At what difficulty does the AI start out with more starting units than you?
At prince level, the AI has advantages compared to you, but only at monarch level, the AI gets an extra starting unit (a defender).
How does fighter interception work? if I set a fighter to do an air patrol (flies in circles around base) will it intercept anything within its normal attack range?
Indeed.
can it be damaged by an attacking fighter, or is the attacker strictly on a bombing mission?
Yes, it can be damaged.
Can a ground unit be damaged when it intercepts a fighter/bomber?
No. But if the ground unit does not intercept, then it can get bombing damage if the attacking plane was on a bombing mission.
I believe the rest of your non-modding questions were already answered by Sisiutil.
Mod questions: (I like to mod games I play)
#1) is this game easy to do basic modding (relative to HW 1/2 .big file editing, or starcraft .mpq editing)
Basic modding is just editing some values in a bunch of xml-files. Since the names of the variables are pretty logical, this is not very hard.
Then you can also mod python files which is harder as you need to know Python and then you can even mod the basic formulas that run the game if you install the SDK (Software Developers Kit) and know how C++ works.
So basic modding is fairly easy and somewhat limited, but if you know a lot about programming, then you can create an entirely different game.
Check out the
Creation and Customisation forum to learn more about modding. The guys who hang out there know a lot and there are some excellent guides in that forum.
Does anyone know of a mod that gets rid of Global Warming caused by nukes, and implements an Ice Age instead?
A mod where the nuke just flat out destroys the city and all surrounding structures (as if you captured with troops and burned it) - unless a bomb shelter was in place- leaving the city as if a settler just founded it (population way lower, no improvements)?
A mod that starts reversible global warming based off the # of coal power plants in use *duration of use (any oil power plants?)?
How about Fusion tech (+future tech?) removing the possibility of a nuclear melt down and uranium req. for nuclear power?
There are so many mods in there. There are mods that change the global warming mechanics, but I don't know the details.
A mod allowing aircraft to gain experience points and promotions (fighters could get it from interception, but bombers - only the starting XP buffs like from barracks or whatever)?
The expansion pack Beyond the Sword allows fighters and bombers to get experience from buildings (airport) and from surviving interception.
Any mod allowing them to actually destroy units? (allow health to drop to 0, not combat where 1 attack goes until 1 unit dies)
That's pretty easy. It's just an xml-mod. I'd have to search a bit through the files, but it's not too hard (some max damage variable for fighters and such in the units xml-file). It makes them way overpowered though (because most units cannot fire back).
It's a bit harder to make it so that fighters can destroy ships but not land-based units (which is more balanced). That for instance requires Python or SDK modding. Don't ask me for help on that.
Oh and welcome to civfanatics!
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