Quick Answers / 'Newbie' Questions

Hi! How can I run civ bts without the cd. I was able to on my old computer, but since I switched to my laptop I am unable to do that, and lauch mods other than the vanilla ones.


Sent from my iPhone using Tapatalk
 
Welcome to CFC, scottishwar4! :band:

BtS will run without the CD if it's patched to 3.19 (the last patch). But IIRC you'll need the CD to install the patch.
 
Hello to all of CFC members.I find this site very helpfull and as a beginner in Civ IV i hope to improve my knowledge for this game.And hopefully learn to play to difficulties above Chieftain and Warlord.I have a question though.In manyLP's of other experienced players i ve seen that they ''whip'' lets say ex. a building or unit.So when ''whipping'' is good to occur throughout the game??The only thing i understand so far in Civ is the ''chop rushing'' , thus you cut a forest for extra hammers.Is ''whipping'' the same thing??And second question when a hammer overflow occur??
Thank you for your help.........
 
Whipping means hurrying production by killing population while running slavery. This is the most powerful form of production throughout most of the game. Failing to recognize the power of the whip is one of the main reasons why many players are stuck at noble or below.

Each population killed gives 30 hammers and each whip give one unhappy face for 10 turns. Most of the time 2 pop whips are best, this means killing 2 population for 60 hammers. To do this, the city must be between 31-60 hammers from completing a build. The excess hammers will be converted to overflow and put into the next build.

An example, you are building swordsmen, which cost 40 hammers each. Your city is size 6 and has 8 hammers invested into a sword. You 2 pop whip it for 60 hammers, which completes the sword with 28 overflow hammers. In addition you get the hammers worked by the remaining 4 pop in your city, which also will go as overflow into the next sword. So if you work 6 hammers, then the next turn the first sword is completed, and you will be one turn from completing the next. That's 2 swordsmen in 2 turns. Do this in 4 cities and you have 8 swordsmen in 2 turns. On Chieftain/Warlord, this is probably enough to kill several of your neighbors...
 
A little bit of math to demonstrate just how powerful this is:

In the example above, I mentioned 2 pop whipping from size 6 down to size 4. What is the cost of this? That would be the cost to grow back to size 6 from size 4. With a granary, this is 29 food. So after producing 29 food, you are back at pop 6 and can whip again for 60 hammers, and repeat. This means 29 food=60 hammers. Or 1 food > 2 hammers.

So if you thought a 4 hammer plainshill mine is good for production, think again. As 1 food > 2 hammers, even an unimproved grassland tile is better than a PH mine in a small city.

Oh, and whipping is also the reason why granary is by far the most important building in the game. It doubles the efficiency of whipping. You want a granary in every city, most of the other buildings are not worth building except in a select few cities.
 
BtS will run without the CD if it's patched to 3.19 (the last patch). But IIRC you'll need the CD to install the patch.
Ture if you're running the Windows version. Not true if you're running the Mac OS version. (Firaxis living up to its promise that the PC & Mac versions would be 100% compatible. :rolleyes: )

Each population killed gives 30 hammers and each whip give one unhappy face for 10 turns. Most of the time 2 pop whips are best, this means killing 2 population for 60 hammers. To do this, the city must be between 31-60 hammers from completing a build. The excess hammers will be converted to overflow and put into the next build.
Note that these numbers are for standard speed. But the principle is the same for all speeds.
 
I understand till now very good the mechanic of whipping.I ve seen in an LP that in order to whip lets say a worker you have to build a warrior first.And then spawn a worker.I mean why is that??I mean in order to whip something must i have to build every time a warrior first??I know that building a settler or a worker city doesn't grow.It grows only by building warriors.Do this makes sense??What do you have to do in order to whip a unit or building??
 
A city can only whip out max half o it's population. This means a city at size 1 cannot whip at all. A city at size 2 can whip one pop for 30 hammers (reduces city to size 1). This is probably what you have seen in the videos. They have grown the city to size 2 while building a warrior, as the city wouldn't grow while building a worker.
 
Can you make an old singleplayer game playable in multiplayer by not using the world builder to save? When I've tried others cannot join the game since the option "Take over AI" is not active and I cannot activate it.
 
A city i. e. builds something that costs 200 :hammers: .

The city anyhow makes 500 :hammers: / turn.

Are the 100 :hammers: which cannot be stored as overflow converted to :gold: or not?

Tia.
 
Excess hammer overflow being turned into gold was patched badly in the 3.19 patch. Before this patch the overflow gold included all production modifiers, which made some exploits for creating lots of gold like whipping walls with protective & stone. Instead of just nerfing the overflow gold to only count the standard production modifiers (forge/factory/power/bureaucracy), they made a much worse bug by making the excess hammers sometimes disappear.
The unofficial patch (so including BUG & BUFFY? mods) restored gold overflow but with only the normal modifiers.
 
Interesting. I thought such overflow was wasted, and it normally would be, right, but with BUFFY or BUG it will be converted to gold? I always try to make sure there isn't more overflow than the unit/building costs, but it's not always possible, especially in the late game.
 
Back
Top Bottom