
easiest is chieftain;
On this level, you will probably have to research almost all techs on your own, you're the first civ to discover most of the techs.
Thus, techs are *expensive* - note that research/trading cost for a certain tech drops with every known civ that actually already knows that tech.
Also, you wouldn't probably be able to get a tech by trading (sparing time on research directly), nor wouldn't you be able to sell techs for decent gpt agreements (ai is too poor on chieftain) to pay your scientists (sparing time on researching due to increased science funding).
Remember to build roads on every working tile ASAP (from early on, have 1 worker per town as rule of thumb), and let your towns population grow (it's baaad when towns spy out settlers at the size of 3 - an early granary can really help to cope with the population loss due to worker/settler production).
Tech pace is much faster on higher levels, maybe you should try warlord.
