Quick Answers / 'Newbie' Questions

The city only gets the hammers/commerce/food from tiles it works. But it gets the bonus like deer +1 health +2 health with supermarket whether it works the tile or not. The resource must be improved like camp on deer, be inside your cultural borders and be contected to you capital.
 
Right. I guess I get confused by the city screen, up right where it lists all the resources. It lists all health giving ones as +1 health etc. , so why I dont see +1 hammer you explained.

But why are they listed there then, if the city itself dont get a bonus, but the tile do?
It confuses me too why they would list it like that. But yeah, the bonus displayed in the top right corner of the city screen (when you're not mousing over the resources) is what your cities get. The other benefit (the extra food or hammers or commerce) you only get from working that tile with the relevant improvement - in other words, only those cities with those resources within their city radius get that bonus.
 
in other words, only those cities with those resources within their city radius get that bonus.

I'm not sure I understand maybe I worded something wrong. If you have one deer resource with a camp inside your cultural borbers and connected to the capital then every one of your cities gets the +1 health. One deer resource can provide health to an unlimited number of cities. If you have more than one resource you could trade it for another resource with another civ and it won't negatively impact your health.
 
I'm not sure I understand maybe I worded something wrong. If you have one deer resource with a camp inside your cultural borbers and connected to the capital then every one of your cities gets the +1 health. One deer resource can provide health to an unlimited number of cities. If you have more than one resource you could trade it for another resource with another civ and it won't negatively impact your health.

It confuses me too why they would list it like that. But yeah, the bonus displayed in the top right corner of the city screen (when you're not mousing over the resources) is what your cities get. The other benefit (the extra food or hammers or commerce) you only get from working that tile with the relevant improvement - in other words, only those cities with those resources within their city radius get that bonus.

10 candleja
 
It confuses me too why they would list it like that. But yeah, the bonus displayed in the top right corner of the city screen (when you're not mousing over the resources) is what your cities get. The other benefit (the extra food or hammers or commerce) you only get from working that tile with the relevant improvement - in other words, only those cities with those resources within their city radius get that bonus.

Im still confused. Why do the _other_ cities list that stone then? They get no bonuses from it.

Another question, if you have 2 pigs, do all cities get +2 health, or just +1 health?
 
Okay, I'm going to try this one more time. :P

When you DO NOT mouse over the resources shown in the top right corner of the city screen, you will see three columns of resources. All but the left column will have icons for happiness or health next to the resource icons. These bonuses go to ALL YOUR CITIES.

The production bonuses (for having the correct resources to build Wonders, Cathedrals, Walls, etc) also go to all your cities.

When you DO mouse over these resources, you will see a second bonus - food for Pigs, commerce for Wine, hammers for Iron, etc. These bonuses apply to TILES, and therefore only a city working a tile with such a resource gets that bonus.

And no, multiple instances of the same resource do not help you in any way. This is why trade is a good idea - trading away your surplus Wheat for the Wine you do not have any of will lose you nothing while gaining you +1 happiness in all your cities.

EDIT:

Ragnar, the bit you're not getting is that all your cities do get a bonus - they get the ability to produce certain units, or build certain buildings faster.

IAM, where you and I misunderstand each other is that all your cities do get health as you describe; but if a city is working the deer tile, that tile has +1 food yield because of the deer. Plains deer would have 2F1P; without the deer, it would simply be 1F1P.
 
Okay, I'm going to try this one more time. :P

When you DO NOT mouse over the resources shown in the top right corner of the city screen, you will see three columns of resources. All but the left column will have icons for happiness or health next to the resource icons. These bonuses go to ALL YOUR CITIES.

The production bonuses (for having the correct resources to build Wonders, Cathedrals, Walls, etc) also go to all your cities.

When you DO mouse over these resources, you will see a second bonus - food for Pigs, commerce for Wine, hammers for Iron, etc. These bonuses apply to TILES, and therefore only a city working a tile with such a resource gets that bonus.

And no, multiple instances of the same resource do not help you in any way. This is why trade is a good idea - trading away your surplus Wheat for the Wine you do not have any of will lose you nothing while gaining you +1 happiness in all your cities.

EDIT:

Ragnar, the bit you're not getting is that all your cities do get a bonus - they get the ability to produce certain units, or build certain buildings faster.

IAM, where you and I misunderstand each other is that all your cities do get health as you describe; but if a city is working the deer tile, that tile has +1 food yield because of the deer. Plains deer would have 2F1P; without the deer, it would simply be 1F1P.


Thanks I get it now.
I wasnt realizing that something else that +health +commerce +hammers could result from resources. I guess thats why its on all city screens (if they have trade route that is)
 
Hey guys. My desire to make my Border Reivers fit into my game is totally re-energized. Mechaerik over in the unit graphic customization forum put together some models for me and with a little bit of recoloring this is how they look in my game. I changed the files to have two Reivers led by a Warden, the gent in the middle on the white horse. :)

J_Jon_Reivers.jpg
 
Very nice graphics, j_jon. :)

It's probably not best for this thread, but I'm not sure where to ask it. Is there any way to re-map the buttons so I can enter chat by typing enter and end turn by pressing tab?
Not as far as I know, unfortunately. It would be a good feature for the game to have though, to be able to remap buttons at a user's whim.

I dont understand the hammer giving resources; e.g. stone.
Stone gives +1 hammer.
But when I look at a city screen, and count the number of hammers, this number is not counting in.
Just in addition to what everyone else has said - the "+1 hammer" that you see really shouldn't be there. Apparently the game designers meant it to represent the bonus that the original tile gives, but to be completely frank it's confusing and misleading (as you've no doubt already found). My advice is to just completely ignore the "+1 hammer" (or food, or gold) listed when you mouse over the resource, and you'll be fine. :)
 
How can you auto-load a mod? e.g. I have to restart the game in order to load a mod.

Which mods are must-gets? e.g. those that enhance gameplay by providing things...

another question< I see people are talking about FP flood plains
What are those, and why are they so good?
 
Is there any way of selecting units on two different tiles at the same time, like you can do with cities? If so, is it possible to select all units of a kind on all tiles?
 
another question< I see people are talking about FP flood plains
What are those, and why are they so good?

Flood Plains occur when a river runs along a desert tile. It's good because it gives you +3 :food: on that tile (more if improved with a farm) but it also gives +0.40 :yuck: in nearby cities.
 
Is it just me or is it impossible to found Buddhism or Hinduism on Prince or higher? No matter what I do someone else seems to reach it at least five turns before me.
 
Very true if you don't start with Mysticism. Even with it, it can be difficult.
 
I start with Mysticism and Hunting. The best I've been able to do is get priesthood as soon as possible by researching Polythiesm as soon as the game starts, start on the Oracle right away after Priesthood is discovered and go for Monotheism when it's completed. I just moved up to Prince, so I'm trying new things.
 
How can you auto-load a mod? e.g. I have to restart the game in order to load a mod.

Which mods are must-gets? e.g. those that enhance gameplay by providing things...

another question< I see people are talking about FP flood plains
What are those, and why are they so good?
The single must-have mod is called BUG, or BtS Unaltered Gameplay. It doesn't add or change any game content; it simply makes the interface better. For instance, it will remind you when a city has grown a pop point... loads of awesome little features like that. I'm super emo that I can't use it, because obviously it's for BtS and not Vanilla.

Flood plains, as stated, are formed on desert tiles that have a river running through them. They have a yield of 3F1C, which is already great. They are fantastic mostly for two purposes. First, when farmed, they are nearly as good as the food resources (Corn, Pigs, etc) for growing a city. When seeking a site to create my super-science city (using Scientist specialists, mind, not the science slider), I almost always end up plonking one down in a heavily FPed area, all of which I farm. Second, they are great sites for cottages - they already give that 1C, and if you're playing a Financial leader, this obviously works out great (because it means a cottage will give 3C the moment it's built). Plus obviously a cottage that gives 3F will let your city grow and generate commerce AT THE SAME TIME, SIMULTANEOUSLY. AT THE SAME TIME. :O Just watch out for the unhealth penalty - if your BFC is packed with FP, you will almost certainly need Aqueducts etc before you can grow your city properly.
 
I start with Mysticism and Hunting. The best I've been able to do is get priesthood as soon as possible by researching Polythiesm as soon as the game starts, start on the Oracle right away after Priesthood is discovered and go for Monotheism when it's completed. I just moved up to Prince, so I'm trying new things.

I play Emp and above, with huge maps, 14 other civs. Its basically pointless to try and get either of the first 3 religions on that lvl. The best bet, if you really want an early religion, is to go for the Oracle (as you are doing) but make sure you have Monotheism before completing the Oracle, then you should be able to take Theology as the free tech.

Personally, I don't bother with this. I find it quite easy to normally get COL first(just through teching a sensible path), which of course also gives you Courthouses.

On Prince, Mono isn't too tough to get on a regular basis first, but Theology is nicer :)
 
Is it just me or is it impossible to found Buddhism or Hinduism on Prince or higher? No matter what I do someone else seems to reach it at least five turns before me.
It's more difficult. You could try "stacking the deck" in your favour, by ensuring that no civs with a starting tech of Mysticism are in the game. Or if that doesn't appeal, you could pick a leader like Isabella and hope you get a coastal or lake start - then you can work a 2 commerce tile while going for a religion, and thus up your chances of getting it significantly. (This also has the side benefit of preventing the Isabella AI from being in the game. :p )
 
How can you auto-load a mod? e.g. I have to restart the game in order to load a mod.

I didn't see this answered yet.

There are two ways. The best way is to copy your shortcut for Civ4 or BtS. With the copied shortcut, go into its properities and change the target box to include the mod name on the end of it, just like this:

Code:
"C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Civ4BeyondSword.exe" [B]mod= \Better BtS AI[/B]

You can then use that shortcut to load the mod immediately.

The alternative is to go into the .ini file in My Games\Beyond The Sword and change:

Code:
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = 0
 
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