Quick Answers / 'Newbie' Questions

Quick yes-or-no question that would be easily testible if I had access to my copy of Civ, which I haven't for a while and won't for a while still.

When the Obelisk (Egyptian UB) goes obsolete at Astronomy, can you still allocate the priests, or do you lose the option of using them? I think I remember that the Monument etc. keeps producing culture after obsolescence (and I know you can make missionaries after monasteries go obsolete), which is why I ask about this too.
 
If two Civs settle in place on turn 1, both start with Mysticism, and both research Meditation, who gets to found the religion?
Depends on the difficulty level for tech speed adjustments. Assuming both civs research at the same speed and discover the tech on the same turn, it depends on the game type.

Single Player Game - Human vs AI: Human player always gets the religion; AI vs AI: Randomly chosen, I think.
Multiplayer Email or Hotseat - First player in the turn order gets the tech (eg Player 1 always gets preference over Player 2).
Multiplayer Online or Pitboss - Randomly chosen.
 
If two Civs settle in place on turn 1, both start with Mysticism, and both research Meditation, who gets to found the religion?

R: Single Player Game - Human vs AI: Human player always gets the religion; AI vs AI: Randomly chosen, I think.
Multiplayer Email or Hotseat - First player in the turn order gets the tech (eg Player 1 always gets preference over Player 2).

To add something to the previous answer, there is no random in these two cases. It's always in turnset order.

When the Obelisk (Egyptian UB) goes obsolete at Astronomy, can you still allocate the priests, or do you lose the option of using them? I think I remember that the Monument etc. keeps producing culture after obsolescence (and I know you can make missionaries after monasteries go obsolete), which is why I ask about this too.

You lose the option

Will Civ 4 support Windows Vista, or is there any way around it?

Some people have troubles with Vista, lots of others don't. As for me, I had no problem with Vanilla and warlords, and had some with BTS, that I don't have anymore.
 
Thanks Juju! :)
 
I have never had any problems running Civ under Vista. I suspect that, if folks do, it's because their systems are not up to the task. Vista is much more demanding than XP, both in terms of memory and graphics requirements. The game is quite demanding too and the combination may simply be too much.
 
I suspect that, if folks do, it's because their systems are not up to the task. Vista is much more demanding than XP, both in terms of memory and graphics requirements.

Not specifically. I run without all the vista heavy services, so it's almost as demanding as my old XP. One of my problems was caused by administrator rights, and the other one by the change of theme. These are completly Vista-related, not hardware-related.
 
Thanks again.

I played Civ4 for the first time last night and noticed a few things that puzzled me:

1. The food / production seams to have changed quite a bit, I couldn't seam to grow very quickly because the settler production is different and I haven't quite worked out how to grow my city and produce settlers at the same time.

2. I approved a revolution suggestion and nothing seamed to happen, I certainly didn't get to choose a government type.

3. I received an advance that permitted the construction of many different types of temple, yet I couldn't seam to make them.

4. I built a worker boat that auto improved but I don't really know how it was benefitting me.

These are just my first thoughts, I really liked my first look at the game and I could see lots of things that were obvious improvements like the different unit upgrades and the husbandry and different types of improvement that can be built by workers.

The questions are just things I couldn't work out straight away and thought I'd ask cus I'm idle!
 
Thanks again.

I played Civ4 for the first time last night and noticed a few things that puzzled me:

Somehow we failed to give you our traditional welcome. So a bit late, but:

Welcome to civfanatics! :beer: :band: :dance:

1. The food / production seams to have changed quite a bit, I couldn't seam to grow very quickly because the settler production is different and I haven't quite worked out how to grow my city and produce settlers at the same time.

I guess by the nature of your question that you've played previous versions of civilization. In this version, a settler doesn't cost a certain amount of population points like in previous versions of civilization, but stops the growth of the city while it is being build. The benefit is that the normal food growth of the city is added to the settler production. So if you enter the city, you'll see something like 5 :hammers: + 4 :food: in the city screen next to the production bar of the settler. The same is true for workers.

Knowledge about this game mechanic should allow you to strategise and plan the construction of settlers when your city has reached a certain size where it can fairly quickly construct settlers. Settlers are pretty expensive at the start of the game, so usually your first settlers take a while to build.

Because settlers and workers are constructed with food and hammers and are fairly expensive, it is usually a good idea to first improve some of the best tiles around your city. If you improve a grassland pig tile with a pasture, then this results in a 6 food tile. 2 are used to feed the citizen working the land and the other 4 can be used to quickly create settlers and workers.

Other methods to speed up the construction of workers and settlers include pop-rushing (using the slavery civic) and chopping forests (for a one-time hammer boost).

2. I approved a revolution suggestion and nothing seamed to happen, I certainly didn't get to choose a government type.

Governments have become a lot more interesting in civilization 4. They now consist of a sort of building blocks called civics. You can see the civics that you're using in the Civic-screen (shortcut key F3). Check out the section about civics in the civilopedia. This can be a bit overwhelming during your first game as the number of combinations of civics is pretty impressive. What choices are best is not clear, but you'll learn to make a competent choice between the various civics after a few games.

3. I received an advance that permitted the construction of many different types of temple, yet I couldn't seam to make them.

You need a religion inside your city to be able to build temples of that religion. You can found a religion by being the first to research certain technologies (it's noted in the tech-tree, shortcut key F6). Religions can spread naturally between cities (even between one of your cities and a foreign one) if one of the cities has a religion and the others have not. Religions spread faster if the cities are trading with one another.
You can actively spread religions to other cities by building missionaries. You can only build missionaries if
-The city has the religion and a monastery
OR
-The city has the religion and you're using the organized religion civic.

There is no (serious) negative to having multiple religions in a single city. It just allows you to build the religion specific buildings.

Religions are very important for relations between civilizations. Pick you state religion wisely.

4. I built a worker boat that auto improved but I don't really know how it was benefitting me.

It greatly improved the output of the tile it improved, so if you're using that tile, then the city output will have improved. Check which tiles a city is using by entering the city. You can switch the used tiles around or let the governor choose for you.

If a special resource tile is improved and connected to a city, then the city and any other city of yours connected to this city will also gain access to the benefits of this resource. Strategic resources allow the construction of certain military units or improve the speed at which certain World Wonders are constructed, luxury resources make your people happier, food resources make your people healthier.
 
Quick Question:

Does the Domination Victory kick in as soon as you end a turn with 40% of the world population?

Frankly, I never thought I would need to know the answer to that question, thinking that my style would always end in a diplomatic or space race victory. Then, because I wanted to work out some things I learned here about city specialization, I fired up a game one dificulty level below my normal choice. It's on continents and a large map, and wouldn't you know it, but I got dropped onto the one with all three of the aggressive civs, plus Russia. The whole rest of the world are a bunch of fairly peaceful folks, although they do allow religious beliefs to cloud their judgement sometimes.

I'm not sure if war mongering is right for me, but this has been a good learning experience. The next time I turn on the game, I should finish off the Aztecs, who are soley responsible for the hostilities and deserve the beating I am handing them, and I think I will be very close to 40% of the population. (If the answer to my question is YES, and if my Aztecicide doesn't push me over 40%, I may just kill off my boy Ghengis, who is significantly weakened due to our mutual struggle. Heh.)
 
[AR]Nestor;6379972 said:
No, you need BOTH pop and land percentages to win dom.
Also, the pop and land percentages required to achieve domination victory vary between different map sizes and map types, and possibly the number of civs and some other factors.
 
2. I approved a revolution suggestion and nothing seamed to happen, I certainly didn't get to choose a government type.

Governments have become a lot more interesting in civilization 4. They now consist of a sort of building blocks called civics. You can see the civics that you're using in the Civic-screen (shortcut key F3). Check out the section about civics in the civilopedia. This can be a bit overwhelming during your first game as the number of combinations of civics is pretty impressive. What choices are best is not clear, but you'll learn to make a competent choice between the various civics after a few games.

I don't think that's what he's asking. You choose the civic to switch to BEFORE the revolution. Once the anarchy is over, you now are running that civic!
 
I don't think that's what he's asking. You choose the civic to switch to BEFORE the revolution. Once the anarchy is over, you now are running that civic!

I don't think the poster was aware of the existence of civics. He was talking about governments which don't exist in civilization 4. If you play civilization 4 for the first time and you're used to previous versions of civilization, then you'd expect a government change, not a civic change.

Civics aren't very influential by themselves if you compare them to the governments of previous versions of civilization. If you never enter the civics screen, then the effect of the civics change might go by unnoticed. You clicked on some kind of revolution screen which allowed some kind of change and nothing seems to have happened. You will only find out more about civics by entering the civics screen and reading the civilopedia entries.

So, you're right, you do choose the civic before the change happens, but the effects of the change are completely unclear if you don't enter the civics screen or read about civics in the civilopedia. You first need to know that something like civics exist in civilization 4 before you can learn what is happening. So I started my explanation at the beginning.
 
Roland Johanson: Thanks for all the advice and the welcome, I played Civ1 on a 386Mac back in the early to mid 90's I think and have been playing every version since then so I have a fairly strong understanding of the basic principles of production, growth, science, economy, culture and importantly strategy.

My previous system wasn't up to the task of playing Civ4 when it first came out and I have only just upgraded so this was really my first run at it and obviously I didn't bother spending any time reading the manuals I just wanted to get cracking with it!

You're right about the revolution query, I had noticed something relating to civics but didn't read about them or try to understand and was still in the government frame of mind. What you've said about the religions is very interesting and I understand the production vs growth point now which will make a big difference.

Cheers guys
 
Why are these cities cultural radii so small considering they are both "Influential"? Because they're in the polar regions:confused: ? I want my crab :( !
 

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Why are these cities cultural radii so small considering they are both "Influential"? Because they're in the polar regions:confused: ? I want my crab :( !

Culture doesn't spread beyond distance 2 from the land mass the cities are on. So culture won't go far on the ocean and won't move far onto other landmasses not connected to the landmass the cities are on.

Looking at that screenshot, there is only one small one-tile island that is within distance 2 of the crab. To claim the crab, you'll have to build a city on that island. It would have significant overlap with Innir (not sure about the city name, can't read the name very well), but since it can have a lot of coastal tiles for itself and gets a good number of trade routes, this city would become profitable. It's clearly not a great city though.
 
Innir (not sure about the city name, can't read the name very well)
Izmir, I think... the name is familiar. Presumably he's playing Turkey (Ottomans). :)
 
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