FuRRie said:
Just managed too beat Warlord for the first time, was the first game i played on Warlord difficulty so i'm quite happy.
game wasn't too hard, although the french did gave me some trouble.
I won a domination victory in 1940 or so, although i had england and France cornered (both had 1 city left).
I might be moving up too Noble ater a few more games on Warlord.
I was wondering, I never get too the Modern techs, is that just because i'm too much of a warmonger or am I doing something wrong?
Last game i just invented Electricity at the end of the game...
If you play at small maps with only one landmass (instead of multiple continents/islands) at a slow game speed (marathon, epic), then games will typically finish at very early ages of development. This is true because all of these factors allow you to conquer the world fast. Games played at huge maps with multiple continents/islands at a high game speed (quick, normal) will typically last into the later ages of development (industrial and modern age).
A higher difficulty level will naturally also increase the difficulty in conquering the enemy nations.
ShowMeTheMoney said:
How much longer is marathon from the epic game speed? I've played marathan for the longest time now because it's pretty much the only way I can win on the higher difficulty levels.. I'm a pretty good warmonger and nothing else.
But lately I've found less and less time to play Civ so I was wondering shifting down to Epic. But I don't know if the experience would be as.. fulfilling, hehe. I don't want to start an Epic game now and find out later that it's not to my liking as that would be a great waste of time.
Epic speed is twice as fast as marathon speed. It will make conquest more difficult because your armies will be outdated faster during a war and because the enemy can reinforce his/her cities with newly build units during a war (building times are shorter). Marathon speed makes games a bit easier for a warmonger. So I don't know if you will like the slower settings. The only thing that you can do is try it.
ShowMeTheMoney said:
Also, in custom games there are 2 options re: city flipping. I think there's 'No city filiping from culture' which I beleive works in much the same way is Civ 3, and there's another one - I think it's 'no fliping after conquest'? I'm not quite sure how this differs from the other option?
Thanks.
The standard setting is 'no flipping after conquest'. This means that cities that are conquered can't flip back to the nation who owned them first. All other instances of flipping can occur.
With both options untagged, cities can flip all the time. Even in a war, they can flip back to the nation that owned them first.
When 'no city flipping from culture' is tagged, then no culture flipping will occur.
Culture flipping can be prevented by placing a sufficient number of units in the city that is being pressured by foreign culture. You can see the chance of flipping in the city when you hover the mouse over the culture bar. If you add enough units to the city, then the chance will dissapear.