eldar
ChiefTank
Drafting requires the Nationalism tech (or in a mod, any tech that sets the "Allows Draft" flag). Plus I presume the Govt. must have a draft rate greater than zero. I believe all the standard Govts. allow at least 1 unit per turn to be drafted.
Also:
- You may only draft units from a size 7+ city; each unit drafted is a conscript (2hp) of the best available defender to that Civ, and uses up 1 pop point.
- You may not draft more units/turn than your Govt. allows.
- Every drafted citizen created 1 unhappy face in that city for 20 turns ("Hell no we won't go!")
IIRC "Draft Rates" are as follows:
- Despotism: 2
- Monarchy: 2
- Feudalism: 2(?)
- Republic: 1
- Democracy: 1
- Communism: 3
- Fascism: 4(?)
Edit
Drafting can be a way of using limited pop-rushing in Monarchy, Republic, and Democracy. Draft units in one city, disband them in another for shields. 1 Rifle=20 shields when disbanded (80/4) so it is the same conversion rate as pop rushing, at worst. With better units (Inf., Mech Inf.) it is more efficient than whipping.
Also:
- You may only draft units from a size 7+ city; each unit drafted is a conscript (2hp) of the best available defender to that Civ, and uses up 1 pop point.
- You may not draft more units/turn than your Govt. allows.
- Every drafted citizen created 1 unhappy face in that city for 20 turns ("Hell no we won't go!")
IIRC "Draft Rates" are as follows:
- Despotism: 2
- Monarchy: 2
- Feudalism: 2(?)
- Republic: 1
- Democracy: 1
- Communism: 3
- Fascism: 4(?)
Edit
Drafting can be a way of using limited pop-rushing in Monarchy, Republic, and Democracy. Draft units in one city, disband them in another for shields. 1 Rifle=20 shields when disbanded (80/4) so it is the same conversion rate as pop rushing, at worst. With better units (Inf., Mech Inf.) it is more efficient than whipping.