Quick Answers / 'Newbie' Questions

Not too sure on the above question, sorry.

Do I ever get a notification when someone else produces a great spy? I don't think I've ever seen one. Also, when I investigate foreign cities, are spy specialists invisible to me as well? I also don't remember ever seeing any either.
Yes, and no respectively. You get the notifications and see the specialists, providing they actually have them. :)

How do you turn the computer on?
This is a tricky one. I think it involves something to do with a button located somewhere on your big box thing. I might have to direct you to a more advanced help forum.

:lol: :D
 
What the heck is Vanilla Civ4? what makes it vanilla? are there other versions? I am confused, explain>?
 
Vanilla Civ4 is the name given to the plain game, without any of its extensions (Warlords and Beyond The Sword)

WHS^^^. It also means no mods, either.

Oh, and welcome to CFC!!

:beer:
 
Hello Civfanatics. About halfway through the game I get a CTD and then the computer reboots. The error message reads...

"Failed to allocate video memory. Please try reducing your graphics settings.
File:\main\Civilization4\SDKs\Camebryo2_0\Corelibs\NiDX9Renderer\NiDX9SourceTextureData.cpp,Line:321"

I have updated my device drivers and I use ATI Radeon 9600. I have all the patches downloaded.

Is there any fix for this?

Here is my init.log
[18338.468] DBG: CIV Init
[18338.484] VERSION: App: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Civ4BeyondSword.exe
[18338.484] VERSION: Build: Fri Sep 21 11:16:18 2007
[18338.484] VERSION: 3.0.0.1 (81539)
[18339.437] VERSION: Mod Loaded: none
[18339.500] DBG: FILE Cat Init
[18377.703] DBG: NOT Using XML cache, failed to find crc.dat file
[18377.718] DBG: Game Init
[18377.734] DBG: Multiplayer Init BEGIN
[18378.250] DBG: Multiplayer Init END
[18378.250] DBG: Audio Init
[18380.953] DBG: ArtFileMgr Init
[18380.953] DBG: Python Init
[18394.578] VERSION: CIV Version: 0
[18394.578] VERSION: Save Version: 301
[18394.578] DBG: Input Init
[18394.593] DBG: Engine Init
[18394.765] DBG: Checking available screen resolution
[18395.156] DBG: Validating screen resolution
[18395.156] DBG: Creating rendererer
[18400.891] DBG: Engine: renderer Initialized
[18402.375] DBG: Engine: Shaders Initialized
[18402.422] DBG: Engine: Scene Lights Initialized
[18402.734] DBG: Music Start
[18403.203] DBG: Font Init
[18403.313] DBG: Begin MenuManager
[18408.672] DBG: Total Frame MS: 70936.0 FPS: 000 Min:000 Max:000 Avg:000 SampleFilter:10.000000
Time : Ave : Min% : Max% : Num : Profile Name

There are umpteen threads on this, unfortunately with no real solution.

Some suggestions:

Turn down the graphics settings (on the options menu)
Play on smaller maps
Get more RAM, if you have a GB or less.

None of these are an absolute fix, but they may help to some extent or another. For example, I added 2 GB of RAM and the CTD problem has all but disappeared, despite my turning most of my graphics settings back up again. Others have found that didn't help much, though. :(
 
It just makes the game look different. (there are also installation instructions on that page too ;))
EDIT: Don't worry. You probably already have WinRAR (which is how you opened the Islamic civ thing) and you can open the VarietasDelectat with WinRAR also. ;)
 
k i was just getting myself so confused bouncing between mod pages that i couldnt remember which was which and when i took a quick look at the screenshots for this one it seemed like there were extra units
guess ill go back and check
 
INSTALLATION INSTRUCTIONS

- Important: first update your BtS to 3.13

- Delete previous version

- Extract v3.2 into BtS mod folder (unpack with 7zip: http://www.7-zip.org)

- Load the mod either in game with ADVANCED, LOAD A MOD, Varietas Delectat
or set Mod = Mods\Varietas Delectat in your CivilizationIV.ini
to let it load with each game start


how does deleting previous version go down?
sry for all the questions
thx for all the help

*do you just delete it from in patches or something? im worried ill miss it if it didnt do it automatically earlier*

nevermind i suppose he means previous version of his graphics pack
 
How can I get DalesCombat Mod and the Varietas Delecta mods to run at the same time? Ive tried messing around with the CivIV.ini as each one can be run, but i cant figure out how to get both going at the same time

if i auto start civ4 with one (before i get to main menu) then try to load the others it dosent work

i tried variations of this
Specify a Mod folder (Mods\Varietas Delectat), '0' for none
Mod = Mods\Varietas Delectat\DalesCombatMod

cant get it to work :(

http://forums.civfanatics.com/showthread.php?t=257210
http://forums.civfanatics.com/showthread.php?t=237192

does it make a difference when putting mods in the My Doc / My Games mod folder or the one within program files?
 
How can I get DalesCombat Mod and the Varietas Delecta mods to run at the same time? Ive tried messing around with the CivIV.ini as each one can be run, but i cant figure out how to get both going at the same time

if i auto start civ4 with one (before i get to main menu) then try to load the others it dosent work

i tried variations of this
Specify a Mod folder (Mods\Varietas Delectat), '0' for none
Mod = Mods\Varietas Delectat\DalesCombatMod

cant get it to work :(

http://forums.civfanatics.com/showthread.php?t=257210
http://forums.civfanatics.com/showthread.php?t=237192
I don't know, sorry. You'd be a lot better off asking these questions in the specific mod threads, since the people there are more likely to be able to help you. :)

Can someone explain what happens to the tile that you settle a city on? If it has a resource, do you lose that resource? If not, how do you access it?
You get access to any resource your city is planted on (as long as you have the prerequisite technology for the improvement - for example, you must have Combustion before you can use the Oil under a city tile). As for the food/hammer/commerce yield, you lose any benefit that you might have got from improving the tile, and instead get the base tile yield or 2 food/1 hammer/1 commerce, whichever is lower. For instance, settling on a plains-hill (base yield 2 hammers) will give you a city tile with 2 food/2 hammers/1 commerce. Settling on a grassland-Corn tile (base yield 3 food) will give a city tile with 3 food/1 hammer/1 commerce.

On the whole it's better to avoid settling on resources wherever possible, since you lose much of the food/hammer/commerce bonus, even though you still get access to the resource.
 
Can someone explain what happens to the tile that you settle a city on? If it has a resource, do you lose that resource? If not, how do you access it?

Once you have the required technology, you gain access to the resource. So if you settle on Stone or Marble, once you discover Masonry (and could build quarries), you gain Stone/Marble from the city's tile and everything connected with it (in this case the construction bonus to some wonders).

What you get immediatly when you found the city, even if you don't have the technology, is a bonus to the tile. Normally the city's center tile generates 2:food: 1:hammers: (+1 if it's a plains hill) 1:commerce:, settling on a resource will provide +1 to either of those (:food: for food resources like corn or wheat, :hammers: for production resources like iron, etc.). So it's usually a bad idea to settle on resources that would give a huge benefit to their tile if improved normally. Mining a tile with copper will give you a lot more hammers than the +1 you get from settling on it. However, for some resources the improvement bonus is rather small, and of course settling on it gives you a more immediate boost.

Edit: Too slow, Lord Parkin is a ninja.
 
How can I get DalesCombat Mod and the Varietas Delecta mods to run at the same time?

AFAIK, you can't. You would need (or need someone else) to create a new mod, Dales Delectable & True Combat, that combines the two Mods.

There is a mod that is trying to fix this and allow you to load multiple mods simultaneously, but it's still in beta; and it requires that the mods in question be written in a specific, modular fashion.
 
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