MrCynical
Deity
You won't be able to post a file larger than 0.5M, but a screenshot really shouldn't be anything like that large.
It does un-fortify (or wake) the unit, but you do not lose the bonus, provided you re-fortify before the end of the turn.ChicagoCubs said:Does a promotion un-fortify a unit?
My longbowman defends an attack. The next turn he is up for promotion, I select whichever promotion I feel suit my need. After the promotion, the longbowman is active. Is he un-fortified at that moment? Did I just lose my +35% bonus for being fortified for a while by promoting him?
MrCynical said:You won't be able to post a file larger than 0.5M, but a screenshot really shouldn't be anything like that large.
The objective is to control those cities, yes.solvero said:I have questions about the desert war scenario.
First, I'm not sure what's the objective. I believe that it is to control all cities that are written above.
But how can I conquer them without any transport unit?
As far as I checked, there are no transport units there. Can anyone help me with this?
An idea might be to buy in another civ with tech, once you get a good dogpile going with aditional civs there will be little he can do.mice said:Hi, I play on Noble (im a beginer) and I often get through the game with one Civ ahead of me on points, aalways about 200points ahead of me. What is the best way to take down this civ? If I go to war with anyone I slide down the points scale very quickly.
How do you win this game????
Basically, use your techs and/or gold to get a third, currently neutral, civ to declare war on your target. Keeps you from being at war yourself, and hopefully that will cause the civ to drop in points.mice said:Thanks for your reply, but .. I dont understand what it is .. " buy in another civ with tech"
See if you can get multiple civs to declare war on your target. If two or more are taking chunks out of his military and empire, he'll drop down in points even faster.and "dogpile going with other civs". I'm keen to know what this is ... ( newbie ) can you or anyone explain it in more simple words. Thanks agian
hi...is it possible to create a new playable civ through modding... i think im the worst civ player out there im stuck on noble and i just cant build enough military units AND keep up in the tech race at the same time with the AI civs... im either too weak or too primitive to defeat anyone... anyway id like to create a zulu civ with shaka zulu as the leader and i was wondering if it was posible...
Can you mod the AI, to for example change how they make war, or their build priorities?