Quick Answers / 'Newbie' Questions

Chose said:
Can you abandon a city after you capture it (i wanted to raise the city but i pressed the wrong one and now that city is giving me -8 gold)

Nope. Try giving it away to a friend you have open borders with.
 
I have a stack of units invading Greece. The stack consisted of 5 Riflemen, 2 Machine Guns, 10 cannons & 12 Cavalry. After I took the first Greek city I left behind a pair of rifles & 3 wounded cavalry. On the way to the next Greek city my stack was attacked by 2 macemen & 3 knights. My cavalry did all of the defending instead of the MG or Rifles.

Why? What's the point of having defensive units in the stack if it's the offensive ones that end up defending first?

One more quick question, has anyone managed to get a cultural victory. It seems to be the hardest one to complete.
 
denyd said:
I have a stack of units invading Greece. The stack consisted of 5 Riflemen, 2 Machine Guns, 10 cannons & 12 Cavalry. After I took the first Greek city I left behind a pair of rifles & 3 wounded cavalry. On the way to the next Greek city my stack was attacked by 2 macemen & 3 knights. My cavalry did all of the defending instead of the MG or Rifles.

Why? What's the point of having defensive units in the stack if it's the offensive ones that end up defending first?

The unit that has the best chance to win will defend. With a very specific set of promotions, the cavalry could be the best defenders. But that will be pretty rare. Did the cavalry have a lot of promotions?

denyd said:
One more quick question, has anyone managed to get a cultural victory. It seems to be the hardest one to complete.

You need to set you culture rate very high for a large number of turns to reach this victory condition (you will almost not research during that period). Buildings that increase the percentage bonus on culture (like cathedrals and broadcast stations) help a lot. Also having a bunch of early wonders in the 3 highest culture cities will help a lot.
 
Were the rifles wounded too? If not it's hard to imagine the cavalry doing the defending, especially since the rifles should get a bonus vs. the knights. Unless the cav were only slightly hurt and, as RJ said, had specific promos (shock for the maces and formation for the knights I think) or tons of Combat which the rifles lacked. Or were you playing Russia?

Usually when you see your offensive units defending it means that your defensive units have already been destroyed or badly hurt.

I've won cultural victories, although only on low levels. I suspect it's easier than diplo, but it takes early planning. On the plus side, a lot of wonders and nat' wonders promote the birth of Great Artists.
 
Quote:
Originally Posted by denyd
I have a stack of units invading Greece. The stack consisted of 5 Riflemen, 2 Machine Guns, 10 cannons & 12 Cavalry. After I took the first Greek city I left behind a pair of rifles & 3 wounded cavalry. On the way to the next Greek city my stack was attacked by 2 macemen & 3 knights. My cavalry did all of the defending instead of the MG or Rifles.

Why? What's the point of having defensive units in the stack if it's the offensive ones that end up defending first?


The unit that has the best chance to win will defend. With a very specific set of promotions, the cavalry could be the best defenders. But that will be pretty rare. Did the cavalry have a lot of promotions?

A couple of the cavalry had multiple (mostly flanking and +against melee units) while most of the rifles had + city defense & hill/forest defense. I was on a hill at the time of the attacks. My poor rifles have yet to see any action, just taking collateral damage from Greek catapults. Why wouldn't the Machine Gunner been the primary defender since he can't attack anyway? I took Athens anyway without losses. I also had a stack of catapults (6) along for fun. It seems like they don't have much purpose once the cannons have remove the city defenses.
 
The Machine Gunner wouldn't get put out front on defense just for being a defensive unit, he'd still have to be the most likely to win the particular battle. Still, it's surprising that he wasn't unless the collateral damage got to him very badly - isn't an MG 18 + defensive bonuses (you say on a hill)? The cavalry wouldn't have benefited from the hill, although the anti melee promo helps explain why they fought the macemen. If the rifles had city garrison and still weren't picked to defend I can only assume they'd been badly damaged by those cats.
 
Were the cavalry by chance Cossacks? If so, they'd get a bonus against mounted units, which could explain why they were picked for defending against the knights as well. As others said, it should always pick your best defender, so for some reason or another, those cavalry were giving you the best odds of surviving the attack anyway. It does seem kind of odd though.
 
Sparta said:
Were the cavalry by chance Cossacks? If so, they'd get a bonus against mounted units, which could explain why they were picked for defending against the knights as well.

That's what I was thinking.

Q1 The Warlords page of this website says the Great Wall: "Doubles the chance of getting a Great General from combats that take place within your borders."

Does that mean experience points gained from homefront battles count for double Great General Points? Is this in all your territory throughout the game, or only the Great Wall's barbarian-be-gone area of effect (your territory when it's built)? Does this extra Great Generals benefit ever expire?

Q2 I read constantly on these forums about how powerful whipping is. I pretty much never use it. Am I putting myself at a huge disadvantage? Is using Slavery's pop-for-production ability an essential part of most high level games?
 
a4phantom said:
Q2 I read constantly on these forums about how powerful whipping is. I pretty much never use it. Am I putting myself at a huge disadvantage? Is using Slavery's pop-for-production ability an essential part of most high level games?

Whipping is indeed pretty powerful if you know how to use it. You can read about micromanaging whipping in this article. The article is rather detailed and not everyone will like the micromanaging methods used there.
Note that whipping is also a lot more powerful in vanilla civ4 than in warlords. The reason is that there is a bug in vanilla civ4 that can be exploted to make whipping far more powerful than it should be. This bug is removed in warlords. You can read about the bug in the linked article.

Whipping essentially lets you convert food into production (by killing population for production). When you're building workers or settlers, you also do this automatically causing the city to stop growing. But the conversion factor of food into production is far more beneficial with whipping. Ok, you get 1 point of unhappiness for 10 turns, but that is not too bad. The production boost is usually worth it.
You should of course always use a granary when using whipping for production. The granary allows you to regain the lost population far more speedily.
To learn how to use whipping in the most efficient way possible, you will need to read the linked article.
 
Not Cossacks - just standard cavalry. I'll take a look tonight and see what happens when the same stack moves on Sparta (after it heals inside Athens). The stack will consist of about 10 cavalry & cannons, 6 rifles and 3 MG. My path to Sparta is over a couple hills and across a couple plains.
 
How do I set an automatic destination location for all units produced from a city?

Edit: nm found my answer:
I'm assuming you mean rally points?

If so then Shift + right-click any city bars = Set rally point for multiple cities

I'm not too sure how to set an individual city's rally point, but I would assume you just right click on the city bar.

See this thread for more info : http://forums.civfanatics.com/showthread.php?t=138984
 
Do Riflemen and Grenadiers upgraded from Berserkers retain their free Amphibious promo? I like the idea of an army of City Raider 3 rifles/infantry/mech infantry with Amphibious. . . .
 
a4phantom said:
Do Riflemen and Grenadiers upgraded from Berserkers retain their free Amphibious promo? I like the idea of an army of City Raider 3 rifles/infantry/mech infantry with Amphibious. . . .

If its like all other units, yes.
 
Ummm... i was just wondering... has civ released the software (if its not an ingame function?) for making civ4reply files? (if im guessing correctly then that would be for making ingame movies?)

ty,
~civKid~ :)
 
This has probably been answered earlier but I can't seem to find the post so I'll ask.

I have not yet bought Civ IV, but really want to get it. I have seen some versions of the game saying they are DVD Rom and others saying they are CD ROM what are the differences in the games (if any)
 
Sidfan said:
This has probably been answered earlier but I can't seem to find the post so I'll ask.

I have not yet bought Civ IV, but really want to get it. I have seen some versions of the game saying they are DVD Rom and others saying they are CD ROM what are the differences in the games (if any)

None, the there's only 1 DVD and there are 2 CD's.
 
But if you haven't got a DVD drive on your computer, you won't be able to play the DVD version... right? ;)
 
Haha. Yeah I have a DVD player on the comp. thanks for the help. Hopefully I'll be getting into the game soon. I've been buying Civ since Civ1. Hopefully I'll enjoy this one as much as the last.
 
The "small chance of discovering..." with a mined hill - exactly how 'small' is that chance, and is there a limit to the number of times a resource can 'appear' in any given game? I've certainly experienced resources appearing before, but I've always been curious about exactly how rare (or otherwise) it's supposed to be. :)
 
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