Quick Answers / 'Newbie' Questions

Hi
Does anyone else have a problem with the graphics where only the features of a leader are visible, the mouth, eyes and part of the clothing? Then when I try to play the map is not shown correctly.
Help!!!!!
 
@Ness1958: These problems are fairly common with below spec graphics cards, particularly if you're running version 1.0. Patching to 1.61 should fix this in most cases.
 
Can you settle in jungle ? I seem to remember no, but am not sure.
Can you settle in a forest ?
 
Can you settle in jungle ? I seem to remember no, but am not sure.
Can you settle in a forest ?

Yes you can settle in forest and jungle, though both the forest and jungle are cleared when the city is founded.
 
MrCynical said:
Yes you can settle in forest and jungle, though both the forest and jungle are cleared when the city is founded.

And therefore you need bronze working to settle on forest and iron working to settle on jungle. -- The preceding statement is false.


This statement is also false.
 
a4phantom said:
And therefore you need bronze working to settle on forest and iron working to settle on jungle.
I do not think you do. You can clear the city square without IW or BW. You can thus get jungle resorcesbefore IW by putting a city on them. I could be wrong.
 
And therefore you need bronze working to settle on forest and iron working to settle on jungle.

No you don't. Founding a city on it will clear the square even if you don't have teh necessary tech to do so normally.
 
MrCynical said:
No you don't. Founding a city on it will clear the square even if you don't have teh necessary tech to do so normally.

:agree: its stupid but its true :agree:
 
MrCynical said:
No you don't. Founding a city on it will clear the square even if you don't have teh necessary tech to do so normally.

Oh. Was that changed in a patch? Because I'm almost certain I couldn't settle on a jungle square pre-iron working, and there was no other reason (not close to any other city).
 
a4phantom said:
Oh. Was that changed in a patch? Because I'm almost certain I couldn't settle on a jungle square pre-iron working, and there was no other reason (not close to any other city).


You can found a City on any allowable tile from the start of the game. With forrests - you do not get any hammers for doing so (I think you should). To get those hammers send an advanced party with a worker to clear the forrest.

However if you have not researched the techs to clear Jungle or Forrest you can not build improvements on those tiles to benefit from the resources that may be there.
 
Samson said:
You can thus get jungle resorcesbefore IW by putting a city on them. I could be wrong.
You need the technology to get the resource, like Calendar for dyes or bananas. If it was gems in the jungle you would get them, if you have already have researched Mining. And if the city is built right on the resource, obviously no need to build the improvement so you get it as soon as you research the tech.

Kind of a side question - does anyone know, let's say I haven't researched Calendar yet. If I capture a city that has a plantation, or pop my borders to take over a tile that an AI built a plantation on, would I get the resource? Or do I need the technology?
 
Esox said:
You need the technology to get the resource, like Calendar for dyes or bananas. If it was gems in the jungle you would get them, if you have already have researched Mining. And if the city is built right on the resource, obviously no need to build the improvement so you get it as soon as you research the tech.

Kind of a side question - does anyone know, let's say I haven't researched Calendar yet. If I capture a city that has a plantation, or pop my borders to take over a tile that an AI built a plantation on, would I get the resource? Or do I need the technology?

You get it. You need Calendar to build plantations but not to operate captured ones.
 
Oh. Was that changed in a patch? Because I'm almost certain I couldn't settle on a jungle square pre-iron working, and there was no other reason (not close to any other city).

It's been like that ever since version 1.0. You aren't thinking of Civ 3 are you? You did need the appropriate tech to clear some tiles (like marsh) before you could found on it in Civ 3.
 
I guess it must have been Civ3. I just remember being frustrated when I found out I couldn't build where I wanted to because of jungle.
 
Sorry if I've missed this somewhere else. I figured it had to be somewhere but I can't find it. Can anyone describe the new map types from patch 1.61 to me? Fantasy_Realm (as well as the "Resource Appearance" option), Shuffle, and Fractal. I see them in the patch notes, and under map types, but can't find anywhere that describes them.
 
eliminat said:
Sorry if I've missed this somewhere else. I figured it had to be somewhere but I can't find it. Can anyone describe the new map types from patch 1.61 to me? Fantasy_Realm (as well as the "Resource Appearance" option), Shuffle, and Fractal. I see them in the patch notes, and under map types, but can't find anywhere that describes them.

I don't know if these new maptypes are described well somewhere, but the best way to get a feeling for what a maptype generally looks like is by trying it out. Start a game with the maptype and immediately open the world builder (CTRL W) and check out how the map looks like. You can recreate a map from that type from one of the options in the worldbuilder or main menu (don't exactly remember where the option is). After creating a few, you should have a good idea how it looks like.

By the way, welcome to civfanatics! :band:
 
eliminat said:
Sorry if I've missed this somewhere else. I figured it had to be somewhere but I can't find it. Can anyone describe the new map types from patch 1.61 to me? Fantasy_Realm (as well as the "Resource Appearance" option), Shuffle, and Fractal. I see them in the patch notes, and under map types, but can't find anywhere that describes them.

Very basically:

Fantasy_Realm ignores the standard climatic zones of the other maps (I think)

Shuffle randomly gives an Archipelago, Continent, Pangaea or Fractal map.

Fractal gives a variety of maps, but generaly favours large but unique landmasses (with the odd large island). To get a feel for Fractal, I 'd suggest following Roland's advice. Try a few.
 
Okay, hope this wasn't covered...
When it says in the Civilopedia that the Police State civic has "+25% military unit production cost" as one of its traits, does that mean military units take 25% more production shields to build, OR does it mean you build them at +25% speed? It sounds fairly self-evident, but it doesn't really make sense that a police state would find it more costly to build its military. Should be quite the opposite, huh?

Thanks in advance for any help! :)
 
worshipwillow said:
Okay, hope this wasn't covered...
When it says in the Civilopedia that the Police State civic has "+25% military unit production cost" as one of its traits, does that mean military units take 25% more production shields to build, OR does it mean you build them at +25% speed? It sounds fairly self-evident, but it doesn't really make sense that a police state would find it more costly to build its military. Should be quite the opposite, huh?

Thanks in advance for any help! :)
It is added just like every other +X% production multiplier. So the base hammers are calculated, this is then multiplied by the sum of all multiplyers and the resulting figure is added to the total accumalated.

Eg. If you have a base of 20 hammers, Police State civic and a forge you get 20 * (25% + 25%) = 30 hammers.

HTH.
 
worshipwillow said:
Okay, hope this wasn't covered...
When it says in the Civilopedia that the Police State civic has "+25% military unit production cost" as one of its traits, does that mean military units take 25% more production shields to build, OR does it mean you build them at +25% speed? It sounds fairly self-evident, but it doesn't really make sense that a police state would find it more costly to build its military. Should be quite the opposite, huh?

Thanks in advance for any help! :)

It means that you get a 25% bonus on base production when producing units.

For instance: You're building a tank in a city with base production 32 (production from tiles and specialists) and a forge and factory present.

The city will invest 32 + 0.25 * 32 (forge) + 0.25 * 32 (factory) + 0.25 * 32 (police state) = 32 + 8 + 8 + 8 = 56 hammers each turn in the tank.
 
Back
Top Bottom