I understand what you're saying, but I think the computer could Still calculated the odds for us in numbers. In my case, the odds were about 6 : 6.75, which is way easier to judge than 6: 6 +1 first strike.
Well, thanks for the answer. But still in my game it says 6 to 6 regarding the swordsman vs the longbowman, nothing else.Aren't the combat odds a far more accurate way of describing the chances of victory?. In the case of a longbowman vs a swordsman on flat terrain, no bonuses, the game should tell you that the longbowman has a 56.8% chance of victory.
By the way, in a battle between a unit of strength 6 and a unit of strength 6.75, the unit of strength 6.75 has a 69.3% chance of victory. A unit of strength 12 has a 99.1% chance of victory, not a 66.7% chance of victory as you seem to expect.
Well, thanks for the answer. But still in my game it says 6 to 6 regarding the swordsman vs the longbowman, nothing else.
How did you calculate the longbowmans winning%
Could you also explain how a Str 12 (e.g Curassier) has a 99,1% of winning against a Str 6 (swordsman). Thanks![]()
Sounds to me like you're doing things the right way, frankly--especially if it's rare for the AI to declare war on you. Usually they sniff out any weakness and pounce.Well lately I haven't had any problems with war, but I figured I should have some sort of military strategy in case someone does declare war on me or if I ever need to go into war with another civ. What would be the best idea military-wise, to make sure your civ is completely secure and that no matter what civ attacks, you are prepared?
Up until now I have just been producing a ton of military units of all sorts, and I keep hearing about ways to boost them up a bit without having to build so many in one city. Any advice? Thanks.
Bitter.
Sounds to me like you're doing things the right way, frankly--especially if it's rare for the AI to declare war on you. Usually they sniff out any weakness and pounce.
If you don't want to warmonger, the best thing you can do is protect yourself. That means building many units. Now if you're not fighting much, they won't be receiving many promotions; that means that upgrading units is not worthwhile. You're better off deleting old, obsolete ones and replacing them.
It is a good idea to have one city churning out units. If you can get an early unit up to Level 4 by fighting barbarians, you can build the Heroic Epic in that city, making military builds cheaper. Choose a city with very good production, modify its tiles to make it even better (farms, mines, watermills, and workshops; no cottages), and have it churning out units. If it's a coastal city, it can build ships, too.
To defend against AI aggression, have several siege units around--Catapults, Cannon, Artillery. Use these to soften up a stack that the AI throws at you. Back them up with a good attacking unit. Mounted units are very good for "active defense"; they're pretty strong and mobile, and if you throw enough siege weapons at the stack, the mounted counter units should be too weak to pose much of a threat. It's still a good idea to have some other defenders around, though--as the game marches on, melee units, Longbowmen, Rifles, Infantry, and Tanks are my favourites for this task.
The AI likes low-hanging fruit and will probably attack you at the spot that's nearest to them, so focus your defenses there. Border cities and coastal cities also need defense. Any interior cities can be defended by a single, obsolete unit. If you pay close attention to diplomacy, you'll probably know when you're going to be attacked, and if you get to know the AI well enough, you'll probably know where.
Hope this helps!
Thank you very much. That helped me a ton. I appreciate your detailed response. Now I have a better idea of how to manage my military and what to look out for.
Bitter.
Is it possible to direct which city a chop bonus will go to? The square that I want to shop is 2 squares from a smaller city, three from a larger and outside of the fat cross of both. Right now it is targeted to the larger city and I want it to go to the smaller. What can I do to switch it?
Since you probably get a few 'odd' questions...
Is it easy to play this game with a broken wrist? The wrist you always use?
Thanks for the answers Roland
I finished the article, and with the calculations, combat seem much easier to comprehend now.
I'm almost certain that if two cities are an equal distance from a forest tile, then the one that gets the yield of the chop is the city that was founded earliest. That's been my experience, anyway. If two cities were founded on the same turn, then the one that was founded first appears to get the chop yield.But in this case, the tile is outside the fat cross of both cities, so you cannot do anything. There is probably some formula based on distance from both cities (probably using the same distance formula used for cultural expansion, range of air missions and other parts of the game). When the distance is equal, then there probably is some order based on the tiles relative position towards both cities. Something like, if there's a city to the north and a city to the south at an equal distance, then the hammers will go to the city to the north (something like that). I haven't bothered to find out the exact mechanic as you can always check which city will get the hammers by selecting a worker, holding the SHIFT button while moving it to the forest tile and then hovering the mouse over the chop command. You can cancel the order as long as you hold the SHIFT button.
I'm almost certain that if two cities are an equal distance from a forest tile, then the one that gets the yield of the chop is the city that was founded earliest. That's been my experience, anyway. If two cities were founded on the same turn, then the one that was founded first appears to get the chop yield.
Hope that helps.
Wait, so you mean a city still gets the hammers from chopping forests that are not in any city's fat cross? I hope I understood that correctly... that would help me so much in the strategies I like to use.
Wait, so you mean a city still gets the hammers from chopping forests that are not in any city's fat cross? I hope I understood that correctly... that would help me so much in the strategies I like to use.