Quick Answers / 'Newbie' Questions

Hey everyone,

I love this thread and I've got some great info out of it but I have a few more questions I was hoping for some help with.

- I've noticed in the beginning of a game when my towns are producing workers and settlers the town doesn't grow at all. Is this because I don't lose a citizen when these are created like in Civ3?

- Also early in a game, I found myself with a lot of open land with much competition for it so I built as many settlers as I could. When I got to a certain numbers of cities I was no longer making any money. They were small cities and the upkeep was only 1 or 2 gold a piece. Is there another cost involved somewhere? And should I build slow down when I reach a certain number of cites? (This was on Prince difficulty.)

- I would also like some advice on how many workers I should be making and what I should have them do. Right now I make about one worker for each town and just automate them but I'd like to start handling their activities myself.

Thanks in advance!!
 
JaggedRuler said:
Hey everyone,

I love this thread and I've got some great info out of it but I have a few more questions I was hoping for some help with.

- I've noticed in the beginning of a game when my towns are producing workers and settlers the town doesn't grow at all. Is this because I don't lose a citizen when these are created like in Civ3?
That is correct. The surplus food and the hammers are put into settler or worker production.
JaggedRuler said:
- Also early in a game, I found myself with a lot of open land with much competition for it so I built as many settlers as I could. When I got to a certain numbers of cities I was no longer making any money. They were small cities and the upkeep was only 1 or 2 gold a piece. Is there another cost involved somewhere? And should I build slow down when I reach a certain number of cites? (This was on Prince difficulty.)
Yes. Citys now cost maintance depending on number of cities, distance from capital and size. It is described here. The way I keep track is to check f2 before and after founding the city.
[EDIT] The easy way to get an idea of how the cost varies is to look at this graph
JaggedRuler said:
- I would also like some advice on how many workers I should be making and what I should have them do. Right now I make about one worker for each town and just automate them but I'd like to start handling their activities myself.

Thanks in advance!!
A resnoble estimate is 1 per city, but it ios very dependant on rate of growth and terrain (jungle requires more). If you have lots of citizens working unimproved tiles you do not have enough, if you have workers sitting about with nothing to do you probably have too many.
 
JaggedRuler said:
Hey everyone,

I love this thread and I've got some great info out of it but I have a few more questions I was hoping for some help with.

- I've noticed in the beginning of a game when my towns are producing workers and settlers the town doesn't grow at all. Is this because I don't lose a citizen when these are created like in Civ3?


When producing Settlers and workers cities don't grow.

JaggedRuler said:
- Also early in a game, I found myself with a lot of open land with much competition for it so I built as many settlers as I could. When I got to a certain numbers of cities I was no longer making any money. They were small cities and the upkeep was only 1 or 2 gold a piece. Is there another cost involved somewhere? And should I build slow down when I reach a certain number of cites? (This was on Prince difficulty.)


Your maitenance costs goes up with the distance from your capital.

JaggedRuler said:
- I would also like some advice on how many workers I should be making and what I should have them do. Right now I make about one worker for each town and just automate them but I'd like to start handling their activities myself.


I make 1 for every city I have.
Don't automate workers .... its bad .... they often do stupid things like building a farm over a cottage and another worker is doing the exact opposite 1 square next to the other worker.
They are not efficient on automate. :
 
You can alter the probability of meltdown in the XMLs. I can't remember what Nuke Plants are normally set at, but just change it to 0 and you're sorted. You can do the same with global warming aswell. :)
 
Dagenham Dave said:
But I build them because of the risk so I wouldn't want to change it. That might sound mental.

:crazyeye: It does a bit, but whatever rubs ya buddha. :)
 
Dagenham Dave said:
But I build them because of the risk so I wouldn't want to change it. That might sound mental.

As long as you're not like that in real life . . .
 
Perhaps someone could tell me exactly how bombardment works. I tried testing with a trebuchet (25% bombardment).

I tried taking down the defences of a city with exactly 100% defence. With 2 treb's it took 2 turns, taking down exactly 25% each time.

However I can't find a definitive rule. When I made the city's defence to be 10% it took both treb's - one took it to 5% the other to 0%.

Then I tried at 48% and one took it down to 33%. Perhaps someone knows exactly how it works.
 
Yep, that's it exactly. -25% of the total per turn. So if you have a city with +100% defence, it'll go down by 25% with each bombard... whereas a city with 20% defence will go down by 5% with each bombard. Kind of weird and confusing when you first look at it, but it makes more sense as you play more. ;)
 
Well this is what I thought. But I have had a city with 50% at the start of the turn and in stead of taking 12 then 13 it has taken 25 then 25. bear in mind that the turn before the city was at 100%. That doesn't follow this rule.

Also, at 10%, I should have taken 2 and then 3, but I took 5.
 
No, it's -25% of the TOTAL, original % that the city would have had if it had had NO bombardment. (Which makes sense - otherwise you'd bombard 100% down to 75%, then down to 56%, then 42%, 32%, ... in an infinite exponential relationship. And that just doesn't work. ;) )
 
just got the game havn't played it yet but please that warriors cant destroy tanks and crap like that as it was on civ 3
 
russ555 said:
just got the game havn't played it yet but please that warriors cant destroy tanks and crap like that as it was on civ 3
They have changed the combat system so not an unit with lower strength has a FAR lower chance of beating a significantly better unit.
 
is there anywhere I can find info on exactly what each of those custom world settings (ie. fantasy realm, maze) are all about?
 
ajcrocks said:
is there anywhere I can find info on exactly what each of those custom world settings (ie. fantasy realm, maze) are all about?
The way I check out what the map setting are about is to start a game then go into world builder and look at the map. Do that a few times for each map type and you have a pretty good idea.
 
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