refuze_rezizt
Chieftain
scloopy said:I don't think there is one. I believe as well as I remember that it launches on the turn after all the parts are completed.
It will launch when all parts are finished. Make sure you enabled Space Victory
scloopy said:I don't think there is one. I believe as well as I remember that it launches on the turn after all the parts are completed.
dumbwiseoldman said:I just got the new civ game, and i know this sounds stupid, but how do you purchase things in the city, theres nothing to click on
dreamhacker said:Hello...I'm new to Civilization (I never understood the previous games, it was way too complicated), so I got a lot of questions to ask ya. I'll come here and ask each time I wonder about something that I can't figure out myself. Great, eh?!
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dreamhacker said:First out, what "improved resources" (think that is what it's called) do I need to make roads from to the city? Do I have to do this with all farms and cottages and such? Or only such things as Winery, and farms with Rice and such?![]()
dreamhacker said:Got lots of questions, as the tutorial proved to be no help
At the City Screen, when I select tiles to be worked, I assume the hammer means production in the city goes faster, food increase growth and gold increase gold income? If so, why is it so that often when I change to one with more hammers, it takes no less rounds to produce stuff?
And, in the specialists part, what difference does it do when I set more people to Civilian (is this a specialist type? :S)?
Sturggen said:I hope no one has asked this already.
Anywat, can some one explain how trade routes work? Specifically, why can I trade with some civs and not others. I have tried tracing routes via road and water and that explains some that I can trade with, but some others that I can trade with I just can't explain. I'm not above a freebie, but it would be nice to finally know what I can expect.
Thanks
a4phantom said:Don't worry if it's been asked before. And your network and theirs could be connected by harbors or the network of a civ you both (I assume it has to be both) have open borders with.
-how is the trade route +X commerce calculated and how can you increase the commerce over a trade route(domestic).
-is it possible to trade FPC resources?if not is there a reason why?maybe i could try a mod as i know a good bit of py
-what happens when i build 2 or more improvements on one land tile?
-is it possible to work on more then the ultimate 21tiles in the big cross?
-is it allowed to have more trade routes to and from resources and city's, and what value do they add?
-is it possible to change the resource % per city our is the general income and spending based on all your city's?
One of the technologies "enables bridge building." What does this mean? I see that some of the road graphics going across rivers changes to a bridge, but it doesn't seem to affect gameplay at all.
Also, I though I read somewhere that naval units can blockade enemy ports. What units, and how is this done?