Quick Answers / 'Newbie' Questions

If the city can be bombarded, park your ship next to it. At the start of the ship's turn, there will be a bombard button in the orders menu.
You don't need to park. Move the frigate, destroyer, battleship etc. to a tile adjacent to the foe's city, the red target button appears. Pushing the button the ship bombards the city, reducing the unit's defence rate of the city. If there are movements left, you can move you ship away. :D
 
iv had Civilization IV for over a year or something... and i installed it on my Computer, on the Harddisk, but it doesnt work, every time i click on it i recieve this Beautifull Alert...

"this application has failed to Start because boost_python-vc71-mt1_32.dll was not found. Re-installing the application may fix this problem"

my first problem is that i have re-installed it several times, and still doesnt work, i even formatted the Entire Drive and still, nothing....

my second problem is that this CD-Rom is not some fake chinese CD, its real... and pretty expensive....
urgh...

HELP PEOPLE... i wanna try it out...
 
I found Official mods/senarios titled FfH (age of ice) and American Revolution in BTS.
Interesting. Surprised, I didnt know mods came with the CD game.
Two Qs, one for each senario, in italics:

American Rev mod/senario was fairly hard and all I could do was defend because the Colonists are outgunned twice over on land and on sea. I won it twice on Warlords/Normal - level/speed. But I got called Dan Quayle (again). SO it was interesting to learn how to use hills and cities to up the defense bonus. Seems it was useful to provoke them into attacking me in order to gain a defense bonus, I seemed to have better odds as the defender, is that true typically? Is that a good strategy for that senario? So I just held my ground and won that way.

Fall From Heaven (age of ice) mod had cool units and terrain effects but was soooo hard. I never won. All I could do was defend and lose, no time to build my civ with training camps or research fast enough to keep up much although I tried to. I did explore some with a hunter. Caught a Spider and Wolf and made pens for them, THAT was cool. Got an outpost demolished by a horde of Frostling giants because I pestered their civ etc. But the other main opposing civ sent endless javalins and axemen when I was still using warriers. The Frostlings sent endless barrages of wolf riders. Unreal. How can you possibly win it? Do you normally have to turn the difficulty to an easier level for that official (FfH age of ice) mod?
 
Re: Fall from Heaven:
check out Fall From Heaven 2 its a real cool mod and once shadow is released I'll probably play even less other BtS stuff ;)
Also for strategy help with age of Ice look at their Age of Ice subforum - I did not play it too far before I switched to FfH2 so I cannot answer more specifics :)
 
Hi!

I've been unsuccessful finding an answer to my question…

In civ III, II, and original every so often you got the opportunity to build a new bit of your palace.

I’ve read some, sort of, related threads about the palace improvement and it seems 50/50 like or hate. But, I liked this simple little distraction and it seems that CivIV incl BtS has done away with it.

Has it been dropped from CivIV? Is there a mod out there?

Shaun.
 
I haven't ever heard of a mod that does this. Little things like that have left the form of cute little distractions that gave the game flavor, and taken the form of cheap jokes in leader text (Julius Caesar: Care for some salad? I made it myself.).
 
No palace building add on rewards in Civ IV like previous Civ versions. My guess is because overall the graphics are so far superior in Civ IV that they felt the photo clips of a palace to give you some visual fun was not needed anymore.
 
Hi

How do you choose an ending era?
I want to play a normal game which you can only get as far as the industrial era in the tech tree. Sort of World War II style.

Thanks!
 
Hi

How do you choose an ending era?
I want to play a normal game which you can only get as far as the industrial era in the tech tree. Sort of World War II style.

Thanks!

Welcome to civfanatics.:beer: :band: :dance:

This question has come up a few posts ago, post 7234. Some answers were given in post 7238 and 7244.

By the way, the modding method that I mentioned in 7238 was correct.
 
I have a bunch of questions. I haven't played Civ IV in a long time, and I remembered doing something, and I totally forgot how to do it, or the option's not there due to a patch update.

Here is my main question:

1. How do I disable the units from standing on top of my cities when fortified? I remember doing that before, but now I see no option.

2. How do I edit the number of remaining turns in a scenario? For instance, in a scenario I'm playing now, it says I have 72 turns left. How do I make it so that I have unlimited play?

3. What is the difference between a mod, scenario, and civilization? Do all scenarios depend on mods? You must have a mod to play a scenario? And new civilizations are like what you can get in the expansion packs?

4. This one I highly doubt there is a solution. I don't think there is one, but I will ask it anyway cause I think I've seen an example of this in a screenshot. On the main map, when you see a city, and it's growth rate and the current production, is there a way to not show the number of turns to reach it, but just the bars?

Thank you for your help.
 
1. Sorry don't understand the question.

2. I don't think you can. There may be the option to play Custom Scenario, and then turn off Time Victory, but then the game will just keep going until someone achieves one of the victories.

3. Mods and scenarios are similar, civilizations are completely different. Mods change the rules and the way the game works, while scenarios just make a pre-made map with already chosen civs, and possibly the civs are already developed. Mods may come with their own scenarios or be played without one, generating a new map. Civilizations are just new civs you can play as when you choose your civ and leader. You know, Americans, Romans, Greeks, Chinese....

4. This is the easiest question to answer. Press Ctrl+O, click the Graphics tab and disable Detailed City Info.
 
What are the main focuses on scoring methods?
I ask because the end of every game strongly suggests that winning isn't good enough when it tells you your leadership ability rank.

For example someone on this forum said these:
* win quickly for max points
* global domination wins give more points than score or time victories. (not sure why though?)
* any more?

P.S. or where in the game is this explained?
 
New to the game. patches won't install - game not installed is the message that I am getting when trying to update. Within control panel - gameis installed. I was playing it. Video driver, windows xp, and direct x up to date. Disregard this - patches apply to retail.
 
I count my food production in new cities, using the information in the "Guide to City Specialization." Ya know, Grassland is zero, Plains is -1, City space is +2, etc.

I invariably come up with numbers around minus 8, sometimes more. Which tells me, correct me if I'm wrong, that I need to build 8 farms in order for the city to grow to maximum size sustainable in that BFC.

Sometimes the number is higher. Which, correct me if I'm wrong, means I am choosing bad locations with a lack of food resources. And then I have to build a bunch of farms, and it's killing my ability to build up hammers and commerce.

Does this all make sense?
 
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