Quick Answers / 'Newbie' Questions

Trapy said:
Is there anyway to disable a city's defence against Nukes, or atleast limit their effectiveness against nukes?

Also, is it possible to nuke a civilization's land areas so effectively that what isn't destroyed in an attack will starve a city?

I ask because I've already won a time victory, and it's 2200, and I spent time building about 150 nukes, but seeing all but 20 of them shot down is quite annoying. My grand plan of nuke-then roll over with mech infintary failed before it started :\

It seems that the AI has build the SDI in one of its cities. After the construction of the SDI, each nuke has only a 1/4 chance to get through this missile defence system. So if you launch 150 nukes, you would expect about 37 hits, 20 seems extraordinary bad luck.

The only thing that I could think of is the following. You look carefully at each of the AI's cities and try to find in which city the SDI has been build (it should be visible in the city graphic). You could also use spies to locate the city as spies allow you to take a look at what is inside an enemy city. When you have located the SDI, you think up a major invasion plan that takes out the SDI-city and in the turn that you take out that city, you launch the nuclear strike. Now every nuke will hit.

Note that cities can also have bomb shelters against nuclear attacks that reduce the damage that a nuke inflicts. There's nothing that you can do against that.

Nukes destroy tile improvements and can cause fallout in the tile they hit and the 8 surrounding tiles. This means that hitting open terrain can also hurt the cities as the surrounding land is destroyed. With enough of the land polluted, cities will barely function.

After this nuclear holocaust of yours, the world will change in one big desert. The game is programmed to start global warming when nukes are launched and when you launch that many then global warming will be terrible.
 
I Dont Know If This Is A Newbie Question But How Do You Make Your Own Scenarios And Units (Someone Please Answer Because Im Dieing To Try This Out)
 
Just installed CIV iV yesterday and it was awesome!!! I noticed that when I put two or more units on one tile it shows only whoever I put on last? Is there an option I have to change in order to show all units on one tile???

Thanks!
 
dj_flip03 said:
Just installed CIV iV yesterday and it was awesome!!! I noticed that when I put two or more units on one tile it shows only whoever I put on last? Is there an option I have to change in order to show all units on one tile???

Thanks!

If you hover the mouse over the unit the left side of the screen lists all the units on that tile and their stats. If you click on the unit, at the bottom of the display window it shows an icon for every unit sharing that space.

I don't think you can see every unit on the tile at once because of limited space, they'd overlap too much, especially when you have a large stack.
 
JonnyB said:
If you hover the mouse over the unit the left side of the screen lists all the units on that tile and their stats. If you click on the unit, at the bottom of the display window it shows an icon for every unit sharing that space.

I don't think you can see every unit on the tile at once because of limited space, they'd overlap too much, especially when you have a large stack.

So what I'm seeing is normal? How come I noticed most ot the screenshots here have units too close to each other as if they're on a single tile..? It could have been better if you get to see up to a max of three units on one tile.

Thanks bro!
 
dj_flip03 said:
So what I'm seeing is normal? How come I noticed most ot the screenshots here have units too close to each other as if they're on a single tile..? It could have been better if you get to see up to a max of three units on one tile.

Thanks bro!

Could you post a couple links so i can see exactly what you mean? or list 1 or 2 post numbers?
 
dj_flip03 said:
Check this out, bro:

http://www.civfanatics.com/gallery/showimage.php?i=884&c=2

Istn't this a set of units on a single tile???

Nope, it's just showing 1 unit per tile. the 3 riflemen in houston, the 2 cannons are each 1 unit. The two icons above the skull are the units in Anjar, the one highlighted in yellow is the one selected, if you look closely you'll see he's only represented by 1 soldier because he's only at half strength, if he was healthy there would be two men standing there.
 
Someone here asked about gold rushing and how it worked some time ago. I answered that gold rushing allows you to convert 3 gold into one base hammer and that that hammer is subject to the production bonusses present in the city. What has changed in Warlords is that that hammer doesn't get any production bonusses anymore. So gold rushing in a city with forge, factory and power plant isn't more efficient than gold rushing in a minor city without these buildings.

In vanilla civ4, gold rushing was seriously overpowered, now it is just slightly overpowered (personal opinion).

Note that rushing something that hasn't any production invested in it (first turn of construction) or rushing a wonder is more expensive.
 
a4phantom said:
How's *that* work? Spoil it for me.

Well, the Oracle gives you a free technology of your choice, so if you can advance far enough along the tech. tree and then complete the Oracle, your choices will allow you to pick a fairly advanced tech., saving you lots of research points.

However, it's pretty easy to build the Oracle as far as the amount of research and production points you need to build it, so it's generally unlikely at higher difficulty levels (or especially against human opponents) to get a major freebie like Nationality from the Oracle before someone else builds it. Or else you sacrifice too much to get there and wind up leaving your cities open to invasion.

---

Some more questions from me.

1) When making a custom game, if you set one civilization to "Closed", will that also close everything following it? For example if I only want 8 civs in a custom game, can I just set 9 to 'Closed' or do I have to close #10, #11 etc.?

2) I'm not quite sure what causes built times for worker/settler units to increase. Food and hammers decrease the build times, but occasionally I select a tile to work and the build time increases. Is this associated with commerce, or simply the total food/hammer output? (Other units don't seem to be affected.)

Other than that--I think I get it! What a learning curve! :crazyeye:
 
eggrock said:
Some more questions from me.

1) When making a custom game, if you set one civilization to "Closed", will that also close everything following it? For example if I only want 8 civs in a custom game, can I just set 9 to 'Closed' or do I have to close #10, #11 etc.?

2) I'm not quite sure what causes built times for worker/settler units to increase. Food and hammers decrease the build times, but occasionally I select a tile to work and the build time increases. Is this associated with commerce, or simply the total food/hammer output? (Other units don't seem to be affected.)

Other than that--I think I get it! What a learning curve! :crazyeye:

1)It seems like you only close that one as all the others remain open.

2) You might want to mouse over the amount of production, just in front of the production bar some times. It shows you where the production is coming from. If you're building settlers and workers, then food is converted into hammers (on a 1 to 1 basis) during the production of these units and thus your city does not grow. If you build other things, then only hammers contribute to the production of the city.
The breakdown of the production also shows you other bonusses such as the production bonus from organized religion for buildings, the bonus from the forge and the bonusses that various resources give when building wonders (such as + 100% from copper for the colossus).

A similar breakdown is available for research and gold in a city by just mousing over those entries in the city.
 
Roland Johansen said:
1)It seems like you only close that one as all the others remain open.

Bummer, that's what I figured. Time to learn Python; I'd like the name to default to the ruler's name instead of my computer name too. No biggie.

2) You might want to mouse over the amount of production, just in front of the production bar some times. It shows you where the production is coming from. If you're building settlers and workers, then food is converted into hammers (on a 1 to 1 basis) during the production of these units and thus your city does not grow. If you build other things, then only hammers contribute to the production of the city.
The breakdown of the production also shows you other bonusses such as the production bonus from organized religion for buildings, the bonus from the forge and the bonusses that various resources give when building wonders (such as + 100% from copper for the colossus).

A similar breakdown is available for research and gold in a city by just mousing over those entries in the city.

I'll do that, thanks. I'm slow getting into the habit of mousing over EVERYTHING in the game (which is such a great feature.)
 
Not all my cities can build the Three Gorges Dam, even those with a factory and located along a river. Is there a special requirement for a city to build it? Same question for the Space Elevator.
 
Canterbury said:
Not all my cities can build the Three Gorges Dam, even those with a factory and located along a river. Is there a special requirement for a city to build it? Same question for the Space Elevator.

For the Dam you need the Plastic tech.

For the space elevator you need a city near the equator (max 30 degrees latitude)

:)
 
Sorry, I meant after I'd researched plastics and had built factories in several cities, some but not all of them could build the Three Gorges Dam. Why is this?

Oh and thanks for the tip about the Space Elevator. :)

Great signature BTW!
 
Canterbury said:
Sorry, I meant after I'd researched plastics and had built factories in several cities, some but not all of them could build the Three Gorges Dam. Why is this?

Oh and thanks for the tip about the Space Elevator. :)

Great signature BTW!

Thanks for the Sig :D

As far as I know for the three Gorges Dam, I think you need a city next to a fresh water source. That would be why you can't build it in every city.

To get more info go in-game and examine one of your cities where you can't build the dam, and move your mouse over the Dam icon and it should give you more info on why you can't build it !

:)
 
Raisin Bran said:
As far as I know for the three Gorges Dam, I think you need a city next to a fresh water source. That would be why you can't build it in every city.
I believe it has to be next to a river - lakes won't do.
 
[/QUOTE=JonnyB]Nope, it's just showing 1 unit per tile. the 3 riflemen in houston, the 2 cannons are each 1 unit. The two icons above the skull are the units in Anjar, the one highlighted in yellow is the one selected, if you look closely you'll see he's only represented by 1 soldier because he's only at half strength, if he was healthy there would be two men standing there.[/QUOTE]

That's exactly what I mean, anyway, I think I got it all figured out. Will I be able to make them attack at the same time?
 
No, each unit plays it's turn individually, there are ways to make them automatically attack one after the other but it's still 1 on 1 all the time.

Some of the benefits of attacking with stacks is that you can weaken a strong unit and use the next to finish him off, you can use healthy units to defend weak ones, and you can combine different types of units so that the stack is ready for any situation.

But you can't create 'super units'
 
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