Quick Answers (formerly Newbie Questions)

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I hate to ask because I saw it somewhere else but cant remember where, can someone please post the number of turns and years per turn through out the game? Thanks, its very inportant info for planning strategy.
 
You saw it in this thread! :p :D

We always say don't worry about asking a question that has been asked before, so -- the standard game has 540 turns, broken down like this:
Originally posted by DaviddesJ
Here's a table I made. It gives a formula for converting the year (AD or BC) to turn number.

Code:
Years               Yr/Turn    Turns   Formula
4000 BC - 2750 BC     50         25    (4000 - BC) / 50
2750 BC - 1750 BC     40         25    (3750 - BC) / 40
1750 BC -  750 BC     25         40    (3000 - BC) / 25
 750 BC -    0 BC     20         50    (2550 - BC) / 20
   0 AD -  250 AD     20         50    (AD + 2550) / 20
 250 AD - 1250 AD     10        100    (AD + 1150) / 10
1250 AD - 1750 AD      5        100    (AD -   50) / 5
1750 AD - 1950 AD      2        100    (AD - 1070) / 2
1950 AD - 2050 AD      1        100    (AD - 1510)

So, for example, the year 1000BC is turn 80, because (3000-1000)/25 = 80. (The 4000BC turn is considered turn 0, in this formula.)
 
I play in Russian championship and noticed very weird things related to GA. As far as it is mentionned in Cyvilopedia "wonder GA" can be triggered by constructing wonder/s corresponding to BOTH of the Cvi's special abilities (like Pyramids for Egypt ot Colossus and Oracle for India).

Current game is Spanish (religious and commercial). Analysing players' saves I noticed that one of the players launched (triggered) the GA by constructing Sun Tzi, while the only wonder he had before was Pyramids. Another player built only Great Library and this triggered the GA :eek:

I would consider this as a cheat BUT in the previous game (August) we played India and I got the GA by constructing Sun Tzi also!!! However I captured Oracle and Colossus before and constructed Pyramids.

Would some experienced civ-player comment it, please?
 
Originally posted by Sphynx
However I captured Oracle and Colossus before and constructed Pyramids.

Would some experienced civ-player comment it, please?
There are a couple of things to bear in mind with Wonder GAs. The 1st is that the Civlopedia isn't 100% accurate about the Wonder traits. If you want to be sure then take a look in the editor.

Another thing is that captured Wonders count towards towards those that can trigger the GA, but not until you build a wonder.
 
Originally posted by Dianthus

There are a couple of things to bear in mind with Wonder GAs. The 1st is that the Civlopedia isn't 100% accurate about the Wonder traits. If you want to be sure then take a look in the editor.

Another thing is that captured Wonders count towards towards those that can trigger the GA, but not until you build a wonder.

That's clear with captured wonder. But how can THE ONLY wonder which is GL trigger GA for commercial/religious nation? The map was created by a person who doesn't take part in the championship. So what can I see in the editor, may be I should ask him to check the map in the editor, right?
 
Just played my first game on Warlord level. (Civ3 v1.29f)

I was wondering if there are any adjustments to the combat values as you play higher levels? Does the AI get bonuses? I don't know if it was just bad luck but a veteran samurai taking out three veteran tanks?
 
I was wondering if there are any adjustments to the combat values as you play higher levels? Does the AI get bonuses? I don't know if it was just bad luck but a veteran samurai taking out three veteran tanks?

I can assure you that there are no AI combat bonuses for higher levels. Combat calculations are figured out by a random number generator, hence, it is random ;)
The only combat variable that changes as you go on higher levels is your bonus versus barbarians.
Ie you get an 800% defence bonus against barbs on chieftan, but not quite as high on Warlorld (400% maybe) It goes down even more for each higher level.

Hope that answers your question, and Welcome to CfC! :)
 
Someone wanted to know the answer to this question so i'll posted it here for him.

Quick question which has been bugging me lately. In the diplomacy advisors screen, I know the yellow dot means you have an embassy with the other civ but what does the A+ and M+ stand for on the picture of another civ. Sorry, I cant remember if I have seen any other letter codes on the civ leader portraits so I dont have a list of all of them.

-Ricardo
 
I've seen them as well. Here's my theory:

I've only seen the A+, M+ indications on the non-standard leader pictures that are used in the GOTMs, and maybe they appear in other modded games. I assume they are used to indicate different moods without having to create several different pictures. Plus signs generally appear for Polite or Gracious leaders and minus presumably means Cautious or Furious. I then assume that M may mean mood, A may mean attitude, and they are probably just different symbols used by different mod artists.

Of course I could be wrong. It has happened before, I think ;)
 
Alan, someone suggested in my original thread that A stands for ancient and M stands for medieval (for the age that civ is in) while + and - are attitudes towards you like you indicated. I could swear I have seen them in other games besides the GOTM but since I am really only playing the GOTMs these days maybe they really are specific to those nonstandard leaderheads. I will have to pay more attention from now on.
 
(Playing Civ3 v1.29f)

A few questions: (Pls bear with me)

1. According to the FAQ on this site: (Under "What is Accelerated Production?")
With accelerated production, if you play at chieftain, then the AI will be building/growing at the normal human's pace (without accelerated production, or what your used to playing in previous patches), but the human would be building/growing at a pace higher than Deity.
I'm a bit confused as to what this means.
Does it mean that playing with Acc. Prod. on Chieftain the AI is building much much slower? What about on higher levels?

2. I was reading an FAQ from gamefaqs.com earlier and it said that as long as you don't have a road on a resource it has no chance of being depleted at all. Is this true?

3. Captured size one cities with no culture automatically get razed right? So does that mean that you get a rep hit, eventhough you don't have get asked whether you want to keep it?

4. If you build the Great Library and you are way ahead in the tech race, do you still get free techs?

5. I've read a few posts strats advising against settling on top of luxuries and resources, why is that? Doesn't that save you the trouble of having to build a road?


Thanks in advance. :)
 
Originally posted by Ricardo
Alan, someone suggested in my original thread that A stands for ancient and M stands for medieval (for the age that civ is in) while + and - are attitudes towards you like you indicated.
I didn't see your original thread, so I'm probably re-treading old ground, and it was pure guesswork on my part. I've never bothered to investigate, since it doesn't seem to add much info to the game that isn't already available. You could well be right about the letters, though I haven't noticed any other codes for Industrial and Modern.
 
ShowMeTheMoney;

1) on higher levels the AI also gets AP.

2) If you have never roaded a resource then it has no chance of depleting, if you road then disconnect I believe it can still deplete... but I could be wrong on this.

3) auto-razing does give you a rep hit yes.

4) If you already have education then capturing TGL will give you nothing, if you don't have it you will get the benefits (even if you have got late techs like MilTrad that don't require eduaction to get to.)

5) Settling on resources which only give gold is fine as you still get the gold in ur centre tile, any other food or shield bonuses are lost though.

hope this helps :)
 
Originally posted by ShowMeTheMoney
(Playing Civ3 v1.29f)


1. According to the FAQ on this site: (Under "What is Accelerated Production?")
I'm a bit confused as to what this means.
Does it mean that playing with Acc. Prod. on Chieftain the AI is building much much slower? What about on higher levels?
Unless I'm totally wrong about chieftain level & acc. prod., this info might just be confusing. I think it just compares a game w/ AP to a game w/o AP.
Basically, growth and production is twice as fast when you check AP for you and the ai.
But you do get a big bonus on chieftain anyway, so your relative shield/food advantage gets bigger if you measure that on an absolute scale. I think it's meant that way in the FAQ.
2. I was reading an FAQ from gamefaqs.com earlier and it said that as long as you don't have a road on a resource it has no chance of being depleted at all. Is this true?
True. You could even remove the road to prevent depletion.
3. Captured size one cities with no culture automatically get razed right? So does that mean that you get a rep hit, eventhough you don't have get asked whether you want to keep it?

Size one towns w/o a cultural expansion (i.e. 10cp) get autorazed. Exception: That citizen's nationality is the same as the civ that captures the town.
Note that you don't get a rep hit (in terms of being able to trade your gpt for upfront stuff like techs), but an attitude hit.
4. If you build the Great Library and you are way ahead in the tech race, do you still get free techs?
Erm... the techs you get from TGL aren't chosen by random or so...
You get every tech that at least two other known civs know. So if your just ahead (and have also researched those dead end techs), you wouldn't eventually get free techs.
The TGL effect ends at the end of your turn you discovered/get education. (Thus you could get past-edu techs).
5. I've read a few posts strats advising against settling on top of luxuries and resources, why is that? Doesn't that save you the trouble of having to build a road?
For strat res in general, see point 2. You might just fear that they disappear.
For all types of resources: You don't get the food bonus on your city center square from bonus tiles (example: the wine's or wheat's square food bonus would be just wasted when you plop a city there). Commerce boni (and shield boni IIRC), however, are added. City on gold or gem is not bad. Iron would add a shield, but you risk depletion.
 
I got a question. . .

Say I have to seperate parts to my empire. Say I'm chinese.

On one side, I have access to Iron.

On the other side, I have horses.

These two sides are not connected.

Can I make horsemen on the one side, and send them to the other and upgrade them to riders? I guess this would be true for knights, too. . .
 
Well no, but only because the side with iron has no horses, and the unit you are upgrading to requires both horses and iron.

To upgrade to a unit you must posess all the required resources for that unit.
 
I thought as much. . . but I was also hoping you could use the 'existing' horse in the horseman unit. . . . :cry: Oh well. . . .
 
Is there a way to stop research at a certain point? I want to be able to go so far, and not get any more. I've thought about just increasing the research cost, but I don't know if that'll be enough.
 
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