Quick Answers / 'Newbie' Questions

In the city window, my mouse pointer move to HE, will show that message near my mouse pointer of 'require a level 4 unit'
 
Do you have a save ?

Also, where do you point: On the HE in the building list on the left, or in the buildable objects list on the bottom ?
 
Do you have a save ?

Also, where do you point: On the HE in the building list on the left, or in the buildable objects list on the bottom ?


Tks for your help. I do not have the save atm.:king:
I point on the HE in the building list on the left. the word is in red that i dont know the wonder work properly or not.
 
A quick question:

If you own both Warlords and BTS, is there a way to have the Warlords scenarios appear in the BTS menu? I know it's kind of trivial, but to me it would just make things that bit more convenient.
 
Tks for your help. I do not have the save atm.:king:
I point on the HE in the building list on the left. the word is in red that i dont know the wonder work properly or not.

Start building a unit in this city. Hold your mouse pointer over the hammer count left of the production bar in the top of the city screen. You should now get a breakdown of the hammers produced by this city. If there is a +100% bonus to hammers from the HE, then the national wonder is functioning.

A quick question:

If you own both Warlords and BTS, is there a way to have the Warlords scenarios appear in the BTS menu? I know it's kind of trivial, but to me it would just make things that bit more convenient.

No, I don't think this is possible. Each version of the game has a Mods folder where the mods of that version of the game are stored. You might think that copying such a mod-folder from the Warlords version of Mods to the BTS version of Mods would work, but I think this could cause problems. The mod uses the basic game rules from the version of the game it is under and the basic game rules of BTS and Warlords are different. You'd have to integrate all of the basic Warlords rules into the mod and that is really not worth it.
 
Start building a unit in this city. Hold your mouse pointer over the hammer count left of the production bar in the top of the city screen. You should now get a breakdown of the hammers produced by this city. If there is a +100% bonus to hammers from the HE, then the national wonder is functioning.
QUOTE]

I will try to figure it out tonight, thanks.:king:
but by common sense the wonder may not work with a red message.:mad:
 
except if you got one HE peacefully from an opponent's sity (and so, did not build it yourself).

Is that possible? I thought taking over a city destroyed all the small wonders. I'd sure love to have a ton of Forbidden Palaces and Heroic Epics.

I do think that the original capital of any empire should function as a Forbidden Palace if captured.
 
It is possible, if you acquire the city peacefully (culture, or AP); though I believe the nat. wonder will still be destroyed if you already have a city with it.
 
When my citizens are mad because it's too crowded, is there anything you can do to solve this besides growing?

I played a lot tonight and finally understood (I think) food tiles. +1 food = no growth for working it.

And I got the difference between city growth and cultural boundary growth. BTW, I installed the HOF mod, which tells you extra stuff. Very helpful. (Like city will grow, civ has gold to trade, etc)
 
When my citizens are mad because it's too crowded, is there anything you can do to solve this besides growing?

Unless you build the globe theater (removing all unhappiness), you will always have this unhappy faces for overcrowding.

But that's not important. The main point is that you should have more happy than unhappy faces. As long as that is the case, uou won't suffer. Conclusion: get happy resources, build happiness buildings, switch to happiness civics...

I played a lot tonight and finally understood (I think) food tiles. +1 food = no growth for working it.

I don't understand what you mean :x
 
I played a lot tonight and finally understood (I think) food tiles. +1 food = no growth for working it.

Reading this, I'm sorry to say, but I don't think you really understood growth and food tiles.

Each citizen whether he's working the land (white circle in city layout) or a specialist uses 2 food. The plots that are being used (white circle in city layout) give you food. If you produce more food than you use, then the city food bar will slowly be filled and once it is full, the city will grow. You can view the amount of food produced and used at the top of the city screen next to the food bar.

If the city unhealthiness is greater than the healthiness, then each level of unhealthiness above the health level also causes the city to use one extra food.

And I got the difference between city growth and cultural boundary growth. BTW, I installed the HOF mod, which tells you extra stuff. Very helpful. (Like city will grow, civ has gold to trade, etc)

The BUG Mod (Beyond the sword, Unaltered, Gameplay Mod) gives even more extra stuff. Momentarily, the Mod needs to be updated to the latest patch (3.17) of BTS. But that should happen soon.
 
You'd have to integrate all of the basic Warlords rules into the mod and that is really not worth it.
However you can open up a different menu by changing options, I believe under the initial Main Menu, to access Warlords and its mods that way. I've never tried it so I don't know whether you'd need to insert the CD or just use what's on the system already, but I think this might enable you to access Warlords or the mods that depend on its code.
 
However you can open up a different menu by changing options, I believe under the initial Main Menu, to access Warlords and its mods that way. I've never tried it so I don't know whether you'd need to insert the CD or just use what's on the system already, but I think this might enable you to access Warlords or the mods that depend on its code.

That's just a graphics change for how the opening menu looks like. For instance, you can get the opening menu with the revolving earth of vanilla civ4 while playing BTS.
 
Reading this, I'm sorry to say, but I don't think you really understood growth and food tiles.

Each citizen whether he's working the land (white circle in city layout) or a specialist uses 2 food. The plots that are being used (white circle in city layout) give you food. If you produce more food than you use, then the city food bar will slowly be filled and once it is full, the city will grow. You can view the amount of food produced and used at the top of the city screen next to the food bar.

If the city unhealthiness is greater than the healthiness, then each level of unhealthiness above the health level also causes the city to use one extra food.



The BUG Mod (Beyond the sword, Unaltered, Gameplay Mod) gives even more extra stuff. Momentarily, the Mod needs to be updated to the latest patch (3.17) of BTS. But that should happen soon.

Oh okay.

So 3+ food. It's a learning process. :D

As to the BUG Mod, I'm playing the vanilla right now. I'll keep that in mind for whenever I play BtS.

Thanks!
 
Unless you build the globe theater (removing all unhappiness), you will always have this unhappy faces for overcrowding.

But that's not important. The main point is that you should have more happy than unhappy faces. As long as that is the case, uou won't suffer. Conclusion: get happy resources, build happiness buildings, switch to happiness civics...

Thanks.

I'm just a perfectionist I guess. :D

I do have more happy people. I just wanted to make sure there wasn't anything (wonder aside) that I could do for that particular issue. Looks like I'm all set then.
 
that's for you, I'm from Europe!


a while back I searched for this for germany and found a very similar thing on the take2 site for england and germany
it is possible that the portuguese distribution is not done by a take2 subsidiary but someone else - you'd have to contact those guys, or just ask the american support - they should easily know :)
in fact take2 only has sites for usa, gb, germany, france, holland, itally, belgium and spain...
 
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