JujuLautre
Deity
I suppose that the triggering condition for the slave revolt is to be in slavery, but after, that the continuation of the event has nothing to do with it. I don't think it's a bug.
Democracy is a dead end tech
I suppose that the triggering condition for the slave revolt is to be in slavery, but after, that the continuation of the event has nothing to do with it. I don't think it's a bug.
I don't think slaves should revolt when i'm in caste, or serfdom, or emancipation, or tribalism. that eradicates the spiritual trait.
Also, even in reality, I'm not sure that slavery in the US (for example) stopped de facto just at the moment Lincoln said "No slavery anymore".
"Better" is somewhat subjective. I've had the event where all of my Axemen got the +25% vs Melee promotion for free, and that was a pretty big boost. (Especially since I already had an Aggressive civ - Shaka, I think.) The +25% vs Archers would seem to be even better, though (at least early in the game).Is there a random effect better than (early in the game) Tower Shields, which gives all your melee units free Cover (+25% vs archers)? What an amazing and unfair advantage for my Vultures.
I seem to recall people complaining about Catherine backstabbing while Friendly, but I could easily be misremembering.I think there's always a chance of war unless an AI is "friendly" with you, and even then I'm not sure if they will never declare war when friendly,
Aha! I've found the related file... it's CIV4LeaderHeadInfos.xml, located in Sid Meier's Civilization 4\Beyond the Sword\Assets\XML\Civilizations. The war probabilities at friendly can be found by searching inside the XML file for <NoWarAttitudeProb>. It's quite a long file though, and inconvenient to scan, but it does tell you what you want.I seem to recall people complaining about Catherine backstabbing while Friendly, but I could easily be misremembering.
I am still finding some COMBO(Combination)'s of
1. Gov policies combo for different goals and situations.
2. Tech tree and wonder race (I almost total lost all old and middle age wonder).
Just a highlight which like reminder format would much useful.
In additions, can explain the rules of Emancipation, thanks.![]()
Aha! I've found the related file... it's CIV4LeaderHeadInfos.xml, located in Sid Meier's Civilization 4\Beyond the Sword\Assets\XML\Civilizations. The war probabilities at friendly can be found by searching inside the XML file for <NoWarAttitudeProb>. It's quite a long file though, and inconvenient to scan, but it does tell you what you want.
By scanning the file myself, I found that no leader will make a "declare war" decision when friendly with you in BTS (and I'm fairly sure that's been the same throughout Warlords and Vanilla Civ4). (Also, some leaders, depending on how peaceful they are, will also never declare war even when they are just "pleased" with you.) However, what I'm not sure about is whether if an AI makes a "declare war" decision on you when they're (say) cautious, if they'll still declare war if you then gift them technologies and switch religions (etc) so that they're now friendly. I would suspect that they might still declare war in that case, and hence it would be possible for you to have a friendly civ declaring war on you IF that civ decided to declare war on you in the past when they were NOT friendly with you. But that's just speculation on my part, I can't actually confirm that.
What I can confirm is that if you have an AI civ friendly with you for the whole game, they will never declare war (on you).![]()
the thing with Cathy is that she can be bribed to attack even a friendly leader. She wont attack at friendly by herself.
As long as you're her only friend, there should be no problem.
I always play rand pers, so its impossible to tell who's who, and in a game last week, I had a "brand new to me" occurance. Stalin, with whom I had a Defensive Pact (Friendly of course to me), was on a seperate continent. I didn't have silver, and there was 2 silver deposits, unsettled in the Arctic Tundra to the south of his continent.
So I sent a party over and built a city, and the very next turn he dow on me.......Friendly And a Def Pact, to war in one turn...I'm pretty certain he wasn't bribed, it just seemed like an act of opportunity (it actually felt just like Rome Total War, having an alliance, suddenly having land borders and then
)
From my observations, the leader is determined by which single city has the most culture which is even less reliable than summing the top three cities. I am not certain of my guess, though.
I do not recall ever losing to an AI via culture victory, and believe me, I have lost a lot of games. I don't think the AI tries for culture victories. Again, that's an opinion and I may be wrong.
This can happen. Apostolic Palace, Decision of DOW made at pleased, random event, vassals.... lots of possible explanations.
I think that one of the units in that city can get a promotion.
It can happen. AI can overlook or do nonsensical things with units (I had a dragoon go back and forth ad infinitum in Civ II the other day because it couldn't find a path to where I'd told it to go to. There should be less of that in more modern games but still there are always blips.You (and kaos429) are of course right, there was an unit in the city just waiting for promotion. Still I don't understand why just this one unit was not autopromoted.
Wenla