what exactly is 'collateral damage' and how does it differ to city attack? trying to decide what to upgrade my catapults to. city attack lowers a city's defences right? then what does collateral damage do?
Collateral damage hurts other units that are on the same tile as the one you are attacking as well.
The City Raider promotion increases your unit's strength when attacking cities (actually it's more complicated due to the way combat mechanics work but no need to get into that now), it has nothing to do with bombarding away defenses, though for siege it or the Barrage promotion is necessary to unlock the Accuracy promotion which does increase the rate at which city defenses get lowered.
You see, you not only should use catapults (and cannons and artillery etc.) to remove a city's defenses, but also to directly attack the units defending it to cause collateral damage and thereby weaken a great number of the defenders before your other units (e.g. Swordsmen, Macemen, Riflemen etc.) march in to finish the job.
Hello people...
My question is about game diificulty settings in premade maps.
When i start a new scenario through the custom scenario option i can choose the diificulty...right?
The problem:I started a custom scenario with a premade map and i choose emperor difficulty.But when i checked the AI civs they only had warriors (istead of archers) guarding their cities and rhey did not have the hunting and archery techs for free as it normally happens in emperor difficulty.
The question:even if the techs and the extra archers do not appear do the ai civs get the bonus to tech rpand production rates....
You can edit the scenario's worldbuilder files to add techs to the AI for various difficulty levels. Check out the first few messages of the Nobles' Club bullpen, for example (link in signature).
Is there an advantage to founding two separate religions?
It does seem suboptimal to go for one of the early 3, but if you're going cultural you might want to try for some combination of Confucianism, Christiantity, and Taoism for the extra cathedrals.In general no. Trying to found early religions (Buddhism, Hinduism, and Judaism) is suboptimal. Let the AIs found them; you can figure out which is will be the dominant religion and convert to that one when it gets to you. Let the AIs burn a GP on a shrine, then take the shrined holy city from them.![]()
Is there an advantage to founding two separate religions?
The CW is that three religions is optimal for cultural wins. Spread the three to your legendary-designate cities and enough of your other cities so that you can build cathedrals in them. Trying to get more than three religions in your legendary-designate cities produces diminishing returns as you have to spend moreIt does seem suboptimal to go for one of the early 3, but if you're going cultural you might want to try for some combination of Confucianism, Christiantity, and Taoism for the extra cathedrals.
You don't need to found a religion to get these benefits.I would say definitely yes. For each religion a city has it gets to build the temple for happiness and the monastery for tech. Some fraction of your cities get to build a cathedral for more happiness if you have incense as well as the earliest multiplier on culture.
Requires burning a GProph. Multiple holy cities require multiple GProphs, diverting you from creating GSs. And you have to sinkAnd of course you can get the shrines.
Is there an advantage to founding two separate religions?
@ Lennier:
With three religions being optimal for a cultural win, is it better to get the earlier religions, or the later ones? I would tend to think the earlier ones because you can start to build culture sooner rather than later, but I'm curious to know if I'm right.
I rarely found a religion, but I'm exploring new playstyles in my games and I would like to use religion more effectively. I've also only ever had one cultural victory and it was by accident (I wasn't trying for one).
Now, for my quick question: What benefits do one get when one enter a Permanent Alliance with an AI?
You can get all their resources, similar to vassals. You can send them your old units to upgrade. You tech together and thus faster.
The downside of course is that they can practically steal all world wonders and projects from you.