Can anyone tell me if the final score is calculated with the map type as a factor? In other words, do you score more for winning on, say, Oasis than on Pangaea?
Map type does not count into the score calculation.
Scoring explained
Can anyone tell me if the final score is calculated with the map type as a factor? In other words, do you score more for winning on, say, Oasis than on Pangaea?
Can aircraft be intercepted more than once per attack? If you attack a city with three SAMs in there, is there ever a chance that all three SAMs will intercept.
Can units intercept aircraft more than once? If I attack a city with a single SAM, can it intercept five aircraft attacks in a single turn?
Does having more SAMs in a city increase the overall interception chance?
Thanks for the link. So the only advantage of playing a more challenging Map Type like Archipelago is the pleasure of the extra challenge?
If you have No State Religion and revolt to Theocracy (=No Non-State Religion spreads), does that mean that no religions can ever spread to your cities?
you don't get XPs without state religion in Theocracy...yep
What I don't know is if you get +2xp in cities without religion, then.
Thanks for your responses. I guess the question here is, if a plane attacks, and there are multiple units that have the ability to intercept, do they each get a chance to intercept it? I'm just curious if having tons of interception units around (each with a percentage chance to intercept) pretty much guarantees an interception.I don't think so, but I can't swear. I never see the AI put more than one SAM in a city.
Thanks for your responses. I guess the question here is, if a plane attacks, and there are multiple units that have the ability to intercept, do they each get a chance to intercept it? I'm just curious if having tons of interception units around (each with a percentage chance to intercept) pretty much guarantees an interception.
To answer one of my own questions: It looks like from more experimenting that only one unit will intercept. I've been attacking an AI city with three SAMs, and haven't seen multiple interceptions yet, so I don't think they exist.
Thanks for the clarification on 2. As for 1, it's very hard to tell, so I'm trying to get a clear answer from someone who has looked through the SDK.there are 2 distinct parts to this question
1) - is every unit TRYING to intercept?
2) - can more than 1 unit intercept the same plane?
For 1, I don't know.
For 2, the answer is no.
1) - is every unit TRYING to intercept?
Wow, well that does change things drastically from what I thought. So having more units doesn't accomplish anything. I guess airpower is a little overpowered since someone with a couple planes can make quick work out of someone's land.The game looks for the best interceptor on the plot and only this one gets a shot at the attacking plane...
Wow, well that does change things drastically from what I thought. So having more units doesn't accomplish anything.
Not exactly, because having multiple SAMs means that if 5 bombers attack at once, each SAM gets a shot at one. I've never fought an AI with better than fighter planes, so I don't know how they do it, but I always bomb a city or stack with as many bombers as possible all at once. If I did this to a city with only one SAM, only one of my bombers could be intercepted, but if I did it to a city with four SAMs, up to four of my bombers could be intercepted. If I were to send my bombers one at a time, one SAM would probably do just as well against them, until it got damaged anyway (I think damaged SAMs do less damage on a successful interception).
VoiceOfUnreason said:On an Air Bomb/Strike, the intercept test first checks to see if the plane evaded interception. If not, the game figures out which is the bestInterceptor, and that unit gets a chance to damage the plane.
Avallable interceptors are the units defending that tile which have not previously intercepted an aircraft. bestInterceptor is the available interceptor with the highest intercept probability.
A unit can still intercept if it hasn't succesfully intercepted that turn. But if it has, then it can't intercept anymore till the next turn. It has nothing to do with attacking in stacks or not.
But of course, you do want to attack in numbers and not one plane per turn.
No, I don't think so. What they're saying is that essentially when a plane attacks AND if there are eligible interceptors within range, a decision is made whether it is intercepted or not. If it is, you use up one eligible interceptor for that turn. The process repeats for each plane attack that turn. The behavior is the same if you attack with all planes at once (stack attack), but it's harder to see what's happening since it's all seemingly instantaneous in front of you.Does that mean that if I attack with a stack of bombers, each interceptor will have a crack at each bomber until it intercepts one?
Does that mean that if I attack with a stack of bombers, each interceptor will have a crack at each bomber until it intercepts one?
No, I don't think so. What they're saying is that essentially when a plane attacks AND if there are eligible interceptors within range, a decision is made whether it is intercepted or not. If it is, you use up one eligible interceptor for that turn. The process repeats for each plane attack that turn. The behavior is the same if you attack with all planes at once (stack attack), but it's harder to see what's happening since it's all seemingly instantaneous in front of you.
Once all eligible interceptors have intercepted (that sounded intelligent) the rest of the planes can attack without fear of interception for that turn. Therefore, it is beneficial to have lots of interceptors around, but having more doesn't increase the chance of interception. It simply means you can intercept more planes if needed. I originally thought that each interceptor gets a crack at it, but that's not what I'm hearing. I guess that way one could make it quite impossible to get a plane through.
Why's that?
My final questions on this topic:
1. Do the rest of the interception units function the same (1 interception per turn)? If you have a naval stack under air attack with one destroyer, once the first plane is intercepted - you're a sitting duck for the rest?
2. If you have multiple eligible interceptors with difference interception probabilities, which takes precedence? Does it start with the highest and work down?