Quick Answers / 'Newbie' Questions

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Is there a software that will automaticly log the turns in a civ 3 game? Like, it will write down for you what happened that turn?

None that I know about, but there are tools to capture the game as it is played with a camera like function. It is shown somewhere here for the deity AZ game.
 
I have not heard of Cedars, so I cannot comment, but the space launch is a known bug. I could not get ti to work, but others seem to have it going. I have no victory issues with Dom/Conquest or Hist.

The Cedars of Lebenon is just the Mesopatamian Senario that came with Conquests. At least, I think it is...mabey... :blush:
 
None that I know about, but there are tools to capture the game as it is played with a camera like function. It is shown somewhere here for the deity AZ game.

Where can I find the Diety AZ game?
 
Search for Homage on CFC and you should find it.

Edit:
It was called Homage to the Jaguar by Lathero. It may be lost, but it was here and it was 51mb file.
 
I don't think flipping has any kind of effect wrt war weariness. But no guarantees.

It may just be a coincidence that ww has increased for me a couple of times at the same turn as a city flips.

When you look at the replay of events after the game is finished, it says that a city is "captured" when it flips, and that added to my suspicion that there might be an effect from flips. :dunno:

The article on ww in the war academy only says "Add 16 wwp when a size 1 city is captured 17 wwp for bigger cities." It doesn't mention anything about flips.
 
It may just be a coincidence that ww has increased for me a couple of times at the same turn as a city flips.

When you look at the replay of events after the game is finished, it says that a city is "captured" when it flips, and that added to my suspicion that there might be an effect from flips. :dunno:

The article on ww in the war academy only says "Add 16 wwp when a size 1 city is captured 17 wwp for bigger cities." It doesn't mention anything about flips.

The game calls it a capture whenever a city changes hands, regardless of how it happens. Be it a gift/extortion, culture-flip or an actual military conquest they are all called "captured." However the most natural way to use the word "capture" would be IMO in context with military conquest as opposed to all these other ways. But then again that is all just idle speculation on semantics. It all might mean a lot; it might mean nothing much at all. :lol:


If I am not entirely mistaken then there is or at least was some tool out there that could tell you the amount of WW that you have. I mean it would give you the actual numbers behind your levels of WW. Now if that tool really exists, and you could lay hands on it and get it to work AND if you had a good, telling savegame to apply it to ... then you could get a definite answer.

Maybe somebody else knows of at least the name of some such tool (I couldn't get them to run anyway :().

Or if I at least remembered why I think flips have no effect ... hrmpf.
 
Yeah, I think you are right Lord Emsworth. It was more of a hunch than a strong reason to believe that flips affect weariness.

It would be interesting to test with such a tool to find out for sure, but I'm playing on a Mac, so I wouldn't be able to get it to work either.
 
I have plenty of evidence that culture flips affect WW, as in the game I'm currently playing had many flips, and it caused WW to really get bad. I had 70% of the unhappies saying "give peace a chance" from several wars I had. In one instance, 2 Mongol cities flipped at the same time and riots broke out all over. Anecdotal, yes, but I have little doubt myself.
 
It may just be a coincidence that ww has increased for me a couple of times at the same time as city flips.
I have plenty of evidence that culture flips affect WW...
I find this convincing enough, though, enen without any personal experience. Probably the game simply does not discriminate between different ways a city exchanges hands.
The tool that would give you exact figures for war weariness is called CivMultitool, but I haven't been able to get it to run either.
 
I have plenty of evidence that culture flips affect WW, as in the game I'm currently playing had many flips, and it caused WW to really get bad. I had 70% of the unhappies saying "give peace a chance" from several wars I had. In one instance, 2 Mongol cities flipped at the same time and riots broke out all over. Anecdotal, yes, but I have little doubt myself.
I think you are correct. My experience tells me the exact same thing. I agree it is anecdotal, but I am convinced that flipping affects WW.
 
I think you are correct. My experience tells me the exact same thing. I agree it is anecdotal, but I am convinced that flipping affects WW.

Here's a question - when you get a redux in happiness for whatever reason, but no riots (or increase/decrease in pop or change in tile improvements), you get a change in production.

Say I'm building a harbor. Done in 10 turns. Next turn, that city goes from "we love the prez day" to "we love the prez day ended". No riots, but you get maybe one or two more "content" citizens and one or two less "happy" citizens - and now the harbor needs 15 turns to complete.

Whyzzat?
 
When you're in "We Love The ____ Day", corruption is reduced, so things build faster. When "We Love The ___ Day" finishes, corruption increases again, so things build at their regular speed - slower by comparison to before. ;)
 
The change in happiness is also affected by the change in corruption. Say you have 20% on lux and have WLTKD, maybe you are netting x gold and 20% is towards happiness. Now you lost the WLTKD and the X is down and the amount spent on happiness is down enough to impact it.
 
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