p dandy said:
Here's a forum newbie question actually. Is there an official Warlords thread? If so, can someone point me to it. I have this one question that doesn't actually warrant the start of another thread.
In the image gallery I noticed that there was a picture of multiple archers with different skins and then I saw a picture of a single archer (European skin?) and it was titled flavor unit. My question is are we getting "region"-based skins for units now? Or are these archers from the scenarios and Firaxis was just showing off some units using the WorldBuilder?
There has not been created a warlords subforum yet. If you go to the
main page, then you see multiple announcements of previews and other information sources of civ 4 warlords. Each of these announcements ends in a link to a thread about that announcement. People often talk about the specifics of the little bit of news that was discovered in the new preview. There are always some people that have deduced something original from one of the screenshots that was not clearly announced in the text. Something similar to what you're doing now.
There is also a new Warlords section in the
Civilization IV Info Center.
You could also start a new thread about it in the general forum as long as you accompany it with a screenshot of the picture so that people know what you're talking about.
I can't answer your question as I don't know. I haven't even seen the picture that you're describing.
Zello said:
I'm correct in assuming that unlike civ2 units aren't made of Lego blocks anymore, so can't be pulled apart and added to the production of a city?
In Civ 2 and Civ 3, units could be disbanded for a partial return of their original production cost. This was sometimes a good way to get some production in underdeveloped front line cities. You can't do this anymore in civ 4. There is the pop rush and gold rush enabled by respectively slavery and universal suffrage.
Lyght said:
You know how before you start a game, when you're setting up, you can click the little button to the left of your player name and change your name, Civ name, adjective, etc.?
Is there any way to mod the game so that you can edit other civs' information like this?
You can at least add a new civilization and change old civilizations by modding. But you mean adding a new function at the start of the game, changing the interface. The main game interface has already been changed by modders, so yes I think it is possible. Ask for more about this in the Civ4 - Creation & Customization subforum.
jaberwok said:
When I start any non scenario based game the time limit is set at 10 turns and I cannot figure out how to change it. Ive looked through all the options menus but I cant find anything, what do I do?
I just tested a few scenarios (American revolution and desert war) and I don't have that problem, so I can't help you, sorry. Maybe it has to do with a specific scenario. Are you sure that every scenario has the same 10 turns time limit? I myself are not that into scenarios so I don't have a lot of experience with them, but in my victory conditions, there's no mention of a 10 turn time limit.
daifuku said:
how do you know where barbarians are? the only way to find out for me is to hover cursor over every tile, very time consuming.
When the game is working ok, then every unit can see (at least) one tile around himself and every city can see the square within its culture radius and 1 tile further. Those squares are lightened up a bit. Is that not the case for you? You cannot see units beyond that radius because they're in the 'fog of war'. The area in the 'fog of war' is a little darker but not invisible like undiscovered terrain.
I can remember some reports about graphical bugs called 'dark terrain' or something like that. Maybe, you're suffering from that. In that case:
-download the latest patch 1.61
-upgrade your graphic card drivers
And of course welcome to our new members, Lyght, jaberwok and daifuku (second post is still pretty new).
