Quick Answers / 'Newbie' Questions

dumbwiseoldman said:
I just got the new civ game, and i know this sounds stupid, but how do you purchase things in the city, theres nothing to click on

It's not stupid, the button is hard to find. It's the top right square of a bunch of buttons in the bottom center of the city screen. It's a coin and an arrow or something like that, and it's darkened if you can't afford the rush job.

Pounder "Question: If you have tech trading turned off, do you still get techs that 2 other civs know after building the internet."

Yes, you might just have to wait a little longer for the second civ.
 
Q. another civs city (size 5) reads 0% for ownership. it has got only one land tile and 2 sea tiles (about 50% ownership each). It went into revolt ages ago, but has not flipped to me. it has only 2 units occupying the city. why can't i get it to come over to me?
 
Hello...I'm new to Civilization (I never understood the previous games, it was way too complicated :P), so I got a lot of questions to ask ya. I'll come here and ask each time I wonder about something that I can't figure out myself. Great, eh?! :D

First out, what "improved resources" (think that is what it's called) do I need to make roads from to the city? Do I have to do this with all farms and cottages and such? Or only such things as Winery, and farms with Rice and such? :)
 
dreamhacker said:
Hello...I'm new to Civilization (I never understood the previous games, it was way too complicated :P), so I got a lot of questions to ask ya. I'll come here and ask each time I wonder about something that I can't figure out myself. Great, eh?! :D

That's the idea.

dreamhacker said:
First out, what "improved resources" (think that is what it's called) do I need to make roads from to the city? Do I have to do this with all farms and cottages and such? Or only such things as Winery, and farms with Rice and such? :)


The second. Tile improvements don't need roads, and roads no longer add +1 commerce. But resources, such as rice and cows and iron, need roads connecting them to a city, and roads or rivers or harbor connections between that city and every city to benefit, plus your capital if you want to trade them.
 
Got lots of questions, as the tutorial proved to be no help :)

At the City Screen, when I select tiles to be worked, I assume the hammer means production in the city goes faster, food increase growth and gold increase gold income? If so, why is it so that often when I change to one with more hammers, it takes no less rounds to produce stuff?
And, in the specialists part, what difference does it do when I set more people to Civilian (is this a specialist type? :S)?
 
dreamhacker said:
Got lots of questions, as the tutorial proved to be no help :)

At the City Screen, when I select tiles to be worked, I assume the hammer means production in the city goes faster, food increase growth and gold increase gold income? If so, why is it so that often when I change to one with more hammers, it takes no less rounds to produce stuff?
And, in the specialists part, what difference does it do when I set more people to Civilian (is this a specialist type? :S)?

Oh good, ones I know the answers to. If something takes 50 hammers, for example, changing from 10p/turn to 12p/turn will still get it done in 5 turns, but the extra 10 hammers are carried over so the next one will only take 4 turns.

And civilian is the specialist you don't need any infrastructure for, but he's pretty useless. Better to have that pop point working a tile.
 
I hope no one has asked this already.
Anywat, can some one explain how trade routes work? Specifically, why can I trade with some civs and not others. I have tried tracing routes via road and water and that explains some that I can trade with, but some others that I can trade with I just can't explain. I'm not above a freebie, but it would be nice to finally know what I can expect.
Thanks
 
Sturggen said:
I hope no one has asked this already.
Anywat, can some one explain how trade routes work? Specifically, why can I trade with some civs and not others. I have tried tracing routes via road and water and that explains some that I can trade with, but some others that I can trade with I just can't explain. I'm not above a freebie, but it would be nice to finally know what I can expect.
Thanks

Don't worry if it's been asked before. And your network and theirs could be connected by harbors or the network of a civ you both (I assume it has to be both) have open borders with.
 
a4phantom said:
Don't worry if it's been asked before. And your network and theirs could be connected by harbors or the network of a civ you both (I assume it has to be both) have open borders with.

And you also have to have open borders with the civ you want to trade with.
 
A few quick question from a newbie.
-how is the trade route +X commerce calculated and how can you increase the commerce over a trade route(domestic).

-is it possible to trade FPC resources?if not is there a reason why?maybe i could try a mod :D as i know a good bit of py

-what happens when i build 2 or more improvements on one land tile?

-is it possible to work on more then the ultimate 21tiles in the big cross?

-is it allowed to have more trade routes to and from resources and city's, and what value do they add?

-is it possible to change the resource % per city our is the general income and spending based on all your city's?

thanks for answering

greet Retonator,
 
One of the technologies "enables bridge building." What does this mean? I see that some of the road graphics going across rivers changes to a bridge, but it doesn't seem to affect gameplay at all.

Also, I though I read somewhere that naval units can blockade enemy ports. What units, and how is this done?
 
@Retonator:

-how is the trade route +X commerce calculated and how can you increase the commerce over a trade route(domestic).

It's based on the sizes of the cities concerned and the distance between them. There are also penalties if your city is under size 7. Foreign trade routes give around 2.5 times as much as domestic trade routes.

-is it possible to trade FPC resources?if not is there a reason why?maybe i could try a mod as i know a good bit of py

Not possible in game, but might be possible with a mod. Try the creation and customization forum.

-what happens when i build 2 or more improvements on one land tile?

You can only have one of mine/farm/cottage/fort/etc on a tile at once, so when you build a second the previous improvement will be destroyed

-is it possible to work on more then the ultimate 21tiles in the big cross?

No.

-is it allowed to have more trade routes to and from resources and city's, and what value do they add?

Not sure what you mean here, either a resource is connected or it isn't. You can have more than one supply of a resource, in which case you can trade the surplus to another civ.

-is it possible to change the resource % per city our is the general income and spending based on all your city's?

If you mean the science/tax/culture sliders, these only work on a civ wide basis. Altering them in a city screen still affects the whole civ.

@alphabeta:

One of the technologies "enables bridge building." What does this mean? I see that some of the road graphics going across rivers changes to a bridge, but it doesn't seem to affect gameplay at all.

Prior to bridge building if you move a unit across a river, even following a road, it costs a full movement point instead of a half or third. Roads across rivers only work after the invention of bridge building.

Also, I though I read somewhere that naval units can blockade enemy ports. What units, and how is this done?

A city cannot use sea squares if they are occupied by, or adjacent to an enemy ship. You can therefore greatly reduce the number of tiles a city can use with a blockade. This works for any ship except possibly the work boat. It may also block trade routes in a similar fashion, but I'm not certain about that.
 
When people in my cities get angry 'cause "it's too crowded", how can I fix this to make them less angry (instead of just increasing the happiness to a greater value than the unhappiness)?
 
thanks alot MrCynical.

so do i have to connect every resource to the captial city our just the city to whom the resources belongs too? in order to get the resource?.

for rest you where very helpfull do you know the formula for the
+x commerce must be something like population*0.5-distanceintiles our something? but i can figure that out by trying i think
 
I have a question, how do you fire your nukes?

I have built the manhattan project but i dont know what to do now.

Please help, thanks in advance.
 
have the UN banned nukes? also if not should be one of the options on the middle of the screen when it is highlighted
 
If I trade the AI a resource for gpt and within the 10 turns it does not have the money to pay me, will they consider declaring war or will they just decrease science until it has the gold to pay me. Also, if they do declare war and break that deal, does it hurt them diplomatically with other AIs
 
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