Quick Answers / 'Newbie' Questions

Don't let the enemy heal between attacks, all your troops should attack in the same turn.

That's extremely important because of promotions. If you overwhelm a city with numbers and kill all the defenders, it's ok to lose a lot of units doing it if you can replace them. But if the defenders survive the turn, even just barely, you've hurt yourself immensely because they will receive many promotions (which will also heal them very quickly) and then they will be almost impossible to dislodge.

I'm green and plan to stay so .
Red doesn't suit me ;).

Fine, whatever, I'm sure I can get Miss Piggy to endorse slaughter.
 
yay! i inspired cabert to get a new icon, which i love! i could not think of any way to make this on-topic-enough to justify it really, since i just woke up, so i spoilered it.

Spoiler :
check my signature for a complete oversight of happiness

kermit cabert is french. his english is a gazillion times better than my friench and i don't pick on him. here thought, i'd use the word overview rather than oversight. oversight is generally a government-type oversight/supervisory committee (baaaad idea usually), or oversight means "oops i totally forgot/overlooked that!"; overview means summary. the links are indeed good ones and as you know i've not only used them, i've sent others to them.

on that nit-picking note ...

Hey Cabert, would you mind saying something really bloodthirsty? I want to be able to say that Kermit told me to burn and pillage.

I'm green and plan to stay so. Red doesn't suit me ;).

Fine, whatever, I'm sure I can get Miss Piggy to endorse slaughter.

oh she totally would in some moments! and then completely apologize later! she's crazy fun. i might have to change avatars for a bit myself. but Hello Kitty is soooooo adorable. too many choices /sigh.

Miss Piggy is truly one of my childhood heros. i cried the day that jim henson died, and i will when ( ok *knock wood* if) frank oz dies too. when i hear his name i think of her before i think of yoda, even tho i don't think of her as guy-like at all, go figure.
 
I wonder what Joan of Arc talked about with her girlfriends?

Does anyone know of any cool mods that have distinct religions (an Islamic empire gets bonuses and penalties distinct from a Tao empire) other than Total Realism (which looks awesome but like learning a whole new game)?
 
I wonder what Joan of Arc talked about with her girlfriends?
She didn't speak with girls. She spoke directly to god.

Does anyone know of any cool mods that have distinct religions (an Islamic empire gets bonuses and penalties distinct from a Tao empire) other than Total Realism (which looks awesome but like learning a whole new game)?
I have the feeling you want something, but then again no.
Just try total realism!
(then come back and tell us if it's worth the time spent on relearning a game :D )
 
I wonder what Joan of Arc talked about with her girlfriends?

Does anyone know of any cool mods that have distinct religions (an Islamic empire gets bonuses and penalties distinct from a Tao empire) other than Total Realism (which looks awesome but like learning a whole new game)?

Ever tried Eusebius' religion mod? It is pretty nice - but only if you like 18 religions in a game :D
 
Can I play the game with more than one mod active. It seems like I can only load one mod before i play.
 
Can I play the game with more than one mod active. It seems like I can only load one mod before i play.

it depends on the mods. some require their own funky stuff (.dll ? python ? i dunno) that won't interact with the funky stuff that other mods need, so they won't work together. but some basic ones do. probably best to ask the folks that wrote the ones you're interested in.
 
Can I play the game with more than one mod active. It seems like I can only load one mod before i play.
Since Kmad is always forgetting such things :p
:dance:welcome to CFC :band:

For the mod stuff: most mods need to be combined on a file level so you'll have to ask the developers, but if you look into the directories of both mods and don't find dublicate files you should be able to combine them yourself - just try and put them into the same folder, if windoes does not prompt you to overwrite a file you'll probably be ok...
 
I downloaded the LostUnits, as well as some other mods. I created a MyMods folder in /mods and put all my mods in there. MyMods is selectable under the advance option but when i load MyMods, only LostUnits extra units show up. Another funny thing is that which ever mod folder I put the Assets part of LostUNits in, that mod folder, when loaded, will add the lost units. This has me thinking that if i combine the assets folders of all mods into one mode, they should all work when i load that one mod folder. By now, u can tell that i have no idea what i'm doing
 
hmmz. i often have no idea what i'm doing either which sometimes helps me explain to others who are in that situation and sometimes doesn't. ps welcome (and :P ori you stinker!! *giggle* )

i have no idea if this will work for you since i have no idea what mods you're actually trying to use, and what type of files they involve. so proceed with caution (good words to keep in mind when reading any advice, or in fact any words at all, from KMad).

a different way to "mod" things without actually modding, it to move stuff you want to try to your CustomAssets folder. you find CustomAssets not where your default Civ4 install is, but on the drive where your saves go to. the game will load all CustomAssets by default (exceptions are loading by double-clicking a save, having a mod listed in your .ini file). if the mods you're trying to use are things that are just stuff in modified .xml files blah blah etc. and not altered .dll stuff that scares me, this might work, no promises.

you don't need to copy every piece of the core game from Assets to CustomAssets, just the stuff you want to change. in cases where things exist both in customassets and in assets, the custom version is used. that way you #1 don't have to load an actual mod and #2 don't have to try to combine two mods, *if* the pieces might work as far as adding them in the customassets folders. i dunno, might be worth a shot. i did it way back when to like, umm don't tell anybody this ok? ... but i wanted to see what it was like to have every trait and a bunch of the unique buildings, etc. so i made a customassets civleader file adding a ton of cheating stuff to cyrus or somebody and went crazy, it was very silly and 10000% overpowered but it made me giggle.

in general: believe ori more than me on game mechanics stuff, and hubby more than me on modding. since hubby doesn't read or post on CFC, you're out of luck there, so head to C&C forum instead if you don't get what you're looking for here. good luck and have fun!
 
Thanks for the suicide advice, lol,I'm definitely going to try that. Did you try customassets folder on Civ4?
 
(and :P ori you stinker!! *giggle* )

:lol: sorry, couldn't resist :D

as for mods: the way the mod (or custom assets) part of the game works is the following:

it first looks in the loaded mod directory, then in the custom assets directory and then in the default game directory for any of the directories and files shown in the screenshot here:



If it cannot find a file in the mod it looks for it in the custom assets and so on...

This means that any mod that just wants to change one file does not have to include all other files but rather just has to include the changed file in the correct path e.g. ModA wants to change ...\Assets\xml\GlobalDefines.xml then you just have to put a path named:
\ModA\Assets\xml into the mods folder of the game and into the xml directory you put the new GlobalDefines.xml:
\ModA\Assets\xml\GlobalDefines.xml
so that the game finds this file at the expected site.

Now if you have another ModB that alters the civ4coregame.dll (basically all the python stuff) then you have it in \ModB\civ4coregame.dll

If you want to combine both all you have to do is copy both files into on folder e.g. called ModAB: to create the to paths:

\ModAB\civ4coregame.dll
and
\ModAB\Assets\xml\GlobalDefines.xml

This will work as long as the combined mods do NOT have files in common, if they do chances are extremely high that something will be messed up using this aproach...
 
thank you for the extra info. When i downloaded Lost Units. It came in a flder called LostUnits_V_1_1 and had another LostUnits folder inside of it. I placed the LostUnits_V_1_1 folder into the /mods folder but it doesnt work. I'm going to removing the LostUnits folder from LostUnits_V_1_1 but i just expected for Civ4 to read through LostUnits_V_1_1 and get to LostUnits. I got alot to learn about how the game reads files
 
Ever tried Eusebius' religion mod? It is pretty nice - but only if you like 18 religions in a game :D

I'll give that a try, I've been aching to be Zoroastrian :) . And so many religions probably really cuts down on world peace. On the other hand, doesn't that make maintaining happiness very easy? Not to mention Cultural Victories with all those temples . . .

edit: I see, only national religion's temple's give happiness in the mod.
 
I disagree; use the units with the highest win percentage first (ideally 95-97%+), so you're not wasting your other units. If no unit has a decent win percentage, then you can consider sending in some weaker units first to "soften up" the enemy troops so that your stronger units can finish off the job.

Yes, that is better advice. I may still have some Civ3 habits to unlearn. :blush:

To see the win percentage for a potential attacker, right-click and drag
the mouse over the potential defender, but DON'T let go. While you've
dragged over the defender, you'll see something like
8.0 vs 2.4 and a percentage (that's good) or
3.0 vs 5.0 and a lower percentage (that's bad)
If you don't like what you see, bring the mouse back onto your attacker,
and ONLY THEN let off the mouse button.
 
Depends. If you have 95-97%+ units to attack with, by all means go with them. But if your best unit has a 60% chance of victory, throwing a few sacrificial obsolete units in first might help.

I didn't read the post I was responding to very well, Lord Parkin covered that. I should have known better than to try to add to a Parkin post.
 
Yes, that is better advice. I may still have some Civ3 habits to unlearn. :blush:

To see the win percentage for a potential attacker, right-click and drag
the mouse over the potential defender, but DON'T let go. While you've
dragged over the defender, you'll see something like
8.0 vs 2.4 and a percentage (that's good) or
3.0 vs 5.0 and a lower percentage (that's bad)
If you don't like what you see, bring the mouse back onto your attacker,
and ONLY THEN let off the mouse button.
Or a better way, just hold "Alt" and move the mouse over the unit you wish to attack, without clicking any buttons. You still get the percentage, but don't risk the accidental movement. :)

Depends. If you have 95-97%+ units to attack with, by all means go with them. But if your best unit has a 60% chance of victory, throwing a few sacrificial obsolete units in first might help.

I didn't read the post I was responding to very well, Lord Parkin covered that. I should have known better than to try to add to a Parkin post.
:lol: Well I don't claim to be perfect, so things can always be added to my posts. :)
 
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