Quick Answers / 'Newbie' Questions

Really? Do you mean that the two continents are in competition with one another or a free for all. Because in a free for all, I would expect that the time that it takes to conquer the crowded continent is somewhat higher.
Probably overall, yes. But the time it takes to win each war is considerably less, because there is less land you need to take to eliminate a nation. And of course, with factors like war weariness making drawn-out wars very costly, shorter wars have considerable advantages. ;)

Not really a competition there, the crowded one has a big advantage. Although 15 civilisations cannot perfectly cooperate in research as there are not 15 parallel tech paths. (I'm assuming no teams here.)
Of course - you will likely get a few smaller groups that share research between themselves. But this is still more advantageous than a continent with 2-3 people, because you have no guarantee that any one person will be someone you can easily work with. With 15 people, you can choose your allies much more easily. :)

I also guess that all of this depends a bit on the room for expansion. If the 15 civilisations can expand decently, then the 3 will have too much room which cannot be used in the early game. This is likely to be true in the America vs Euroasia example, so therefore the American continent will have a slower start.
Indeed, too much land is not a bonus if there aren't enough civs to utilise it in the early game.

Of course what I meant with Land = Power is that eventually the size of your land largely determines the amount of research points and hammers that your civilisation generates. That hammers and research points aren't all that is important is however also true.
I wouldn't say that hammers and research points aren't all that important - they definitely are. But trading groups and alliances are also important factors to consider, alongside land and power. ;)

When I have found 2 AIs on a land mass for instance they are too backwards to be a problem. Their longbowmen don't hold up well to my riflemen;) That's pretty typical with few exceptions.
Yeah, that's pretty typical in my single player games with the AI as well. 2-3 civs isolated on a land mass will tend to become considerably backward compared to the rest of the world as the game progresses. (And of course, this is even more pronounced when it's just 1 civ isolated by themselves.)
 
Read this forum for years and downloaded many maps,mods etc.

However I recently downloaded the 2.7(I think) version of Rise Of Mankind, when played there was no interface? Then all of a sudden I lost my starting settler and warrior. They both turned into the invisible man, after a quick panic I uninstalled the new version. Now everytime I try and start any game my units are invisible, rendering the game unplayable.

I'm a bit of an addict on Civ and would be gutted if the game is effectively dead on my Pc.

Any help would be very helpful.

Cheers.
 
Read this forum for years and downloaded many maps,mods etc.

However I recently downloaded the 2.7(I think) version of Rise Of Mankind, when played there was no interface? Then all of a sudden I lost my starting settler and warrior. They both turned into the invisible man, after a quick panic I uninstalled the new version. Now everytime I try and start any game my units are invisible, rendering the game unplayable.

I'm a bit of an addict on Civ and would be gutted if the game is effectively dead on my Pc.

Any help would be very helpful.

Cheers.

Rise of Mankind has its own special section of the forum where everything related to this mod can be discussed. As the problems first arose when you installed this mod, I would suggest asking for help there. It's the most likely place to get useful answers.

My first guess would be that you didn't fully uninstall the mod. But it's hard to guess what part still remains where. If you installed the mod in the customassets folder, then you could try renaming this folder into customassetsold and then restarting the game. The game will recreate a new empty customassets folder the way it was before you installed a mod there.

Oh, and welcome to civfanatics!:dance::band::beer:
 
Thank you Roland. I will do just that.

Hope I can get it working again.

Do you know if there is a way of clearing everything so it goes back to the original settings?

Also if you lose the interface is there any way of getting it back with a key shortcut?
 
If a religion has spread to one of your cities, you put that into your state religion and then loose that city, and you dont have your state religion on any of your cities, does it force you to change state religion?
 
Thank you Roland. I will do just that.

Hope I can get it working again.

Do you know if there is a way of clearing everything so it goes back to the original settings?

Also if you lose the interface is there any way of getting it back with a key shortcut?

If it is as Ori says 'the bare map mode', then you can go to the normal map mode by pressing CRTL + B while in the main map view of the game or by pressing the third button above the minimap in the main map view of the game. However that doesn't fit with your description of no interface.

If there are remnants of the mod remaining in your customassets folder then do as I said in my previous post: rename the customassets folder so that civ doesn't recognise it anymore. Civ will create a new empty customassets folder once you start a new game. Renaming the folder instead of deleting it has the advantage that it is reversible. If you are really sure that you don't want the contents of that folder anymore, then you can also delete it.
 
Just got the game, havent played Civ since CivII, so I am out dated.

It seems to me that my first city takes FOREVER to get from 1 to 2 population. I am generating a fair surplus (getting my first population working wheat with a farm), but the food bar takes forever to fill. By the time I get 3-4 cities they seem to grow from 1 to 2 really fast.

Is there a reason for this?
 
A city will not grow while it's building a Settler or Worker.
 
Just got the game, havent played Civ since CivII, so I am out dated.

It seems to me that my first city takes FOREVER to get from 1 to 2 population. I am generating a fair surplus (getting my first population working wheat with a farm), but the food bar takes forever to fill. By the time I get 3-4 cities they seem to grow from 1 to 2 really fast.

Is there a reason for this?

A city will not grow while it's building a Settler or Worker.

All surplus food generated will be invested in workers or settlers (at a rate of 1 :food: = 1 :hammers: ) when you're building these units. The food bar will not grow.
 
Just got the game, havent played Civ since CivII, so I am out dated.

It seems to me that my first city takes FOREVER to get from 1 to 2 population. I am generating a fair surplus (getting my first population working wheat with a farm), but the food bar takes forever to fill. By the time I get 3-4 cities they seem to grow from 1 to 2 really fast.

Is there a reason for this?

If you are building a Settler or a Worker, surplus food is treated as hammers and added to production. So a city won't grow when building Workers/Settlers.

Otherwise - if you are playing Marathon speed, cities grow slowly. A Granary will speed up growth and make Slavery-rushing a lot more economical, too.
 
Ah! That makes so much sense. that would explain why I heard it is a good idea to wait until you are at pop 2 to build those units.

So at the start of the game what do you build in your first city then? A Warrior?

Is it worth waiting til 3 population before making a settler/worker?

Which do you build first, settler or worker?
 
One point of view, common but not universal, is that if you have a 3+ food tile within the first ring of the Fat Cross, you should start building a worker immediately. By the time you research an appropriate worker tech or two, the worker has lots to do that will make your city get better faster -- fast enough to make up for the turns of non-growth.

If I start with Fishing and seafood I often build a workboat first; the city grows while you build it and grows even faster when it improves the seafood tile.
 
Ah! That makes so much sense. that would explain why I heard it is a good idea to wait until you are at pop 2 to build those units.

So at the start of the game what do you build in your first city then? A Warrior?

Is it worth waiting til 3 population before making a settler/worker?

Which do you build first, settler or worker?

First of all, there is no ultimate best way that works for every game.

That being said, I often start with a worker or workboat because improved terrain is sooooo much better than unimproved terrain that it is very important to start improving terrain right away. Then I improve food resources to quickly grow my city to a size close to the happiness cap while building units or a barracks. Then I start building settlers (and some military units) in rapid succession.

Note that it can be valuable to start building settlers earlier when there is a prime settling spot that is hotly contested.

An unimproved size 1 capital will typically provide 4-5 hammers per turn for settler building, an unimproved size 2 capital will typically provide 5-6 hammers per turn for settler building, a fully improved size 5 capital will typically provide 15+ hammers per turn for settler building (food and hammers added together).

With bronze working, workers can also chop forests to help produce stuff. A single worker who is constantly chopping forests adds about 5-7,5 hammers per turn to the city (on average, before or after mathematics). It's of course not a renewable resource of hammers so you will run out of forests sooner or later. However, it's often better to get these hammers earlier in the game instead of later.
 
Isnt it useful to have one of the city population working in the forest? If I clear cut my whole fat cross how would I get any production until I research something that lets me build workshops (is that the right one?)
 
Isnt it useful to have one of the city population working in the forest? If I clear cut my whole fat cross how would I get any production until I research something that lets me build workshops (is that the right one?)


Mining is an early tech that allows mines, obviously, on hills and on other tiles if copper, iron etc. is on the tile. They are great for early continued production.
 
Oh yeah, overlooked mines. My capital city on the game I am trying now just so happens to not have any hills in its fat cross. So, in that case (which I assume is unusual) I would need to keep some forests for early production?

Also, I remember reading that Jungle squares are bad and to clear them from your cities as fast as possible. I did that in my game (my home town was half covered with jungle) but I don't understand why that is so important. Is it just to get to the grassland tiles?

EDIT: Also, what does the "Chieftain" title over to the left under my name mean?
 
Jungle tiles increase unhealth in a city and reduce the tile by 1 :food:.

Watermills are another production possibility. They're not as early as mines though and really don't appeal to me until later techs increase the bonuses.

If your city has no hills how about a great person farm or cottage the tiles? You can whip, slavery, for production.
 
Oh yeah, overlooked mines. My capital city on the game I am trying now just so happens to not have any hills in its fat cross. So, in that case (which I assume is unusual) I would need to keep some forests for early production?

Having a fast growing city (by using farms and a granary) and using the rush production ability of the slavery civic is almost always a more efficient form of production until workshops get several bonuses to their output and cities grow larger. A forested grassland or plains tile is not very efficient.

It's also not necessary that every city has a great production output. Some cities could focus more on commerce, others more on great persons and others more on production. This is called city specialisation and is used by many players.

Also, I remember reading that Jungle squares are bad and to clear them from your cities as fast as possible. I did that in my game (my home town was half covered with jungle) but I don't understand why that is so important. Is it just to get to the grassland tiles?

Each jungle tile in the fat cross of a city increases the unhealthiness of the city by 0,25. So if a city contains lots of jungle tiles in its fat cross, then the city could suffer from health problems. The extent of the problem depends on the amount of health the city gets from resources to counter this unhealthiness.
Of course, jungle tiles also have a very poor output, so a city should never be using an unimproved jungle tile.

An extreme focus on chopping the jungle tiles is however seldom necessary.

EDIT: Also, what does the "Chieftain" title over to the left under my name mean?

It's purely related to the number of posts you have in this forum. More posts equals a higher rank.
 
@VollAufRisiko:
Chieftain is your User Title - the default ones are modeled after Civ (3?) difficulty levels as quoted below. Once you are here for more than 30 days and have more than 30 posts you can use anything (within forum rules ;)) though...

FAQ said:
Each poster has a title and an optional avatar image shown below his/her username. The default titles are Chieftain, Warlord, Prince, King, Emperor, and Deity. The minimum postcounts required are listed below:

Chieftain (Minimum Posts: 0)
Warlord (Minimum Posts: 100)
Prince (Minimum Posts: 300)
King (Minimum Posts: 600)
Emperor (Minimum Posts: 1000)
Deity (Minimum Posts: 2000)

You can also put a picture, or avatar, under your name. There are hundreds of Civish avatars for you to choose from.

If you have 30 posts AND have registered for 30 days, you can give yourself a custom title and a custom non-animated avatar. The dimension limit of custom avatars is 70x70 pixels and size limit is 4 KB.

If you have 100 posts AND have registered for 100 days, you can give yourself a custom non-animated avatar up to 100x100 pixels and 6 KB in size.

You can change your title or avatar in your My Account page.

Edit: beaten to it by Roland Johansen :gripe: ;) :)
 
Back
Top Bottom