budweiser
King of the Beers
I hate to ask because I saw it somewhere else but cant remember where, can someone please post the number of turns and years per turn through out the game? Thanks, its very inportant info for planning strategy.
Originally posted by DaviddesJ
Here's a table I made. It gives a formula for converting the year (AD or BC) to turn number.
Code:Years Yr/Turn Turns Formula 4000 BC - 2750 BC 50 25 (4000 - BC) / 50 2750 BC - 1750 BC 40 25 (3750 - BC) / 40 1750 BC - 750 BC 25 40 (3000 - BC) / 25 750 BC - 0 BC 20 50 (2550 - BC) / 20 0 AD - 250 AD 20 50 (AD + 2550) / 20 250 AD - 1250 AD 10 100 (AD + 1150) / 10 1250 AD - 1750 AD 5 100 (AD - 50) / 5 1750 AD - 1950 AD 2 100 (AD - 1070) / 2 1950 AD - 2050 AD 1 100 (AD - 1510)
So, for example, the year 1000BC is turn 80, because (3000-1000)/25 = 80. (The 4000BC turn is considered turn 0, in this formula.)
There are a couple of things to bear in mind with Wonder GAs. The 1st is that the Civlopedia isn't 100% accurate about the Wonder traits. If you want to be sure then take a look in the editor.Originally posted by Sphynx
However I captured Oracle and Colossus before and constructed Pyramids.
Would some experienced civ-player comment it, please?
Originally posted by Dianthus
There are a couple of things to bear in mind with Wonder GAs. The 1st is that the Civlopedia isn't 100% accurate about the Wonder traits. If you want to be sure then take a look in the editor.
Another thing is that captured Wonders count towards towards those that can trigger the GA, but not until you build a wonder.
I was wondering if there are any adjustments to the combat values as you play higher levels? Does the AI get bonuses? I don't know if it was just bad luck but a veteran samurai taking out three veteran tanks?
I'm a bit confused as to what this means.With accelerated production, if you play at chieftain, then the AI will be building/growing at the normal human's pace (without accelerated production, or what your used to playing in previous patches), but the human would be building/growing at a pace higher than Deity.
I didn't see your original thread, so I'm probably re-treading old ground, and it was pure guesswork on my part. I've never bothered to investigate, since it doesn't seem to add much info to the game that isn't already available. You could well be right about the letters, though I haven't noticed any other codes for Industrial and Modern.Originally posted by Ricardo
Alan, someone suggested in my original thread that A stands for ancient and M stands for medieval (for the age that civ is in) while + and - are attitudes towards you like you indicated.
Unless I'm totally wrong about chieftain level & acc. prod., this info might just be confusing. I think it just compares a game w/ AP to a game w/o AP.Originally posted by ShowMeTheMoney
(Playing Civ3 v1.29f)
1. According to the FAQ on this site: (Under "What is Accelerated Production?")
I'm a bit confused as to what this means.
Does it mean that playing with Acc. Prod. on Chieftain the AI is building much much slower? What about on higher levels?
True. You could even remove the road to prevent depletion.2. I was reading an FAQ from gamefaqs.com earlier and it said that as long as you don't have a road on a resource it has no chance of being depleted at all. Is this true?
3. Captured size one cities with no culture automatically get razed right? So does that mean that you get a rep hit, eventhough you don't have get asked whether you want to keep it?
Erm... the techs you get from TGL aren't chosen by random or so...4. If you build the Great Library and you are way ahead in the tech race, do you still get free techs?
For strat res in general, see point 2. You might just fear that they disappear.5. I've read a few posts strats advising against settling on top of luxuries and resources, why is that? Doesn't that save you the trouble of having to build a road?