Quick Answers (formerly Newbie Questions)

Status
Not open for further replies.
For the first time yesterday I turned this option on...but turned it off a while later.
It seems unfair to me because it is forcing the other civs to accept an old deal which they wouldn't want to make now.
If, when the renegotiate deal come up, you clear the other civ's offerring, just leaving your own offering and then say "What will you offer" they never (so far for me) offer what they originally had going, so forcing them to accept the exisitng deal by default seems very unfair to me.

What is the rationale for turning this on?
 
Originally posted by Arturo
For the first time yesterday I turned this option on...but turned it off a while later.
It seems unfair to me because it is forcing the other civs to accept an old deal which they wouldn't want to make now.
If, when the renegotiate deal come up, you clear the other civ's offerring, just leaving your own offering and then say "What will you offer" they never (so far for me) offer what they originally had going, so forcing them to accept the exisitng deal by default seems very unfair to me.
If you choose the "what will you offer..." option, the civ would sometimes even offer more stuff for the same deal.
And sometimes, they do not want to continue the deal by their choice.
I wouldn't say that you "force" them to continue a deal, but this option is certainly sort of a gambling feature (should you try to get more out of a deal with the risk of loosing it completely?).

Then (if the option is turned off), you couldn't say if a civ *silently* continues a deal while they really run a deficit.

Note that you (and the ai) are somewhat "forced" to always have "bracket agreements" w/ that option, what may be a disadvantage for you (especially for MPP, MA and ROP treaties).

rational about it: helps to keep track on deals





@kw32000:
easiest is chieftain;
On this level, you will probably have to research almost all techs on your own, you're the first civ to discover most of the techs.
Thus, techs are *expensive* - note that research/trading cost for a certain tech drops with every known civ that actually already knows that tech.
Also, you wouldn't probably be able to get a tech by trading (sparing time on research directly), nor wouldn't you be able to sell techs for decent gpt agreements (ai is too poor on chieftain) to pay your scientists (sparing time on researching due to increased science funding).

Remember to build roads on every working tile ASAP (from early on, have 1 worker per town as rule of thumb), and let your towns population grow (it's baaad when towns spy out settlers at the size of 3 - an early granary can really help to cope with the population loss due to worker/settler production).


Tech pace is much faster on higher levels, maybe you should try warlord. :)
 
What do you mean when towns "spy out" settlers?
 
"spit out"? produce.

I think Grille is alluding to the production loss of having cities spend a lot of time at size 1,2, due to creating settlers at size 3, rather than allowing (some) cities to grow a bit bigger.
 
I have read quite a bit about selling stuff (resources/lux/maps, etc) to the richest/biggest Civ first. What is the best way to find this out?
Assuming they are all fairly close to the same size (otherwise you could just look at the world view and see who's biggest) is there any way besides opening diplomacy screen with each one and seeing what they'd offer?

On a similar note: If you open a negotiation with a civ and ask what they will offer for item1, but don't want to accept until you've checked all the other offers so you close the screen - does this irritate the civ you asked?

(And yes, I know it's best to sell maps to ALL civs if you sell to any otherwise they will sell it to each other anyway)
 
Originally posted by Arturo
I have read quite a bit about selling stuff (resources/lux/maps, etc) to the richest/biggest Civ first. What is the best way to find this out?
Assuming they are all fairly close to the same size (otherwise you could just look at the world view and see who's biggest) is there any way besides opening diplomacy screen with each one and seeing what they'd offer?
Sadly, talking to each of them every time to see who will offer what is the only sure way :(

On a similar note: If you open a negotiation with a civ and ask what they will offer for item1, but don't want to accept until you've checked all the other offers so you close the screen - does this irritate the civ you asked?
Fortunately, given the previous answer, this does not cause any problem, other than a severe case of "why didn't they design this blasted interface better" :mad:
 
Situation: There is a stack of Japanese cavalry stuck in my territory -- they were deposited on the coast by a ship that is now gone (they landed in the midst of a war in which we were "jointly" fighting the Zulu). The war is now over, and I have no alliances with them. The Japanese are a couple of techs ahead of me.

Question: Suppose I buy several techs from the Japanese on significant gpt. I then ask the Japanese to move their troops out of my territory or declare war. Because the ship is not there, they can't move out, and declare war.
A.) Do I still have to pay my gpt deal?
B.) If I sign the deal at the beginning of my turn, and later in the same turn the Japanese declare war, do I pay any gold at all (i.e., when are gpt payments assessed?)?
C.) If I don't have to pay the gold, do I "regress," and lose the tech?
D.) If I don't have to pay the gold and I keep the tech, does my rep take a hit because I didn't hold up my end of a bargain?
E.) If all the answers to the above questions are favorable to me, is this considered an exploit?

Edit: I realize that the AI doesn't necessarily have to declare war if they can't move their troops, but they are larger than me, and probably confident that they could beat me in a war. However, they have shown a remarkable aversion to fighting a war on a far flung continent (my home continent is quite far from Japan), and they don't know about my nice LARGE stack of cavalry just out of sight from the small force in question.
 
They won't declare war if they can't move out. If you force them (by asking repeatedly), their troops move automatically (the hand of god I assume), or they declare war.

a. no
b. no
c. no
d. yes
e. no, it's stupid, the AI won't trade with you again.
 
Theoretically, it isn't unreasonable for me to not want foreign troops in my country, so if I ask them to leave (once), and they declare war -- ending any trading agreements between us, why would I take the rep hit?

Note: I am not disputing your answer, just inquiring into the thought process of the programmers.

Ideally, I wouldn't need to trade again -- I lost the two techs when they built the TOE, but my economy (and hence research rate) is currently stronger than anyone else...
 
Originally posted by wildWolverine
and they don't know about my nice LARGE stack of cavalry just out of sight from the small force in question.
I think they do. The AI seems to know where your troops are, whether they are within the normal viewing distance or not. But they may still be stupid enough to declare war.
 
Originally posted by AlanH

I think they do. The AI seems to know where your troops are, whether they are within the normal viewing distance or not. But they may still be stupid enough to declare war.

Obviously, the computer knows all locations. But if the AI were privy to such info, why would they ever ask for a territory map or perform espionage missions (I've seen the former, but not the latter -- does the ai ever do espionage missions?)? Such a situation would be unfair.

@Shabba: Me? Devious? :satan: Thanx for the link.
 
wildWolverine, the AI *does* know your troop location. They buy and sell maps as a metter of course - it is a source of money you know! Also, I think the programmers wanted to make them imitate the things humans are meant to do.

And they do espionage missions if they can afford it. You can often catch spies being planted, and sometimes you foil stealing attempts (which would normally be for techs).
 
If I never sell a territory map, and no other civs are near me (i.e., I'm on an island), how would trading maps make the AI know my troop locations?
 
Trading (or not trading) maps has nothing to do with AI knowing troop locations. They always know that anyway (and whole map, too, but they'll still pay for it).
 
Hi all . I'm sure this question was asked many times , but I have to ask anyway . I'm playing my first monarch game currently ( everything's good so far ) and there's something I didn't encounter playing regent . There's a trade , AI civ has 600+ gold , when I ask him 100 gold for tech , he doesn't agree but when 50 !! gpt is asked it's OK by him . Is he going to declare war on me ? :confused:
 
Originally posted by leha
Hi all . I'm sure this question was asked many times , but I have to ask anyway . I'm playing my first monarch game currently ( everything's good so far ) and there's something I didn't encounter playing regent . There's a trade , AI civ has 600+ gold , when I ask him 100 gold for tech , he doesn't agree but when 50 !! gpt is asked it's OK by him . Is he going to declare war on me ? :confused:
It sounds like you have broken a 20-turn deal at some point in the past and damaged your reputation.

When you have a damaged reputation the AI civs will not give you money up front for anything, and they will only accept money up front from you. I think it's even true when the lump sum you are asking is less than the per-turn value. Which is silly, but that's the AI for you!

[Edit] Sorry, I didn't answer your question :(
No, a damaged reputation is not enough to cause them to declare war on you.
 
Originally posted by AlanH

It sounds like you have broken a 20-turn deal at some point in the past and damaged your reputation.

When you have a damaged reputation the AI civs will not give you money up front for anything, and they will only accept money up front from you. I think it's even true when the lump sum you are asking is less than the per-turn value. Which is silly, but that's the AI for you!

No , I haven't broken no deals , sure , I'm going for 20K cultural victory , and , BTW , he would not accept 50 gpt neither if I'd break deal .
 
Originally posted by leha


No , I haven't broken no deals , sure , I'm going for 20K cultural victory , and , BTW , he would not accept 50 gpt neither if I'd break deal .
I'm sorry, I thought you said you were selling the tech to the AI civ. In that case they will give you gpt for a tech, because if you break the deal they get the tech and you lose the money. But if you have a damaged rep they won't pay you a lump sum for anything. You can test this by asking for 1 gold. If they have at least 1 gold in the bank but your adviser says they will Never Accept ... then it's a rep problem.

If you are buying the tech then for sure 100 gold is not an acceptable alternative price compared with 20 turns at 50 gold per turn!

Going for 20K doesn't stop you breaking a deal :)

You might have broken a deal by accident. You can break a 20-turn deal lots of ways. Here are some of the less obvious ones that I have had trouble with before:

- sign peace with an enemy before an alliance against her is ended.
- break a trade deal because a trade route is interrupted by barbarians or an enemy.
- sign peace with a civ you are at war with because of an MPP, but haven't attacked yet, while the MPP is still active.
 
Status
Not open for further replies.
Back
Top Bottom