Roland Johansen
Deity
Izmir, I think... the name is familiar. Presumably he's playing Turkey (Ottomans).![]()
Heh, that's funny. I even know that city and not from playing this game. I've been on a holiday there a few years ago.
Izmir, I think... the name is familiar. Presumably he's playing Turkey (Ottomans).![]()
No, you can see clearly that the city is at its fourth border expansion (it has an 80% cultural defence). As Roland pointed out before, the reason for the borders not expanding is due to the rule with culture spreading between different islands."influencal" just means that they have a little bit of cultural influence. If you look inside the city screen, you will see the culture bar on the bottom left, over the production box. It will tell you how much culture the city needs to have another border pop.
With another border pop, your city radius should claim the crab. So just be patient, or make more culture in the city![]()
Hi everyone,
I just got BtS, and, thanks to my new computer, I'm now able to really get into Civ4 and enjoy it. I was wondering if anybody would take a look at my game (Dutch/large/archipelago/Monarch) to see if there's any improvements I could make in my game. One specific question I have is: should I be spending commerce this early on espionage points? Also: how is my city spacing and placement? I tried to stay away from the desert/plains areas. Please let me know if you have any other comments...thanks!
Here's my save (BtS v3.13)
It's probably best to start a thread about this in the strategy and tips subforum. I sometimes see these kinds of threads there and there are always many people willing to take a look at the save. The quality of the comments varies, so don't always think that someone responding in your thread would know better than you.And what one person thinks is a good strategy is frowned upon by others. But you'll certainly get some good advice.
I'm willing to take a look at it. Is this with Bhruic's unofficial patch or not? Many people are using that, so that's why I'm asking. I've installed that one as part of a mod, but not in the basic game, so I'd have to do that then.
It is without the unofficial patch.
Lord Parkin: Thank you very, very much! The reason there is such a large force next to the Inca is because I have been placing it there very recently (war should occur shortly). I tend to avoid placing my cities too close because the maintenance costs don't justify building a subprime city. You are right, however, I do seem to suffer a bit from being too much of a builder. Perhaps it is just because it is an archipelago map (as I have waged wars early on other types of maps)...thanks again. I'll go put your advice to good use!
Ok, I checked out your game also and I agree with everything that Lord Parkin has said.
[...]
It's probably a good idea to play with the unofficial patch - most serious BTS players do, since it fixes so many important issues. Make a backup of your old file first though, just in case you want to revert back to the original version.Thanks as well. Regarding the bug: should I use the unofficial v3.13 patch? I have already downloaded it. I'll try to read some SGs and more threads in general to see how others play the game...
Thanks as well. Regarding the bug: should I use the unofficial v3.13 patch? I have already downloaded it. I'll try to read some SGs and more threads in general to see how others play the game...
Hello Folks,
http://apolyton.net/civ4/info.php
Leader traits are still a bit of a mystery to me; I do not understand them 100%. What do the following mean(?):
1.+25% hammers for Worker
2. +100% hammers for Forge,Lighthouse, Courthouse, University, Temple, Granary, Harbor, etc.
3. + 50% hammers for Wonders
4. +100% Birth Rate
5. +1 Coin on plots with 2 Coin (meaning, for example, that instead of getting two coins from a Hamlet, you get three?)
Please help where you can.
Regards,
JohnYoga
1/2/3 means that, when you produce the following items in a city, your hammer output is increased by the given percentage. If a 10 hammer/turn city of an organized leader produces a factory, it produces 20 hammers/turn for the factory.
4 is the same but for great people point production.
5, you got it right![]()
1. One worker, then the city will make 125 hammers? Add another worker and I get 156 (1.25 x 125 hammers) hammers? Etc... It would seem to me that the 25% for Worker means that whenever a Worker is employed on a tile which is a hammer item, THAT item will now produce 1.25x more hammers.
2. (If Organized) I make a Lighthouse, then my city produces (100 x 2) 200 hammers...make a Courthouse, and then my city produces (200 x 2) 400 hammers, add-in the Factory (400 x 2) 800?
Or is it: My City is making 100 hammers, along comes the Lighthouse, and now I have 200 hammers, throw-in the Courthouse, and now I have 300 hammers, then the Factory, and now I have 400 hammers. Is that correct?