acetoolguy said:
I'm sure there is no quick answer for this but here goes anyway...
What is the best use for a great person? The options, that I can remember, are to have them build thier special building, help with research, or be added to the city, oh, and save them to start a golden age. I usally end up using them for research and now I'm starting to think thats not taking full advantage of them.
On a related point, I've read about 'Culture Bombs' on the forum and have figured out they are related to the great person but would like a quick primer on how to use them to expand you boundries.
Thanks in advace for your thoughts...
Engineer - These are great for finishing the construction of world wonders in 1turn.
Merchant - Send on a trade mission to the foreign city farthest away with the highest population and collect lots of gold. I generally use the gold to upgrade my army or to rush a wonder if running universal suffrage.
Scientist - Build an academy in your No.1 science city.
Artist - Culture bomb in border city or newly captured city or as an aid to reaching legendary city status if going for a cultural victory.
Prophet - If you are the founder of a religion then use the prophet to build the special shrine in your holy city, the shrine generates 1 gold for every city of that religion. If you do this start sending missionaries out to convert cities and watch the gold pile up.
Starting golden ages, discovering a tech and becoming super specialists are all worthy options also. Timing is crucial, for example it is probably a waste to make a GP into a super specialist late in the game as his contribution will be relatively tiny. Also it is probably a waste to have a golden age very early in the game when 8 turns of bonus in an immature civ will provide only a minor boost.
As the game progresses then priorities change. Eg Your in the mid game and you get a scientist. You may find that he will contribute 2500 pts towards physics, however you could build an academy with him and get a 35 pt science increase in that city, if there are say 150 turns left in the game then the contribution to science overall would be 150x35=5250 pts.
Bottom line is GPs are very useful, think long and hard about best usage and note that the stage in the game your at makes a big, big difference.
Hope that helps
