Quick Answers / 'Newbie' Questions

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One small addition to this question. When you're in the Industrial Age and have rails, your cities are often close to their maximum size. If placed close together, they may not have enough food to get quite to maximum, but have just a single extra food.

For example, a size 10 city with some irrigated, railed grassland and 21 fpt. That one extra food will cause it to grow to 11, yet it may not have that 22nd food to support the 11th citizen, who will then starve. This cycle can repeat over and over again. One way of stopping that growth/starvation cycle is to leave 1 irrigated grassland tile unrailed. :)
Grandma, this is a very good example of "good" starvation. Your game will score higher (albeit a minimal increase in score) with 10-11 citizens than with 10.0 citizens. ;)
 
...this is a very good example of "good" starvation. Your game will score higher (albeit a minimal increase in score) with 10-11 citizens than with 10.0 citizens. ;)

well, yes, but it is kind of annoying, especially if your city was in WLTKD with reduced waste, but when it grows and begins starving (esp with a granary :mad: ) then it ends the WLTKD, thereby increasing the waste in the town...
 
Good Point. (By that time in the game, I'm usually trying to squeeze out some extra score.) :)
 
Yeah, that would make sense; you're one of those crazy "HOFer's" aren't you? (Milk-Cow?) :crazyeyes:
 
Grandma, this is a very good example of "good" starvation. Your game will score higher (albeit a minimal increase in score) with 10-11 citizens than with 10.0 citizens. ;)

Thank you, EMan! I didn't know that and, if I ever play an HoF game, I'll keep that in mind. Usually I play Succession Games and, if I leave a city on a growth/starvation cycle, my teammates ask me not to. ;)
 
It should think that info would be in the Age of Imperialism civilopedia. If not, ask the question in El Justo's A of I mod thread.
 
Umm hi.Is there an easier way to move all of my military units that reside on a square?or do i have to right click,select wake,and then move each one separately?it makes the game frustrating.
 
thank you for your answer.However,there is no Wake All option in the right click menu.I have Civ III v1.07f.
If it's a version thing,I don't want to upgrade to later version because I couldn't find a nocd patch for higher versions and I hate to search for my cd each time I want to play the game.Any ideas?
 
Since those options were only introduced with some later patch, it looks like you got to choose between a rock and a hard place: Either search for your CD everytime OR move all units individually.
 
What is the range of the paratrooper's airdrop in CIV III vanilla? Can a paratrooper attack right after it airdrops or does it have to wait one turn? Can a paratrooper airdrop into an undefended enemy city and capture it?
 
I cannot answer that first part, but I know that paratroopers' airdrop counts as their 1 movement point...so they cannot move after airdropping; even if it's only a 1-tile airdrop. And a paratrooper cannot capture a city by dropping into it; even if it's undefended.
 
Heck, it can't even drop on workers.... :mad:
 
Hi Windthorst. I wish there was a scripting language, but unfortunately there isn't. There are certain ways to trigger events using max / min research times with custom tech trees, and the infamous 'sub-bug' to force the AI to declare war, but no proper scripts are available.

Wander over to the Civ III creation and customization forum if you like. We're always happy to see a new face. :)
 
I noticed that a citizen in one of my cities was happy when I had him working on one tile (I think it was plains next to a river) but only content if I placed him on hills. Is there some logic behind this, or do they just randomly prefer to work on some tiles rather than others, sometimes?
 
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