civfanchambers
Prince
Anyone have trouble running civ4 bts with windows 8?
Just bought a new computer today, windows 8. So far civ4 runs without any problems. My old 2007 computer died a few days ago. So sad, but my new shiny comp makes me happy.

Anyone have trouble running civ4 bts with windows 8?

Well, when it comes to tile imrovements, the AI is stupid. Really stupid. Extraordinarily stupid. This morning I saw two Chinese workers on a grassland forest. Qin had one chopping the forest (4 turns). The other was building a lumbermill (5 turns). :suicide:when i look at AI civ improvements, it appears that there are sometimes farms and towns built on terrain that is not in the city radius. i understand farms may be needed to connect irrigation. Question: why the "unnecessary" farms and towns? do they add something i'm not aware of?
There can be. If you popped the Coal Fuel event at some point, then I believe while 3GD takes away the coal plants'2nd question. if i build three gorges dam, hydro power (and others) remain available. is there advantage to building them, too?
, you still keep the +4
from the event. Also, you'll still need some sort of power plant in every city not on the same continent as 3GD.There can be. If you popped the Coal Fuel event at some point, then I believe while 3GD takes away the coal plants', you still keep the +4
from the event. Also, you'll still need some sort of power plant in every city not on the same continent as 3GD.

set to 90%. this also give me +8
/turn (24 total)
to 60% at this point i will still get optics in three turns, but will get +45
/@ turn. (135 total) - net gain 111is micromanaging worthwhile?
eg. researching optics. 3 turns remain withset to 90%. this also give me +8
/turn (24 total)
if i reduceto 60% at this point i will still get optics in three turns, but will get +45
/@ turn. (135 total) - net gain 111
this seems desirable. am i missing something???
thanks...
is micromanaging worthwhile?
eg. researching optics. 3 turns remain withset to 90%. this also give me +8
/turn (24 total)
if i reduceto 60% at this point i will still get optics in three turns, but will get +45
/@ turn. (135 total) - net gain 111
this seems desirable. am i missing something???
thanks...
In civ 3 micro-hell was absolutely the way to do play in all areas of the game, be it in city growth, production or research, as overflowis micromanaging worthwhile?
eg. researching optics. 3 turns remain withset to 90%. this also give me +8
/turn (24 total)
if i reduceto 60% at this point i will still get optics in three turns, but will get +45
/@ turn. (135 total) - net gain 111
this seems desirable. am i missing something???
thanks...
,
,
were all wasted.In this game however the overflow goes into the next tech
and then let the 3rd turn overflow into the next tech?(number of turns to finish) * (points per turn) - (total number of points needed to finish) = overflow
In other words, there is no overflow until the last turn but if you decrease the amount put into research on earlier turns, you decrease the overflow of the last turn or even increase the number of turns needed to finish that research.
No it goes back to the base value so 5.If something gets double-production, and it has, for example, 98 out of 100 hammers, and overflows, are the overflow hammers still doubled? If there were 6 base hammers, would there be 10 overflow or 5? Is it worth micromanaging something with a production boost to maximise the overflow?