Quick Answers / 'Newbie' Questions

a4phantom said:
I just noticed there's a new patch, anyone know what's in it?
Check out this Thread and also look on the main page too.

Zelda's Man said:
Does anybody know how permanant alliances work on the single player mode? I have 90 turns remaining and i wanted to make a permanant alliance with the rivaling civ, how do i go about doing that? If she wins I win type of thing? Do we have to be the same religion? We have a mutual protection pact and we have been friends throughout the game. I have reseached facism which says it enables permanant alliances, how do i set that up? I gave her facism basically to ensure we both knew it and that didnt work. any ideas?
You have to either initaily set it up in the beginning if the game, setting you and the ai player as both on the same team, or you have to turn on the option for permanant alliences, which will, when one of you readearchs one of two specific technologies, will enable the option. From what I've heard, they are rather hard to get from the AI though.
 
Zelda's Man said:
Does anybody know how permanant alliances work on the single player mode? I have 90 turns remaining and i wanted to make a permanant alliance with the rivaling civ, how do i go about doing that? If she wins I win type of thing? Do we have to be the same religion? We have a mutual protection pact and we have been friends throughout the game. I have reseached facism which says it enables permanant alliances, how do i set that up? I gave her facism basically to ensure we both knew it and that didnt work. any ideas?

You have to enable it at the beginning in a custom game. If it is enabled you need to have researched either Fascism or Communism. Since you say you have research Fascism you should be able to do it if it is enabled.

-the Wolf
 
DaviddesJ said:
These effects are listed under the individual technologies.

Fur is obsoleted by Plastics.
Ivory is obsoleted by Industrialism.
Whale is obsoleted by Combustion.

Thanks for the correction.

-the Wolf
 
Does anybody know the answer to my question? Is it a bug or something?
When I try to start a custom game it asks me to provide a game name but I can't find any place to do so. Please help.
 
Janusi said:
Does anybody know the answer to my question? Is it a bug or something?
When I try to start a custom game it asks me to provide a game name but I can't find any place to do so. Please help.

I have problems to understand the situation, can you describe it with a little more detail? What exactly do you want to do? Which menu options did you click to get there? What exactly is displayed at the screen?

I've never been asked for a game name, and I'm playing custom games all the time.
 
I selected custom game and simply selected the civilizations I wanted to face. I also changed my own leader name and then I click on launch after which I get the aformentioned message that I need to provide a game name.
 
Hm, strange. I did the same things you did and never was prompted for a game name. I didn't start new games yet with the 1.52 patch, so that might be the reason, but I doubt it.

My current guess is that the game thinks it should start a multi-player game. For multi-player, having a game name would make sense. But I cannot check things out at the moment, I don't have the game here at work. :(

Can you post a screenshot of the custom game screen just before you click on "launch"?
 
Hi everyone! I had a fairly newbie question about tech research. Do the 'excess beakers' carry over when one finishes researching a tech? I mean that if one is researching a tech that costs 100 beakers (hypethetically) and one is generating 28 beakers every turn in one's cities, then one would complete the research in 4 turns by producing 112 beakers. My question is whether the 'extra' 12 beakers would automatically get saved and count towards the next tech you pick, or would they get wasted instead? Has anyone been able to check this?
 
Around 1934 I lost the ability to build railroads. I have coal and was building them. Any idea why? using 1.52 patch.
 
Trading money & research I follow, but what happens when you trade resources? The resource remains in your territory, only the benefits go to who you traded it to? Can you ever retake the resource if things go wrong between you and who you traded it to?

Is this essentially just giving rights for someone else to use it? Rights that can be removed at any time? I assume they need to be connected to it as well?

Another question regarding moving units. Why at the beginning of most turns do units that have move orders waiting not move? Only after assigning other units their orders do they move? Is this some sort of feature? I find it confusing when units seem to wait before carrying out their planned movement.
 
_alphaBeta_ said:
Is this essentially just giving rights for someone else to use it? Rights that can be removed at any time? I assume they need to be connected to it as well?

Yes. The resource remains in your territory, but your trading partner gets the right to use it (and you can't use this specific instance of this resource for the duration of the deal, so don't trade your last instance of iron away). You can cancel the deal at any time. The deal is automatically canceled when ...

- you enter a war against your trading partner
- you lose access to the resource, e.g. because of culture borders moving across it, or an enemy pillaging it, or pillaging the road that connects it t your trade network
- your trading partner loses access to your trade network

_alphaBeta_ said:
Another question regarding moving units. Why at the beginning of most turns do units that have move orders waiting not move? Only after assigning other units their orders do they move? Is this some sort of feature? I find it confusing when units seem to wait before carrying out their planned movement.

Well, but if they are moving at the end of your turn, then you still can change their orders during the turn. You couldn't do that if they all moved in the beginning of the turn.
 
If you want All the automatic moves to be "executed", hold down the "w" key for 10 seconds! ;)
 
EMan said:
If you want All the automatic moves to be "executed", hold down the "w" key for 10 seconds! ;)
Yeah, I thought SHIFT+A also had some effect like this. I'm starting to get used to it, so it's not a big deal.

So why does a mine say that it creates a small chance of finding iron, gold etc.? (I think it's the mine that says it) Doesn't researching a certain technology reveal iron on the map? How does an improvement further reveal resources? Does it just create a random chance of more resources popping up in the area?
 
Quick Answers (Unaudited):

1. Because it does (presumably[?]......haven't actually experienced that personally.)
2. Yes.
3. Not sure about improvements BUT discovering certain technologies will reveal resources on the Map.
4. In Civ 3, the resources are "set" "pre-game".....and revealed as you discover the appropriate Techs. :)
 
EMan said:
4. In Civ 3, the resources are "set" "pre-game".....and revealed as you discover the appropriate Techs. :)
This is how I thought it worked too. There's something that you build that says it gives a small chance of discovering resources. Given that resources are discovered via researching technology, this is confusing me. How can resources be discovered by technology AND improvements?

I'll look up the specific structure when I'm in front of the game.
 
Hello,

How do I deal with the fact people are unhappy because of over population?

Thnx.
 
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