Quick Answers / 'Newbie' Questions

criscusack said:
Am I insane, or should there be an arrow pointing from Masonry to Monotheism in the Tech Tree. Mono says (in the rulebook, and even in the Tree itself) that it requires Masonry. Selecting Mono puts masonry in the way, and even the printed map has the arrow there. Is it possible that the game programmers are imperfect?? :)

I would like to add a small addendum to the already excellent answers provided by others.

There's a real difference between the technology icons in the top right section of a technology box and the arrows leading to the technology. You need all of the icons of technologies in the top right section of the box, but you only need one of the possibly many arrows leading to the technology.
 
Very odd, because Buddhism and Hinduism do have the star in the icon's corner, but Judaism do not. And yet on the big view, they all 3 show that they were started in the same city.

Also, what is the deal with the box around them?
 
Need to get this clear..
What is the interception range of:
SAMs, mech.inf., and destroyers?

Cheers...
 
sweetpete said:
Need to get this clear..
What is the interception range of:
SAMs, mech.inf., and destroyers?

Cheers...

0 range. only the square they're in

criscusak said:
Also, what is the deal with the box around them?

the one with a box around it is your state religon
 
criscusack said:
Very odd, because Buddhism and Hinduism do have the star in the icon's corner, but Judaism do not. And yet on the big view, they all 3 show that they were started in the same city.


Judaism is *present* in that city, but it is not Jerusalem.
 
I have a question about map sizes and spped, and their relative difficulty. If I play on a small map, and my stack marches to the other side of the map to meet the enemy,the enemy has done a certain amount of research while I was marching.If I play on a large map, and my stack marches to the other side of the map to meet the enemy, has the enemy done more research in this time, or less research, or the same amount of research ?
Also, same question but with the same map size and different game speeds.
So which is easier to beat the AI ( if you're a beginner) ;large map normal speed, small map normal speed, large map marathon, small map marathon. I dont think they are the same based on other threads I've read in "strategies"
 
mice said:
I have a question about map sizes and spped, and their relative difficulty. If I play on a small map, and my stack marches to the other side of the map to meet the enemy,the enemy has done a certain amount of research while I was marching.If I play on a large map, and my stack marches to the other side of the map to meet the enemy, has the enemy done more research in this time, or less research, or the same amount of research ?
Also, same question but with the same map size and different game speeds.
So which is easier to beat the AI ( if you're a beginner) ;large map normal speed, small map normal speed, large map marathon, small map marathon. I dont think they are the same based on other threads I've read in "strategies"

Smaller maps and slower speeds favor the aggressor. If you send 10 units to attack me while I have 6, you want them to hit me very soon and for production to be very slow or I'll have 12 by the time they get here (you might have 10 new ones at home, but what's that to me?) And mine might be a tech generation ahead.

Basically the constant is unit speed (infantry move 1 space and cavalry move 2 regardless of the timespeed and map size). So if the world is large and production+research are fast, even if you catch me by surprise I will be able to produce units quickly compared to your new units' ability to cross the distance and reinforce your attack. If the world is small and the timeframe marathon, I won't have built much between when your units leave home and when they hit me, and if I start building units when the war starts they might not finish before you've overrun me.
 
sweetpete said:
Need to get this clear..
What is the interception range of:
SAMs, mech.inf., and destroyers?

Cheers...

ybbor said:
0 range. only the square they're in

That is not correct, not for SAMs atleast..
Does anybody know the range of the units above units?
 
All ground based units (except SAM's) and ships have range 0 (only defend the square they're in). The SAM infantry unit has range 1. This is written in the civilopedia by the way (but so are many things, you just have to look at the right spot).

The fighter and jet fighter have ranges equal to their operational range. It's important to note that civ4 counts diagonal distance as a length of 1.5. So a square that takes 3 diagonal tiles and 1 vertical tile to get to is at distance 3*1.5 + 1 =5.5 or 5 rounded down. (the part about the diagonal tiles is not in the civilopedia for instance)
 
Utilizing new units/skin, there are some great graphics done by members. How do I utilize those units for game play? Where does the downloaded file go so it can be incorporated to game play? There are some real cool units I would like to use. Thanks,
 
Trading question
Another Civ is trying to trade my Gems with their Cows. Is the gem counted as numbers? Or if I trade it away, I don't have it anymore?

And, let say I accepted the trade and I have the cows, where the computer will put the cows? I meant which city? Then, if I have roads connected to that City (have cows), other cities could get the benifit for the Cows as well?

Thanks.
 
bad-aries said:
Trading question
Another Civ is trying to trade my Gems with their Cows. Is the gem counted as numbers? Or if I trade it away, I don't have it anymore?

The totals given in the resource section of the diplo-trade area include the resources you have. If it only shows you as having one gems resource, and you trade it away, then you will have none.

bad-aries said:
And, let say I accepted the trade and I have the cows, where the computer will put the cows? I meant which city? Then, if I have roads connected to that City (have cows), other cities could get the benifit for the Cows as well?

Trades from other Civs go to your capital. They are then spread to your cities based on your internal trade network.
 
Scienide09 answered your questions so I'll just add that in my experience luxeries (the gems) are usually more valuable (in practical terms, not the game's estimation) than health resources (the cows) because angry citizens are more often a limiting factor than unhealth. So I wouldn't accept that deal unless I had unhealthy cities or wanted to improve relations with that civ. You might also try asking for gold per turn instead for your gems.
 
Scienide09 answered your questions so I'll just add that in my experience luxeries (the gems) are usually more valuable (in practical terms, not the game's estimation) than health resources (the cows) because angry citizens are more often a limiting factor than unhealth. So I wouldn't accept that deal unless I had unhealthy cities or wanted to improve relations with that civ. You might also try asking for gold per turn instead for your gems.
 
Irrigation paths are often referred to as 'chains' or 'farm chains'. Irrigated farms produce more food, but need to have a source of water to be irrigated.

If you're farm isn't irrgated, you can build a chain of farms to a nearby water source. Since farms will spread irrigation, once the chain is hooked up to a water source, they will ALL be irrigated. This is a great way of irrigating and inland city which has no river or lake nearby.

Do note, however, that one successful war-time strategy involves destroying the chain -- if enemies pillage a key link in the farm chain, any of the farms in the chain which loose their link to the water will no longer be irrigated, and produce less. This can really punish larger cities, who depend on the extra food to maintain a steady population level.
 
Kudos said:
How do you clear (get rid of) rally points?

Create a rally point from city A to city A and city A won't have a rally point anymore.

mice said:
What's an irrigation path ??

A very small addendum to the excellent explanation by scienide09:

You need civil service to create a chain of irrigated farms from a river to a distant tile.
 
I just bought civ. 4 but the disc had no xml files at all! Anyone know where I could download them?!:mad:
 
Ravn said:
I just bought civ. 4 but the disc had no xml files at all! Anyone know where I could download them?!:mad:

People can get mad for the strangest reasons. The disc shouldn't contain any xml files.
 
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